Files
2013-04-25 13:56:18 -07:00

56 lines
1.8 KiB
C++

// Copyright (c) 2013 Adobe Systems Inc
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#include <stdio.h>
#include <pthread.h>
#include "AS3/AS3.h"
static char threadBuf[256];
static void *threadProc(void *arg)
{
static int counter = 0;
printf("Thread proc!\n");
sprintf(threadBuf, "threadProc invoked %d times", ++counter);
return NULL;
}
static pthread_t thread;
void spawnThread() __attribute__((used, annotate("as3sig:public function spawnThread():void")));
void spawnThread()
{
printf("spawnThread run\n");
pthread_create(&thread, NULL, threadProc, NULL);
pthread_join(thread, NULL);
printf("spawnThread joined (%s)\n", threadBuf);
}
int main()
{
printf("main run\n");
pthread_create(&thread, NULL, threadProc, NULL);
pthread_join(thread, NULL);
printf("main joined (%s)\n", threadBuf);
AS3_GoAsync();
}