Source code drop for the Actionscript virtual machine in the Adobe Flash Player for December 2013
46 lines
1.9 KiB
ActionScript
46 lines
1.9 KiB
ActionScript
/* -*- c-basic-offset: 4; indent-tabs-mode: nil; tab-width: 4 -*- */
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/* vi: set ts=4 sw=4 expandtab: (add to ~/.vimrc: set modeline modelines=5) */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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package flash.utils
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{
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/*
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* This class is internal to flash.utils, so it does not require ASDoc's
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*
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* When an object being serialized has implemented the IExternalizable Interface,
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* native code in the player will construct an ObjectOutput to use as the parameter to:
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* function writeExternal(output:IDataOutput):void;
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*
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* ObjectOutput's native code will redirect each of the below methods to
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* the same method on the real object being written to.
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*/
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[native(cls="ObjectOutputClass", gc="exact", instance="ObjectOutputObject", methods="auto")]
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internal class ObjectOutput implements IDataOutput
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{
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public native function writeBytes(bytes:ByteArray, offset:uint=0, length:uint=0):void;
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public native function writeBoolean(value:Boolean):void;
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public native function writeByte(value:int):void;
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public native function writeShort(value:int):void;
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public native function writeInt(value:int):void;
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public native function writeUnsignedInt(value:uint):void;
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public native function writeFloat(value:Number):void;
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public native function writeDouble(value:Number):void;
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public native function writeMultiByte(value:String, charSet:String):void;
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public native function writeUTF(value:String):void;
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public native function writeUTFBytes(value:String):void;
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public native function writeObject(object:*):void;
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public native function get objectEncoding():uint;
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public native function set objectEncoding(version:uint):void;
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public native function get endian():String;
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public native function set endian(type:String):void;
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}
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}
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