mirror of
https://github.com/TextureGroup/Texture.git
synced 2026-04-07 19:17:39 +00:00
* Update to Xcode 15 ## Summary We want to make Texture build with recent tools like Xcode 15. Part of this is bumping the minimum supported OS to iOS 14. I only removed the dead code (i.e. code gated on versions older than iOS 14). There are still some warnings about outdated APIs in use, but they are non-trivial changes to fix. ## Test plan Run all the examples. Run all the unit tests and make them pass. * Use Xcode 15.3 so we have 17.4 simulators * Fixing an asset catalog compiler error when building against iPhone SE * Fix a couple of file extensions for assets A couple of PNGs were marked as JPGs
This project is supposed to test that the AsyncDisplayKit.framework built by Carthage from the master branch can be imported as a module without causing any warnings and errors.
Steps to verify:
- Run
carthage update --platform iOS - Build
CarthageExample.xcodeproj - Verify that there are 0 Errors and 0 Warnings