Source code drop for the Actionscript virtual machine in the Adobe Flash Player for December 2013
59 lines
1.8 KiB
ActionScript
59 lines
1.8 KiB
ActionScript
/* -*- c-basic-offset: 4; indent-tabs-mode: nil; tab-width: 4 -*- */
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/* vi: set ts=4 sw=4 expandtab: (add to ~/.vimrc: set modeline modelines=5) */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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package avmplus {
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import flash.utils.ByteArray
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import avmplus.File
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[native(cls="DomainClass", gc="exact", instance="DomainObject", methods="auto")]
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public class Domain
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{
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private native function init(base:Domain):void;
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public function Domain(base:Domain)
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{
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init(base);
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}
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// If swfVersion is not zero, then load the given ABC with the specific BugCompatibility
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// (overriding the default passed to -swfversion). Note that swfVersion must be a known
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// value, or an exception will be thrown.
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public native function loadBytes(byteArray:ByteArray, swfVersion:uint = 0);
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public native function getClass(className:String):Class;
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public native static function get currentDomain():Domain;
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public function load(filename:String, swfVersion:uint = 0)
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{
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return loadBytes(File.readByteArray(filename), swfVersion)
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}
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/**
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* Gets the minimum length of a ByteArray required to be used as
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* ApplicationDomain.globalMemory
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*
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* @tiptext
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* @playerversion Flash 10
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* @langversion 3.0
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*/
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public native static function get MIN_DOMAIN_MEMORY_LENGTH():uint;
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/**
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* Gets and sets the ByteArray object on which global memory operations
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* will operate within this ApplicationDomain
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*
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* @tiptext
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* @playerversion Flash 10
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* @langversion 3.0
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*/
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public native function get domainMemory():ByteArray;
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public native function set domainMemory(mem:ByteArray);
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}
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}
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