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* refactor(config): introduce ConfigStore and Scope for better config management This makes config.Config immutable and introduces a ConfigStore that manages the config and provides helper methods for accessing config values with proper scoping (global, workspace). This allows us to avoid passing around mutable config objects and ensures that all parts of the code are accessing the most up-to-date config values. It also lays the groundwork for future features like per-workspace config overrides. * fixt: lint
128 lines
2.8 KiB
Go
128 lines
2.8 KiB
Go
package config
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import (
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"fmt"
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"os"
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"path/filepath"
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"slices"
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"strings"
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"github.com/charmbracelet/crush/internal/fsext"
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)
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const (
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InitFlagFilename = "init"
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)
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type ProjectInitFlag struct {
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Initialized bool `json:"initialized"`
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}
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func Init(workingDir, dataDir string, debug bool) (*ConfigStore, error) {
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store, err := Load(workingDir, dataDir, debug)
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if err != nil {
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return nil, err
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}
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return store, nil
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}
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func ProjectNeedsInitialization(store *ConfigStore) (bool, error) {
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if store == nil {
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return false, fmt.Errorf("config not loaded")
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}
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cfg := store.Config()
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flagFilePath := filepath.Join(cfg.Options.DataDirectory, InitFlagFilename)
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_, err := os.Stat(flagFilePath)
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if err == nil {
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return false, nil
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}
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if !os.IsNotExist(err) {
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return false, fmt.Errorf("failed to check init flag file: %w", err)
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}
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someContextFileExists, err := contextPathsExist(store.WorkingDir())
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if err != nil {
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return false, fmt.Errorf("failed to check for context files: %w", err)
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}
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if someContextFileExists {
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return false, nil
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}
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// If the working directory has no non-ignored files, skip initialization step
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empty, err := dirHasNoVisibleFiles(store.WorkingDir())
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if err != nil {
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return false, fmt.Errorf("failed to check if directory is empty: %w", err)
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}
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if empty {
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return false, nil
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}
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return true, nil
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}
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func contextPathsExist(dir string) (bool, error) {
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entries, err := os.ReadDir(dir)
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if err != nil {
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return false, err
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}
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// Create a slice of lowercase filenames for lookup with slices.Contains
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var files []string
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for _, entry := range entries {
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if !entry.IsDir() {
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files = append(files, strings.ToLower(entry.Name()))
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}
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}
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// Check if any of the default context paths exist in the directory
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for _, path := range defaultContextPaths {
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// Extract just the filename from the path
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_, filename := filepath.Split(path)
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filename = strings.ToLower(filename)
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if slices.Contains(files, filename) {
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return true, nil
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}
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}
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return false, nil
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}
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// dirHasNoVisibleFiles returns true if the directory has no files/dirs after applying ignore rules.
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func dirHasNoVisibleFiles(dir string) (bool, error) {
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files, _, err := fsext.ListDirectory(dir, nil, 1, 1)
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if err != nil {
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return false, err
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}
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return len(files) == 0, nil
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}
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func MarkProjectInitialized(store *ConfigStore) error {
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if store == nil {
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return fmt.Errorf("config not loaded")
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}
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flagFilePath := filepath.Join(store.Config().Options.DataDirectory, InitFlagFilename)
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file, err := os.Create(flagFilePath)
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if err != nil {
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return fmt.Errorf("failed to create init flag file: %w", err)
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}
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defer file.Close()
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return nil
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}
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func HasInitialDataConfig(store *ConfigStore) bool {
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if store == nil {
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return false
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}
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cfgPath := GlobalConfigData()
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if _, err := os.Stat(cfgPath); err != nil {
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return false
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}
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return store.Config().IsConfigured()
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}
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