Source code drop for the Actionscript virtual machine in the Adobe Flash Player for December 2013
54 lines
1.6 KiB
C++
54 lines
1.6 KiB
C++
/* -*- Mode: C++; c-basic-offset: 4; indent-tabs-mode: nil; tab-width: 4 -*- */
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/* vi: set ts=4 sw=4 expandtab: (add to ~/.vimrc: set modeline modelines=5) */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef __avmplus_ObjectClass__
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#define __avmplus_ObjectClass__
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namespace avmplus
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{
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/**
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* class Object
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* base class for all objects in ES4
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*/
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class GC_AS3_EXACT(ObjectClass, ClassClosure)
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{
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protected:
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ObjectClass(VTable* cvtable);
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public:
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REALLY_INLINE static ObjectClass* create(MMgc::GC* gc, VTable* cvtable)
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{
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return new (gc, MMgc::kExact, cvtable->getExtraSize()) ObjectClass(cvtable);
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}
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void initPrototype();
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ScriptObject* construct();
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// this = argv[0]
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// arg1 = argv[1]
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// argN = argv[argc]
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Atom call(int argc, Atom* argv);
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// native methods
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bool _hasOwnProperty(Atom thisAtom, Stringp name);
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bool _isPrototypeOf(Atom thisAtom, Atom other);
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bool _propertyIsEnumerable(Atom thisAtom, Stringp name);
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void _setPropertyIsEnumerable(Atom thisAtom, Stringp name, bool enumerable);
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Stringp _toString(Atom thisAtom);
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// ------------------------ DATA SECTION BEGIN
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private:
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GC_NO_DATA(ObjectClass)
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DECLARE_SLOTS_ObjectClass;
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// ------------------------ DATA SECTION END
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};
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}
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#endif /* __avmplus_ObjectClass__ */
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