mirror of
https://github.com/chesskit-app/chesskit-engine.git
synced 2026-06-18 15:54:30 +00:00
281 lines
9.3 KiB
Swift
281 lines
9.3 KiB
Swift
//
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// Engine.swift
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// ChessKitEngine
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//
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import ChessKitEngineCore
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public final class Engine: Sendable {
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// MARK: - Public properties
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/// The type of the engine.
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public let type: EngineType
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/// Whether the engine is currently running.
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///
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/// - To start the engine, call ``start(coreCount:multipv:)``.
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/// - To stop the engine, call ``stop()``.
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///
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/// Engine must be running for ``send(command:)`` to work.
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public var isRunning: Bool {
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get async { await engineConfigurationActor.isRunning }
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}
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/// Whether logging should be enabled.
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///
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/// If set to `true`, engine commands and responses
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/// will be logged to the console. The default value is
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/// `false`.
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///
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/// Can be set via ``setLoggingEnabled(_:)`` function.
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public var loggingEnabled: Bool {
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get async { await engineConfigurationActor.loggingEnabled }
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}
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/// an AsyncStream that is called when engine responses are received.
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///
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/// The underlying value ``EngineResponse`` contains the engine
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/// response corresponding to the UCI protocol.
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public var responseStream : AsyncStream<EngineResponse>? {
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get async { await engineConfigurationActor.asyncStream }
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}
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// MARK: - Private properties
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/// Actor used to hold mutating data in a thread safe environment.
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private let engineConfigurationActor: EngineConfiguration
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/// Messenger used to communicate with engine.
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private let messenger: EngineMessenger
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private let queue = DispatchQueue(
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label: "ck-engine-queue",
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qos: .userInteractive
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)
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// MARK: - Life cycle
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/// Initializes an engine with the provided ``EngineType`` and optional logging enabled flag.
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///
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/// - parameter type: The type of engine to use.
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/// - parameter loggingEnabled: If set to `true`, engine commands and responses
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/// will be logged to the console. The default value is `false`.
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public init(type: EngineType, loggingEnabled: Bool = false) {
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self.type = type
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self.messenger = EngineMessenger(engineType: type.objc)
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self.engineConfigurationActor = EngineConfiguration(loggingEnabled: loggingEnabled)
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}
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// This no longer work in an async environment as stop function outlives the deinit function.
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// Support for async deinit should be added in a future version of Swift (6.2)
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// https://github.com/swiftlang/swift-evolution/blob/main/proposals/0371-isolated-synchronous-deinit.md
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// deinit {
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// stop()
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// }
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// MARK: - Public functions
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/// Starts the engine.
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///
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/// You must call this function and wait for ``EngineResponse/readyok``
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/// before you can ask the engine to perform any work.
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///
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/// - parameter coreCount: The number of processor cores to use for engine
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/// calculation. The default value is `nil` which uses the number of
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/// cores available on the device.
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/// - parameter multipv: The number of lines the engine should return,
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/// sent via the `"MultiPV"` UCI option.
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///
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public func start(
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coreCount: Int? = nil,
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multipv: Int = 1
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) async {
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// Setup async stream response if not already set.
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await engineConfigurationActor.setAsyncStream()
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setMessengerResponseHandler(coreCount: coreCount, multipv: multipv)
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messenger.start()
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// start engine setup loop
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await send(command: .uci)
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}
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/// Stops the engine.
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///
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/// Call this to stop all engine calculation and clean up.
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/// After calling ``stop()``, ``start(coreCount:multipv:)`` must be called before
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/// sending any more commands with ``send(command:)``.
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///
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/// - note: as temporary fix this function must be called before deiniting the engine.
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public func stop() async {
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guard await isRunning == true else { return }
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await send(command: .stop)
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await send(command: .quit)
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messenger.stop()
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await engineConfigurationActor.clearAsyncStream()
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await engineConfigurationActor.setIsRunning(isRunning: false)
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await engineConfigurationActor.setInitialSetupComplete(initialSetupComplete: false)
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}
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/// Sends a command to the engine.
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///
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/// - parameter command: The command to send.
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///
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/// Commands must be of type ``EngineCommand`` to ensure
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/// validity.
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///
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/// Any responses will be returned via ``responseStream``.
