Files
crossbridge/samples/Example_Lua/LuaStarling/LuaDisplayObject.as
T
2013-04-25 13:56:18 -07:00

82 lines
2.7 KiB
ActionScript

// Copyright (c) 2013 Adobe Systems Inc
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
package
{
import flash.display.Bitmap;
import flash.display.BitmapData;
import flash.display3D.*;
import flash.utils.Dictionary;
import flash.utils.getTimer;
import flash.text.TextField;
import flash.text.TextFieldAutoSize;
import flash.text.TextFormat;
import flash.text.TextFormatAlign;
import flash.events.MouseEvent;
import flash.geom.Rectangle;
import starling.core.Starling;
import starling.core.RenderSupport;
import starling.display.DisplayObject;
import starling.display.Image;
import starling.display.Sprite;
import starling.events.Event;
import starling.textures.Texture;
import sample.lua.CModule;
import sample.lua.__lua_objrefs;
import Lua;
public class LuaDisplayObject extends DisplayObject
{
private var currentGame:LuaGame
private var renderFunc:String
public function LuaDisplayObject(currentGame:LuaGame, renderFunc:String)
{
trace("LuaDisplayObject ctor");
super()
touchable = false
this.currentGame = currentGame
this.renderFunc = renderFunc
}
public override function getBounds(targetSpace:DisplayObject, resultRect:Rectangle=null):Rectangle {
return null;
}
private function push_objref(o:*):void
{
var udptr:int = Lua.push_flashref(currentGame.luastate)
sample.lua.__lua_objrefs[udptr] = o
}
public override function render(support:RenderSupport, alpha:Number):void {
try {
Lua.lua_getglobal(currentGame.luastate, renderFunc)
push_objref(support)
Lua.lua_callk(currentGame.luastate, 1, 0, 0, null)
} catch(e:*) {
currentGame.onError("Error during LuaDisplayObjectGame.render (luastate: "+currentGame.luastate+", func: "+renderFunc+"): " + e.toString())
}
}
}
}