// Copyright (c) 2013 Adobe Systems Inc // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. #include extern "C" { #include } #include #include using namespace AS3::ui; int expectedDepth = 0; int successes = 0; int EXPECTED_SUCCESSES = 20; static var recurseProc(void *arg, var args) { var callee = args[0]; int depth = internal::int_valueOf(args[1]); if(depth) { printf("depth: %d\n", depth); if( depth == expectedDepth-- ){ ++successes; } var rargs[] = { callee, internal::new_int(depth-1) }; internal::call(callee, internal::_undefined, 2, rargs); } return internal::_undefined; } static var fun = internal::new_Function(recurseProc, NULL); static var fargs[] = { fun, internal::new_int(10) }; static char cond; static void *threadProc(void *arg) { internal::call(fun, internal::_undefined, 2, fargs); avm2_wake_one(&cond); return NULL; } int main() { printf("self\n"); expectedDepth = 10; internal::call(fun, internal::_undefined, 2, fargs); printf("thread\n"); expectedDepth = 10; pthread_t thread; pthread_create(&thread, NULL, threadProc, NULL); avm2_self_msleep(&cond, 0); pthread_join(thread, NULL); printf("ok!\n"); if( successes == EXPECTED_SUCCESSES ){ printf("RESULT=PASS"); }else{ printf("RESULT=FAIL"); } return 0; }