// Copyright (c) 2013 Adobe Systems Inc // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. #include extern "C" { #include } #include #include using namespace AS3::ui; static char cond; static void *threadProc(void *arg) { avm2_wake_one(&cond); return NULL; } static pthread_t thread; static var timeoutProc(void *arg, var args) { pthread_create(&thread, NULL, threadProc, NULL); return internal::_undefined; } int main() { var namespaceClass = internal::getlex(internal::new_String("Namespace")); var flash_utils = internal::construct(namespaceClass, internal::new_String("flash.utils")); var setTimeout = internal::getlex(flash_utils, internal::new_String("setTimeout")); var stArgs[] = { internal::new_Function(timeoutProc, NULL), internal::new_int(3000) }; internal::call(setTimeout, internal::_undefined, 2, stArgs); printf("sleeping!\n"); avm2_self_msleep(&cond, 0); pthread_join(thread, NULL); printf("ok!\n"); return 0; }