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public func send(command: EngineCommand) async {
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guard await isRunning || [.uci, .isready].contains(command) else {
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await log("Engine is not running, call start() first.")
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return
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}
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await log(command.rawValue)
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queue.sync {
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messenger.sendCommand(command.rawValue)
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}
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}
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/// Enable printing logs to console.
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///
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/// - parameter loggingEnabled: If set to `true`, engine commands and responses
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/// will be logged to the console. The default value is `false`.
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///
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public func setLoggingEnabled(_ loggingEnabled: Bool) {
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Task {
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await engineConfigurationActor
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.setLoggingEnabled(loggingEnabled: loggingEnabled)
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}
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}
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// MARK: - Private functions
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/// Logs `message` if `loggingEnabled` is `true`.
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private func log(_ message: String) async {
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if await loggingEnabled {
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Logging.print(message)
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}
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}
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/// convinience function to set up `messenger.responseHandler`
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private func setMessengerResponseHandler(
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coreCount: Int? = nil,
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multipv: Int = 1
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) {
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messenger.responseHandler = { [weak self] response in
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Task{ [weak self] in
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guard let self,
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let parsed = EngineResponse(rawValue: response) else {
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if !response.isEmpty {
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await self?.log(response)
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}
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return
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}
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await self.log(parsed.rawValue)
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if await !self.isRunning {
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if parsed == .readyok {
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await self.performInitialSetup(
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coreCount: coreCount ?? ProcessInfo.processInfo.processorCount,
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multipv: multipv
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)
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} else if let next = EngineCommand.nextSetupLoopCommand(
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given: parsed
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) {
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await self.send(command: next)
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}
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}
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await self.engineConfigurationActor.streamContinuation?.yield(parsed)
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}
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}
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}
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/// Sets initial engine options.
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private func performInitialSetup(coreCount: Int, multipv: Int) async {
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guard await !engineConfigurationActor.initialSetupComplete else { return }
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await engineConfigurationActor.setIsRunning(isRunning: true)
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// configure engine-specific options
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for command in type.setupCommands {
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await send(command: command)
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}
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// configure common engine options
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await send(command: .setoption(
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id: "Threads",
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value: "\(max(coreCount - 1, 1))"
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))
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await send(command: .setoption(id: "MultiPV", value: "\(multipv)"))
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await engineConfigurationActor
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.setInitialSetupComplete(initialSetupComplete: true)
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}
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}
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// MARK: - EngineConfiguration actor
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/// An actor to hold the configuration for the engine class.
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/// Since `Engine` conforms to `Sendable` protocol, we need to
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/// move the mutable data into async safe environment.
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fileprivate actor EngineConfiguration: Sendable {
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/// Whether the engine is currently running.
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private(set) var isRunning = false
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/// Whether logging should be enabled.
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private(set) var loggingEnabled = false
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/// Whether the initial engine setup was completed
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private(set) var initialSetupComplete = false
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/// An async stream to notify the end user about engine responses
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private(set) var asyncStream: AsyncStream<EngineResponse>?
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/// A reference to AsyncStream's continuation for later access by `EngineMessenger.responseHandler`
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private(set) var streamContinuation: AsyncStream<EngineResponse>.Continuation?
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init(loggingEnabled: Bool = false) {
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self.loggingEnabled = loggingEnabled
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Task{ await setAsyncStream() }
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}
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func setLoggingEnabled(loggingEnabled: Bool) async {
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self.loggingEnabled = loggingEnabled
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}
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func setInitialSetupComplete(initialSetupComplete: Bool) async {
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self.initialSetupComplete = initialSetupComplete
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}
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func setIsRunning(isRunning: Bool) async {
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self.isRunning = isRunning
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}
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func setAsyncStream() async {
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guard asyncStream == nil else { return }
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asyncStream = AsyncStream { (continuation: AsyncStream<EngineResponse>.Continuation) -> Void in
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Task{ await setStreamContinuation(continuation) }
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}
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}
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func clearAsyncStream() async {
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asyncStream = nil
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streamContinuation = nil
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}
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private func setStreamContinuation(_ continuation: AsyncStream<EngineResponse>.Continuation?) async {
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self.streamContinuation = continuation
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}
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}
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