Files
dmcallis 65a0592776 Initial source code drop
Source code drop for the Actionscript virtual machine in the Adobe
Flash Player for December 2013
2013-12-02 16:04:04 -08:00

59 lines
1.8 KiB
ActionScript

/* -*- c-basic-offset: 4; indent-tabs-mode: nil; tab-width: 4 -*- */
/* vi: set ts=4 sw=4 expandtab: (add to ~/.vimrc: set modeline modelines=5) */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
package avmplus {
import flash.utils.ByteArray
import avmplus.File
[native(cls="DomainClass", gc="exact", instance="DomainObject", methods="auto")]
public class Domain
{
private native function init(base:Domain):void;
public function Domain(base:Domain)
{
init(base);
}
// If swfVersion is not zero, then load the given ABC with the specific BugCompatibility
// (overriding the default passed to -swfversion). Note that swfVersion must be a known
// value, or an exception will be thrown.
public native function loadBytes(byteArray:ByteArray, swfVersion:uint = 0);
public native function getClass(className:String):Class;
public native static function get currentDomain():Domain;
public function load(filename:String, swfVersion:uint = 0)
{
return loadBytes(File.readByteArray(filename), swfVersion)
}
/**
* Gets the minimum length of a ByteArray required to be used as
* ApplicationDomain.globalMemory
*
* @tiptext
* @playerversion Flash 10
* @langversion 3.0
*/
public native static function get MIN_DOMAIN_MEMORY_LENGTH():uint;
/**
* Gets and sets the ByteArray object on which global memory operations
* will operate within this ApplicationDomain
*
* @tiptext
* @playerversion Flash 10
* @langversion 3.0
*/
public native function get domainMemory():ByteArray;
public native function set domainMemory(mem:ByteArray);
}
}