Source code drop for the Actionscript virtual machine in the Adobe Flash Player for December 2013
75 lines
3.3 KiB
C++
75 lines
3.3 KiB
C++
/* -*- Mode: C++; c-basic-offset: 4; indent-tabs-mode: nil; tab-width: 4 -*- */
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/* vi: set ts=4 sw=4 expandtab: (add to ~/.vimrc: set modeline modelines=5) */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef __avmplus_Float4Class__
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#define __avmplus_Float4Class__
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#ifdef VMCFG_FLOAT
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namespace avmplus
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{
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/**
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* class Float4
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*/
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class GC_AS3_EXACT(Float4Class, ClassClosure)
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{
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protected:
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Float4Class(VTable* cvtable);
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public:
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REALLY_INLINE static Float4Class* create(MMgc::GC* gc, VTable* cvtable)
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{
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return new (gc, MMgc::kExact, cvtable->getExtraSize()) Float4Class(cvtable);
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}
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// this = argv[0]
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// arg1 = argv[1]
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// argN = argv[argc]
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Atom call(int argc, Atom* argv)
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{
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return construct(argc,argv);
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}
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/* Component getters */
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float get_x() { const float* v = reinterpret_cast<const float*>(this); return v[0]; };
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float get_y() { const float* v = reinterpret_cast<const float*>(this); return v[1]; };
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float get_z() { const float* v = reinterpret_cast<const float*>(this); return v[2]; };
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float get_w() { const float* v = reinterpret_cast<const float*>(this); return v[3]; };
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void isGreater(float4_t* ret, const float4_t& x, const float4_t& y);
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void isGreaterOrEqual(float4_t* ret, const float4_t& x, const float4_t& y);
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void isLess(float4_t* ret, const float4_t& x, const float4_t& y);
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void isLessOrEqual(float4_t* ret, const float4_t& x, const float4_t& y);
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void isEqual(float4_t* ret, const float4_t& x, const float4_t& y);
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void isNotEqual(float4_t* ret, const float4_t& x, const float4_t& y);
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void abs(float4_t* ret, const float4_t& x);
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void min(float4_t* ret, const float4_t& x, const float4_t& y);
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void max(float4_t* ret, const float4_t& x, const float4_t& y);
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void reciprocal(float4_t* ret, const float4_t& x);
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void rsqrt(float4_t* ret, const float4_t& x);
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void sqrt(float4_t* ret, const float4_t& x);
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void normalize(float4_t* ret, const float4_t& x);
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void cross(float4_t* ret, const float4_t& x, const float4_t& y);
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void _swizzle(float4_t* ret, const float4_t& val, int32_t how);
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float dot(const float4_t& x, const float4_t& y);
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float dot2(const float4_t& x, const float4_t& y);
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float dot3(const float4_t& x, const float4_t& y);
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float magnitude(const float4_t& x);
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float magnitude2(const float4_t& x);
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float magnitude3(const float4_t& x);
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float distance(const float4_t& x, const float4_t& y);
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float distance2(const float4_t& x, const float4_t& y);
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float distance3(const float4_t& x, const float4_t& y);
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static void fromComponents(float4_t* ret, float x, float y, float z, float w);
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// ------------------------ DATA SECTION BEGIN
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private:
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GC_NO_DATA(Float4Class)
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DECLARE_SLOTS_Float4Class;
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// ------------------------ DATA SECTION END
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};
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}
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#endif
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#endif /* __avmplus_Float4Class__ */
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