Files
avmplus/core/Float4Class.h
dmcallis 65a0592776 Initial source code drop
Source code drop for the Actionscript virtual machine in the Adobe
Flash Player for December 2013
2013-12-02 16:04:04 -08:00

75 lines
3.3 KiB
C++

/* -*- Mode: C++; c-basic-offset: 4; indent-tabs-mode: nil; tab-width: 4 -*- */
/* vi: set ts=4 sw=4 expandtab: (add to ~/.vimrc: set modeline modelines=5) */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef __avmplus_Float4Class__
#define __avmplus_Float4Class__
#ifdef VMCFG_FLOAT
namespace avmplus
{
/**
* class Float4
*/
class GC_AS3_EXACT(Float4Class, ClassClosure)
{
protected:
Float4Class(VTable* cvtable);
public:
REALLY_INLINE static Float4Class* create(MMgc::GC* gc, VTable* cvtable)
{
return new (gc, MMgc::kExact, cvtable->getExtraSize()) Float4Class(cvtable);
}
// this = argv[0]
// arg1 = argv[1]
// argN = argv[argc]
Atom call(int argc, Atom* argv)
{
return construct(argc,argv);
}
/* Component getters */
float get_x() { const float* v = reinterpret_cast<const float*>(this); return v[0]; };
float get_y() { const float* v = reinterpret_cast<const float*>(this); return v[1]; };
float get_z() { const float* v = reinterpret_cast<const float*>(this); return v[2]; };
float get_w() { const float* v = reinterpret_cast<const float*>(this); return v[3]; };
void isGreater(float4_t* ret, const float4_t& x, const float4_t& y);
void isGreaterOrEqual(float4_t* ret, const float4_t& x, const float4_t& y);
void isLess(float4_t* ret, const float4_t& x, const float4_t& y);
void isLessOrEqual(float4_t* ret, const float4_t& x, const float4_t& y);
void isEqual(float4_t* ret, const float4_t& x, const float4_t& y);
void isNotEqual(float4_t* ret, const float4_t& x, const float4_t& y);
void abs(float4_t* ret, const float4_t& x);
void min(float4_t* ret, const float4_t& x, const float4_t& y);
void max(float4_t* ret, const float4_t& x, const float4_t& y);
void reciprocal(float4_t* ret, const float4_t& x);
void rsqrt(float4_t* ret, const float4_t& x);
void sqrt(float4_t* ret, const float4_t& x);
void normalize(float4_t* ret, const float4_t& x);
void cross(float4_t* ret, const float4_t& x, const float4_t& y);
void _swizzle(float4_t* ret, const float4_t& val, int32_t how);
float dot(const float4_t& x, const float4_t& y);
float dot2(const float4_t& x, const float4_t& y);
float dot3(const float4_t& x, const float4_t& y);
float magnitude(const float4_t& x);
float magnitude2(const float4_t& x);
float magnitude3(const float4_t& x);
float distance(const float4_t& x, const float4_t& y);
float distance2(const float4_t& x, const float4_t& y);
float distance3(const float4_t& x, const float4_t& y);
static void fromComponents(float4_t* ret, float x, float y, float z, float w);
// ------------------------ DATA SECTION BEGIN
private:
GC_NO_DATA(Float4Class)
DECLARE_SLOTS_Float4Class;
// ------------------------ DATA SECTION END
};
}
#endif
#endif /* __avmplus_Float4Class__ */