198 lines
5.2 KiB
C++
198 lines
5.2 KiB
C++
/*
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* Copyright (c) 2006-2007 Erin Catto http://www.box2d.org
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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*/
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#include "Render.h"
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#ifdef __APPLE__
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#include <GLUT/glut.h>
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#else
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#include "freeglut/freeglut.h"
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#endif
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#include <cstdio>
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#include <cstdarg>
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#include <cstring>
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using namespace std;
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void DebugDraw::DrawPolygon(const b2Vec2* vertices, int32 vertexCount, const b2Color& color)
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{
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glColor3f(color.r, color.g, color.b);
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glBegin(GL_LINE_LOOP);
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for (int32 i = 0; i < vertexCount; ++i)
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{
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glVertex2f(vertices[i].x, vertices[i].y);
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}
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glEnd();
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}
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void DebugDraw::DrawSolidPolygon(const b2Vec2* vertices, int32 vertexCount, const b2Color& color)
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{
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glEnable(GL_BLEND);
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glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glColor4f(0.5f * color.r, 0.5f * color.g, 0.5f * color.b, 0.5f);
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glBegin(GL_TRIANGLE_FAN);
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for (int32 i = 0; i < vertexCount; ++i)
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{
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glVertex2f(vertices[i].x, vertices[i].y);
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}
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glEnd();
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glDisable(GL_BLEND);
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glColor4f(color.r, color.g, color.b, 1.0f);
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glBegin(GL_LINE_LOOP);
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for (int32 i = 0; i < vertexCount; ++i)
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{
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glVertex2f(vertices[i].x, vertices[i].y);
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}
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glEnd();
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}
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void DebugDraw::DrawCircle(const b2Vec2& center, float32 radius, const b2Color& color)
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{
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const float32 k_segments = 16.0f;
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const float32 k_increment = 2.0f * b2_pi / k_segments;
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float32 theta = 0.0f;
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glColor3f(color.r, color.g, color.b);
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glBegin(GL_LINE_LOOP);
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for (int32 i = 0; i < k_segments; ++i)
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{
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b2Vec2 v = center + radius * b2Vec2(cosf(theta), sinf(theta));
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glVertex2f(v.x, v.y);
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theta += k_increment;
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}
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glEnd();
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}
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void DebugDraw::DrawSolidCircle(const b2Vec2& center, float32 radius, const b2Vec2& axis, const b2Color& color)
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{
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const float32 k_segments = 16.0f;
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const float32 k_increment = 2.0f * b2_pi / k_segments;
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float32 theta = 0.0f;
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glEnable(GL_BLEND);
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glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glColor4f(0.5f * color.r, 0.5f * color.g, 0.5f * color.b, 0.5f);
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glBegin(GL_TRIANGLE_FAN);
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for (int32 i = 0; i < k_segments; ++i)
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{
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b2Vec2 v = center + radius * b2Vec2(cosf(theta), sinf(theta));
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glVertex2f(v.x, v.y);
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theta += k_increment;
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}
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glEnd();
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glDisable(GL_BLEND);
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theta = 0.0f;
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glColor4f(color.r, color.g, color.b, 1.0f);
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glBegin(GL_LINE_LOOP);
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for (int32 i = 0; i < k_segments; ++i)
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{
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b2Vec2 v = center + radius * b2Vec2(cosf(theta), sinf(theta));
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glVertex2f(v.x, v.y);
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theta += k_increment;
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}
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glEnd();
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b2Vec2 p = center + radius * axis;
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glBegin(GL_LINES);
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glVertex2f(center.x, center.y);
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glVertex2f(p.x, p.y);
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glEnd();
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}
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void DebugDraw::DrawSegment(const b2Vec2& p1, const b2Vec2& p2, const b2Color& color)
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{
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glColor3f(color.r, color.g, color.b);
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glBegin(GL_LINES);
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glVertex2f(p1.x, p1.y);
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glVertex2f(p2.x, p2.y);
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glEnd();
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}
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void DebugDraw::DrawTransform(const b2Transform& xf)
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{
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b2Vec2 p1 = xf.p, p2;
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const float32 k_axisScale = 0.4f;
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glBegin(GL_LINES);
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glColor3f(1.0f, 0.0f, 0.0f);
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glVertex2f(p1.x, p1.y);
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p2 = p1 + k_axisScale * xf.q.GetXAxis();
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glVertex2f(p2.x, p2.y);
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glColor3f(0.0f, 1.0f, 0.0f);
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glVertex2f(p1.x, p1.y);
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p2 = p1 + k_axisScale * xf.q.GetYAxis();
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glVertex2f(p2.x, p2.y);
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glEnd();
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}
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void DebugDraw::DrawPoint(const b2Vec2& p, float32 size, const b2Color& color)
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{
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glPointSize(size);
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glBegin(GL_POINTS);
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glColor3f(color.r, color.g, color.b);
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glVertex2f(p.x, p.y);
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glEnd();
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glPointSize(1.0f);
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}
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void DebugDraw::DrawString(int x, int y, const char *string, ...)
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{
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char buffer[128];
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va_list arg;
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va_start(arg, string);
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vsprintf(buffer, string, arg);
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va_end(arg);
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glMatrixMode(GL_PROJECTION);
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glPushMatrix();
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glLoadIdentity();
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int w = glutGet(GLUT_WINDOW_WIDTH);
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int h = glutGet(GLUT_WINDOW_HEIGHT);
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gluOrtho2D(0, w, h, 0);
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glMatrixMode(GL_MODELVIEW);
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glPushMatrix();
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glLoadIdentity();
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glColor3f(0.9f, 0.6f, 0.6f);
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glRasterPos2i(x, y);
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int32 length = (int32)strlen(buffer);
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for (int32 i = 0; i < length; ++i)
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{
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glutBitmapCharacter(GLUT_BITMAP_8_BY_13, buffer[i]);
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}
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glPopMatrix();
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glMatrixMode(GL_PROJECTION);
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glPopMatrix();
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glMatrixMode(GL_MODELVIEW);
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}
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void DebugDraw::DrawAABB(b2AABB* aabb, const b2Color& c)
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{
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glColor3f(c.r, c.g, c.b);
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glBegin(GL_LINE_LOOP);
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glVertex2f(aabb->lowerBound.x, aabb->lowerBound.y);
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glVertex2f(aabb->upperBound.x, aabb->lowerBound.y);
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glVertex2f(aabb->upperBound.x, aabb->upperBound.y);
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glVertex2f(aabb->lowerBound.x, aabb->upperBound.y);
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glEnd();
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}
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