Source code drop for the Actionscript virtual machine in the Adobe Flash Player for December 2013
46 lines
1.4 KiB
C++
46 lines
1.4 KiB
C++
/* -*- Mode: C++; c-basic-offset: 4; indent-tabs-mode: nil; tab-width: 4 -*- */
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/* vi: set ts=4 sw=4 expandtab: (add to ~/.vimrc: set modeline modelines=5) */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "VMPI.h"
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// Helper functions for VMPI_callWithRegistersSaved, kept in this file to prevent them from
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// being inlined in MMgcPortUnix.cpp / MMgcPortMac.cpp.
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// Registers have been flushed; compute a stack pointer and call the user function.
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void CallWithRegistersSaved2(void (*fn)(void* stackPointer, void* arg), void* arg, void* buf)
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{
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(void)buf;
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volatile int temp = 0;
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fn((void*)((uintptr_t)&temp & ~7), arg);
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}
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// Do nothing - just called to prevent another call from being a tail call, and to keep some values alive
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void CallWithRegistersSaved3(void (*fn)(void* stackPointer, void* arg), void* arg, void* buf)
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{
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(void)buf;
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(void)fn;
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(void)arg;
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}
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typedef void (*LoggingFunction)(const char*);
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LoggingFunction logFunc = NULL;
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void RedirectLogOutput(LoggingFunction func)
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{
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logFunc = func;
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}
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LoggingFunction GetCurrentLogFunction()
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{
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return logFunc;
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}
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void VMPI_TimerData::init(uint32_t micros, VMPI_TimerClient* client) {
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this->interval = micros;
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this->client = client;
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}
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