// Copyright (c) 2013 Adobe Systems Inc // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. package { import flash.display.Bitmap; import flash.display.BitmapData; import flash.display3D.*; import flash.utils.Dictionary; import flash.utils.getTimer; import flash.text.TextField; import flash.text.TextFieldAutoSize; import flash.text.TextFormat; import flash.text.TextFormatAlign; import flash.events.MouseEvent; import flash.geom.Rectangle; import starling.core.Starling; import starling.core.RenderSupport; import starling.display.DisplayObject; import starling.display.Image; import starling.display.Sprite; import starling.events.Event; import starling.textures.Texture; import sample.lua.CModule; import sample.lua.__lua_objrefs; import Lua; public class LuaDisplayObject extends DisplayObject { private var currentGame:LuaGame private var renderFunc:String public function LuaDisplayObject(currentGame:LuaGame, renderFunc:String) { trace("LuaDisplayObject ctor"); super() touchable = false this.currentGame = currentGame this.renderFunc = renderFunc } public override function getBounds(targetSpace:DisplayObject, resultRect:Rectangle=null):Rectangle { return null; } private function push_objref(o:*):void { var udptr:int = Lua.push_flashref(currentGame.luastate) sample.lua.__lua_objrefs[udptr] = o } public override function render(support:RenderSupport, alpha:Number):void { try { Lua.lua_getglobal(currentGame.luastate, renderFunc) push_objref(support) Lua.lua_callk(currentGame.luastate, 1, 0, 0, null) } catch(e:*) { currentGame.onError("Error during LuaDisplayObjectGame.render (luastate: "+currentGame.luastate+", func: "+renderFunc+"): " + e.toString()) } } } }