mirror of
https://github.com/chesskit-app/chesskit-engine.git
synced 2026-05-19 15:50:35 +00:00
141 lines
3.9 KiB
Swift
141 lines
3.9 KiB
Swift
//
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// Engine.swift
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// ChessKitEngine
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//
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import ChessKitEngineCore
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public class Engine {
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/// The type of the engine.
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private let type: EngineType
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/// Messenger used to communicate with engine.
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private let messenger: EngineMessenger
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/// Whether logging should be enabled.
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///
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/// If set to `true`, engine commands and responses
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/// will be logged to the console. The default value is
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/// `false`.
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public var loggingEnabled = false
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/// Whether the engine is currently running.
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///
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/// - To start the engine, call `start()`.
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/// - To stop the engine, call `stop()`.
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///
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/// Engine must be running for `send(command:)` to work.
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public private(set) var isRunning = false
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/// Initializes an engine with the provided `type`.
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///
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/// - parameter type: The type of engine to use.
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///
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public init(type: EngineType) {
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self.type = type
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messenger = EngineMessenger(engineType: type.objc)
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messenger.responseHandler = { [weak self] response in
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guard let self else { return }
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if let parsedResponse = EngineResponse(rawValue: response) {
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self.log(parsedResponse.rawValue)
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self.receiveResponse(parsedResponse)
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} else if !response.isEmpty {
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self.log(response)
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}
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}
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}
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deinit {
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stop()
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}
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/// Starts the engine.
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///
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/// - parameter coreCount: The number of processor cores to use for engine
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/// calculation. The default value is `nil` which uses the number of
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/// cores available on the device.
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///
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/// This must be called before sending any commands
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/// with `send(command:)`.
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public func start(coreCount: Int? = nil, multipv: Int = 1) {
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messenger.start()
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isRunning = true
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// set UCI mode
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send(command: .uci)
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// configure engine-specific options
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type.setupCommands.forEach(send)
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// configure common engine options
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send(command: .setoption(
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id: "Threads",
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value: "\(max((coreCount ?? ProcessInfo.processInfo.processorCount) - 1, 1))"
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))
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send(command: .setoption(id: "MultiPV", value: "\(multipv)"))
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// start analyzing
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send(command: .isready)
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send(command: .ucinewgame)
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}
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/// Stops the engine.
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///
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/// Call this to stop all engine calculation and clean up.
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/// After calling `stop()`, `start()` must be called before
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/// sending any more commands with `send(command:)`.
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public func stop() {
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guard isRunning else { return }
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send(command: .stop)
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send(command: .quit)
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messenger.stop()
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isRunning = false
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}
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/// Sends a command to the engine.
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///
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/// - parameter command: The command to send.
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///
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/// Commands must be of type `EngineCommand` to ensure
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/// validity. While the engine is processing commands or
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/// thinking, any responses will be returned via `receiveResponse`.
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public func send(command: EngineCommand) {
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guard isRunning else {
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log("Engine is not running, call start() first.")
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return
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}
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log(command.rawValue)
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messenger.sendCommand(command.rawValue)
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}
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/// Closure that is called when engine responses are received.
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///
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/// - parameter response: The response received from the engine.
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///
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/// The returned `response` is of type `EngineResponse` which
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/// is a type-safe enum corresponding to the UCI protocol.
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public var receiveResponse: (_ response: EngineResponse) -> Void = {
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_ in
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}
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}
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// MARK: - Private
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extension Engine {
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private func log(_ message: String) {
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if loggingEnabled {
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Logging.print(message)
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}
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}
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}
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