Files
dmcallis 65a0592776 Initial source code drop
Source code drop for the Actionscript virtual machine in the Adobe
Flash Player for December 2013
2013-12-02 16:04:04 -08:00

234 lines
6.7 KiB
C++

/* -*- Mode: C++; c-basic-offset: 4; indent-tabs-mode: nil; tab-width: 4 -*- */
/* vi: set ts=4 sw=4 expandtab: (add to ~/.vimrc: set modeline modelines=5) */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
// This file is included into eval.h
namespace avmplus {
namespace RTC {
// Utility functions
/**
* Simple string. Always allocated inside an Allocator heap. Always NUL-terminated
* for debugging convenience.
*/
class Str {
public:
uint32_t length; // number of chars excluding NUL
uint32_t hash; // hash code
uint32_t ident; // ~0 or the index in the string pool
Str* next; // next in hashtable bucket
wchar s[1]; // actually longer
// Returns < 0 if this < other, 0 if this == other, > 0 if this > other.
// Don't use this for comparing for equality, just use == instead: a Str
// is always interned.
int compareTo(Str* other);
};
uint32_t hashString(const wchar* chars, uint32_t nchars);
uint32_t lenU30(uint32_t val);
uint32_t utf8length(Str* str);
uint8_t* emitU16(uint8_t* out, uint16_t val);
uint8_t* emitU32(uint8_t* out, uint32_t val);
uint8_t* emitU30(uint8_t* out, uint32_t val);
uint8_t* emitS32(uint8_t* out, int32_t val);
uint8_t* emitS24(uint8_t* out, int32_t val);
uint8_t* emitDouble(uint8_t* out, double d);
uint8_t* emitFloat(uint8_t* out, float f);
uint8_t* emitFloat4(uint8_t* out, const float4_t& f4);
uint8_t* emitUtf8(uint8_t* out, Str* s);
int32_t readS24(uint8_t* in);
void formatUtf8(char* buf, size_t bufsiz, const wchar* s);
#ifdef DEBUG
// Get up to limit-1 characters from s into buf, chop high bits, NUL-terminate, return buf
char* getn(char* buf, const Str* s, size_t limit);
#endif
inline uint32_t min(uint32_t a, uint32_t b) { return a < b ? a : b; }
inline uint32_t max(uint32_t a, uint32_t b) { return a > b ? a : b; }
inline int32_t min(int32_t a, int32_t b) { return a < b ? a : b; }
inline int32_t max(int32_t a, int32_t b) { return a > b ? a : b; }
/**
* Convenience wrapper for accumulating string values for
* identifiers, strings, regular expressions, xml text.
*/
class SBChunk {
public:
enum {
chunksize = 100
};
wchar data[chunksize];
SBChunk* next;
};
class StringBuilder {
public:
StringBuilder(Compiler* compiler);
~StringBuilder();
void clear();
void append(Str* other);
void append(const char* other);
void append(StringBuilder* other);
void append(const wchar* ptr, const wchar* lim);
void append(int c);
uint32_t length();
Str* str();
char *chardata(); // NUL-terminated array, freshly allocated on every call. Data are chopped to 7 bits.
private:
void append(SBChunk* other);
wchar* copyInto(wchar* buf, SBChunk* c);
char* copyInto(char* buf, SBChunk* c);
void pushChunk();
void popChunk();
Allocator* const allocator;
SBChunk* chunk; // current chunk
uint32_t nextchar; // next free char in chunk
uint32_t len; // total length
};
/**
* Bump-a-pointer allocator.
*
* Used for all allocation by the run-time compiler except the allocation for the
* final ABC bytevector.
*
* FIXME: The allocator is a little prone to internal fragmentation on the
* block level. This is because fairly large blocks at the end of a segment
* may be lost if a large request comes in and causes a new segment to be allocated.
* We can fix that with a simple free list of large blocks, if it turns out
* to be a problem in practice, or we can make the growth increment relatively
* larger.
*/
class Allocator {
public:
Allocator(Compiler* compiler);
~Allocator();
void* alloc(size_t nbytes);
Compiler* const compiler;
SBChunk* free_sbchunks; // shared among all StringBuilders working off this allocator
private:
void* allocSlow(size_t nbytes);
void refill(size_t nbytes);
class Chunk {
public:
Chunk* prev;
#ifndef AVMPLUS_64BIT
uintptr_t padding;
#endif
char data[1];
};
Chunk* current_chunk;
char* current_top;
char* current_limit;
};
/**
* Efficient accumulator for sequence of bytes. check() checks for available
* space and returns a valid output pointer for that many bytes; the number
* of bytes requested may be larger than 'increment' but this should be the
* exception, not the rule. 'increment' is the allocation quantum from the
* underlying allocator; it should be a smallish fraction of the underlying
* allocator's quantum.
*
* size() returns the number of bytes currently in the buffer. serialize()
* copies those into a sequential array starting at b.
*/
class ByteBuffer {
public:
ByteBuffer(Allocator* allocator, uint32_t increment=100);
uint32_t size() const;
void serialize(uint8_t* b) const;
void emitU8(uint8_t val);
void emitS8(int8_t val);
void emitU16(uint16_t val);
void emitU32(uint32_t val);
void emitU30(uint32_t val);
void emitS32(int32_t val);
void emitS24(int32_t val);
void emitDouble(double d);
void emitFloat(float f);
void emitFloat4(const float4_t& f);
void emitUtf8(uint32_t nbytes, Str* s);
private:
class Chunk {
public:
uint8_t* end;
Chunk* next;
uint8_t start[1]; // actually longer
};
Allocator * const allocator;
const uint32_t increment;
uint8_t* out;
uint8_t* limit;
Chunk* first;
Chunk* last;
uint32_t size_rest; // collected size of the chunks not including last
void makeRoom(uint32_t nbytes);
void makeRoomSlow(uint32_t nbytes);
};
// This is useful if an allocator is in scope with the name "allocator"
#define ALLOC(type, args) \
::new (allocator->alloc(sizeof(type))) type args
template<class T> class Seq {
public:
Seq(T hd, Seq<T>* tl=NULL) : hd(hd), tl(tl) {}
T hd;
Seq<T>* tl;
};
template<class T>
uint32_t length(Seq<T*>* elts) {
uint32_t len = 0;
while (elts != NULL) {
elts = elts->tl;
len++;
}
return len;
}
template<class T> class SeqBuilder {
public:
SeqBuilder(Allocator* allocator) : allocator(allocator), items(NULL), last(NULL) {}
void addAtEnd(T item); // enqueue
T dequeue(); // pop and return the first element; queue must not be empty
bool isEmpty(); // true iff queue is empty
Seq<T>* get() const; // return the elements in the queue, do not clear the queue
void clear(); // reset the queue
private:
Allocator* allocator;
Seq<T>* items;
Seq<T>* last;
};
}}