Source code drop for the Actionscript virtual machine in the Adobe Flash Player for December 2013
67 lines
2.0 KiB
C++
67 lines
2.0 KiB
C++
/* -*- Mode: C++; c-basic-offset: 4; indent-tabs-mode: nil; tab-width: 4 -*- */
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/* vi: set ts=4 sw=4 expandtab: (add to ~/.vimrc: set modeline modelines=5) */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef __avmplus_FloatClass__
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#define __avmplus_FloatClass__
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#ifdef VMCFG_FLOAT
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namespace avmplus
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{
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/**
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* class Float
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*/
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class GC_AS3_EXACT(FloatClass, ClassClosure)
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{
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protected:
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FloatClass(VTable* cvtable);
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public:
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REALLY_INLINE static FloatClass* create(MMgc::GC* gc, VTable* cvtable)
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{
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return new (gc, MMgc::kExact, cvtable->getExtraSize()) FloatClass(cvtable);
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}
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// this = argv[0]
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// arg1 = argv[1]
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// argN = argv[argc]
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Atom call(int argc, Atom* argv)
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{
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// Note: Tamarin returns 0 for Float() with no args
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return construct(argc,argv);
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}
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float abs(float x);
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float acos(float x);
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float asin(float x);
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float atan(float x);
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float atan2(float y, float x);
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float ceil(float x);
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float cos(float x);
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float exp(float x);
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float floor(float x);
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float log(float x);
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float pow(float x, float y);
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float random();
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float reciprocal(float x);
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float round(float x);
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float rsqrt(float x);
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float sin(float x);
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float sqrt(float x);
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float tan(float x);
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float _minValue();
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Stringp _convert(float n, int precision, int mode);
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Stringp _floatToString(float n, int radix);
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// ------------------------ DATA SECTION BEGIN
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private:
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GC_NO_DATA(FloatClass)
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DECLARE_SLOTS_FloatClass;
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// ------------------------ DATA SECTION END
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};
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}
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#endif
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#endif /* __avmplus_FloatClass__ */
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