// Copyright (c) 2013 Adobe Systems Inc // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. package { import flash.display.Sprite; import flash.display.StageAlign; import flash.display.StageQuality; import flash.display.StageScaleMode; import flash.geom.Rectangle; import flash.system.Capabilities; import flash.events.Event; import flash.events.EventDispatcher; import flash.events.ProgressEvent; import flash.events.SecurityErrorEvent; import flash.events.IOErrorEvent; import flash.events.AsyncErrorEvent; import flash.net.URLRequest; import flash.net.URLLoader; import flash.system.Security; import flash.external.ExternalInterface; import starling.core.Starling; import sample.lua.CModule; [SWF(width="640", height="960", frameRate="60", backgroundColor="#ffffff")] public class LuaStarling extends Sprite { private var _width:Number = 640 private var _height:Number = 960 private var mStarling:Starling private var scriptloader:URLLoader include "../../TestingCode.as"; public function write(fd:int, buf:int, nbyte:int, errno_ptr:int):int { var str:String = CModule.readString(buf, nbyte) trace(str) return nbyte } public function LuaStarling() { trace("LuaStarling ctor"); addEventListener(Event.ADDED_TO_STAGE, onAdded) } private function onAdded(e:*):void { stage.frameRate = 60 // Initialize the flascc world CModule.startAsync(this) if (ExternalInterface.available) { try { ExternalInterface.addCallback("newLuaScript", newLuaScript); Security.allowDomain("*") // Awwww yeah! trace("External interface callback added."); } catch (error:Error) { trace("An Error occurred: " + error.message + "\n"); } } else { trace("External interface is not available for this container."); scriptloader = new URLLoader(new URLRequest("game.lua")) scriptloader.addEventListener(AsyncErrorEvent.ASYNC_ERROR, onError) scriptloader.addEventListener(SecurityErrorEvent.SECURITY_ERROR, onError) scriptloader.addEventListener(IOErrorEvent.IO_ERROR, onError) scriptloader.addEventListener(Event.COMPLETE, onComplete) } // Initialize the Starling world stage.scaleMode = StageScaleMode.NO_SCALE stage.align = StageAlign.TOP_LEFT stage.quality = StageQuality.LOW if (Capabilities.manufacturer.toLowerCase().indexOf("ios") != -1 || Capabilities.manufacturer.toLowerCase().indexOf("android") != -1) { _width = Capabilities.screenResolutionX _height = Capabilities.screenResolutionY } Starling.multitouchEnabled = true initTesting(); } private function onComplete(e:*):void { LuaGame.luascript = scriptloader.data scriptloader = null initStarling() } private function initStarling():void { if(mStarling) { mStarling.stop() mStarling.dispose() } mStarling = new Starling(LuaGame, stage, new Rectangle(0, 0, _width, _height)) mStarling.simulateMultitouch = true mStarling.enableErrorChecking = false mStarling.start() } private function newLuaScript(value:String):void { LuaGame.luascript = value initStarling(); } public static function onError(e:*):void { if(ExternalInterface.available) { ExternalInterface.call("reportError", e.toString()) } else { trace(e) } } } }