/* -*- c-basic-offset: 4; indent-tabs-mode: nil; tab-width: 4 -*- */ /* vi: set ts=4 sw=4 expandtab: (add to ~/.vimrc: set modeline modelines=5) */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ package flash.net { /** * The ObjectEncoding class is used in defining serialization settings in classes * that serialize objects (such as FileStream, NetStream, NetConnection, SharedObject, * and ByteArray) to work with prior versions of ActionScript. * *
Object encoding controls * how objects are represented in Action Message Format (AMF). Flash Player uses * AMF to enable efficient communication between an application and a remote server. * AMF encodes remote procedure calls into a compact binary representation that can * be transferred over HTTP/HTTPS or the RTMP/RTMPS protocol used by Flash Media Server. * Objects and data values are serialized into this binary format, * which is generally more compact than other representations, such as XML.
* *Adobe AIR and Flash Player 9 can serialize in two different formats: AMF3 and AMF0.
* AMF3, the default serialization developed for ActionScript 3.0, provides various advantages
* over AMF0, which is used for ActionScript 1.0 and 2.0. AMF3 sends data over
* the network more efficiently than AMF0. AMF3 supports
* sending int and uint
* objects as integers and supports data types that are available only in ActionScript 3.0, such as ByteArray,
* XML, and IExternalizable. It is available only in ActionScript 3.0 and with servers
* that use AMF3 encoding, such as Flex 2.
The ByteArray, FileStream, NetConnection, NetStream, SharedObject,
* Socket, and URLStream classes contain an objectEncoding property that is assigned
* a constant from the ObjectEncoding class.
* The behavior of the objectEncoding property differs depending
* on the object; each class's objectEncoding property
* description explains the behavior more thoroughly.
For example, if an object has the objectEncoding property set to
* ObjectEncoding.DEFAULT, AMF3 encoding is used.
* If, in the future, a later version of Flash Player or Adobe AIR introduces a new AMF version
* and you republish your content, the application will use that new AMF version.
* You can use this constant only if you're not concerned at all about interoperability
* with previous versions.
null,
* the default value, dynamic properties are serialized using native code, which writes
* all dynamic properties excluding those whose value is a function.
* This value is called only for properties of a dynamic object (objects declared
* within a dynamic class) or for objects declared using the
* new operator.
You can use this property to exclude properties of dynamic objects from * serialization; to write values to properties of dynamic objects; or to * create new properties for dynamic objects. To do so, set this property to an object that * implements the IDynamicPropertyWriter interface. For more information, see the * IDynamicPropertyWriter interface.
* * @see IDynamicPropertyWriter * * @playerversion Flash 9 * @langversion 3.0 * * @playerversion Lite 4 */ public static native function get dynamicPropertyWriter():IDynamicPropertyWriter; public static native function set dynamicPropertyWriter(object:IDynamicPropertyWriter):void; }; }