Files
2013-04-25 13:56:18 -07:00

210 lines
6.6 KiB
ActionScript

// Copyright (c) 2013 Adobe Systems Inc
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
package com.adobe.flascc
{
import flash.display.DisplayObjectContainer;
import flash.display.Sprite;
import flash.display.StageScaleMode;
import flash.events.Event;
import flash.net.LocalConnection;
import flash.net.URLRequest;
import flash.text.TextField;
import flash.utils.ByteArray;
import com.adobe.flascc.vfs.HTTPBackingStore;
import com.adobe.flascc.vfs.ISpecialFile;
import com.adobe.flascc.vfs.LSOBackingStore;
import com.adobe.flascc.vfs.RootFSBackingStore;
/**
* A basic implementation of a console for FlasCC apps.
* The PlayerKernel class delegates to this for things like read/write
* so that console output can be displayed in a TextField on the Stage.
*/
public class Console extends Sprite implements ISpecialFile
{
private var enableConsole:Boolean = true
private var _tf:TextField
private var inputContainer:DisplayObjectContainer
private var alclogo:String = "FlasCC"
private var webfs:HTTPBackingStore = null
/**
* To Support the preloader case you might want to have the Console
* act as a child of some other DisplayObjectContainer.
*/
public function Console(container:DisplayObjectContainer = null)
{
CModule.rootSprite = container ? container.root : this
if(container) {
container.addChild(this)
init(null)
} else {
addEventListener(Event.ADDED_TO_STAGE, init)
}
}
/**
* All of the real FlasCC init happens in this method
* which is either run on startup or once the SWF has
* been added to the stage.
*/
protected function init(e:Event):void
{
inputContainer = new Sprite()
addChild(inputContainer)
addEventListener(Event.ENTER_FRAME, enterFrame)
stage.frameRate = 60
stage.scaleMode = StageScaleMode.NO_SCALE
if(enableConsole) {
_tf = new TextField
_tf.multiline = true
_tf.width = stage.stageWidth
_tf.height = stage.stageHeight
inputContainer.addChild(_tf)
}
// PlayerKernel will delegate read/write requests to the "/dev/tty"
// file to the object specified with this API.
CModule.vfs.console = this
CModule.vfs.addBackingStore(new RootFSBackingStore(), null)
CModule.vfs.addDirectory("/local")
CModule.vfs.addBackingStore(
new LSOBackingStore("samplevfsLSO"), "/local")
var ba:ByteArray = new ByteArray()
ba.writeUTFBytes(alclogo)
CModule.vfs.addFile("/flascclogo.txt", ba)
webfs = new HTTPBackingStore()
webfs.addEventListener(Event.COMPLETE, onComplete)
}
private function onComplete(e:Event):void {
CModule.vfs.addDirectory("/web")
CModule.vfs.addBackingStore(webfs, "/web")
CModule.startAsync(this)
}
/**
* The callback to call when FlasCC code calls the posix exit() function. Leave null to exit silently.
* @private
*/
public var exitHook:Function;
/**
* The PlayerKernel implementation will use this function to handle
* C process exit requests
*/
public function exit(code:int):Boolean
{
// default to unhandled
return exitHook ? exitHook(code) : false;
}
/**
* The PlayerKernel implementation will use this function to handle
* C IO write requests to the file "/dev/tty" (e.g. output from
* printf will pass through this function). See the ISpecialFile
* documentation for more information about the arguments and return value.
*/
public function write(fd:int, bufPtr:int, nbyte:int, errnoPtr:int):int
{
var str:String = CModule.readString(bufPtr, nbyte)
consoleWrite(str)
return nbyte
}
/**
* The PlayerKernel implementation will use this function to handle
* C IO read requests to the file "/dev/tty" (e.g. reads from stdin
* will expect this function to provide the data). See the ISpecialFile
* documentation for more information about the arguments and return value.
*/
public function read(fd:int, bufPtr:int, nbyte:int, errnoPtr:int):int
{
return 0
}
/**
* The PlayerKernel implementation will use this function to handle
* C fcntl requests to the file "/dev/tty"
* See the ISpecialFile documentation for more information about the
* arguments and return value.
*/
public function fcntl(fd:int, com:int, data:int, errnoPtr:int):int
{
return 0
}
/**
* The PlayerKernel implementation will use this function to handle
* C ioctl requests to the file "/dev/tty"
* See the ISpecialFile documentation for more information about the
* arguments and return value.
*/
public function ioctl(fd:int, com:int, data:int, errnoPtr:int):int
{
return 0
}
/**
* Helper function that traces to the flashlog text file and also
* displays output in the on-screen textfield console.
*/
protected function consoleWrite(s:String):void
{
trace(s)
if(enableConsole) {
_tf.appendText(s)
_tf.scrollV = _tf.maxScrollV
}
}
/**
* The enterFrame callback will be run once every frame. UI thunk requests should be handled
* here by calling CModule.serviceUIRequests() (see CModule ASdocs for more information on the UI thunking functionality).
*/
protected function enterFrame(e:Event):void
{
CModule.serviceUIRequests()
}
/**
* Provide a way to get the TextField's text.
*/
public function get consoleText():String
{
var txt:String = null;
if(_tf != null){
txt = _tf.text;
}
return txt;
}
}
}