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We came across an infinite layout loop in `_u_measureNodeWithBoundsIfNecessary`. After requesting a layout from above, the sizes between pending and caluclated layout still do not match. We continue to prefer to use the pending layout and ask for another layout loop from above. We can’t seem to break out of this loop. The solution (thanks to Huy for the guidance) was to nil out the pending layout we get from requesting the layout from above. I was only able to reproduce this when working with a node in a `UINavigationBarItem’s` `titleView`. I think that UIKit must be doing something sneaky with setting the frame on the view. While I was not able to create a unit test to catch this issue (I tried for a long time, and can post what I’ve come up with to see if anyone has any suggestions), I was able to create a pretty simple example project that shows the behavior: https://github.com/rcancro/TextureLayoutLoopExample
1099 lines
42 KiB
Plaintext
1099 lines
42 KiB
Plaintext
//
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// ASDisplayNode+Layout.mm
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// Texture
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//
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// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
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// Changes after 4/13/2017 are: Copyright (c) Pinterest, Inc. All rights reserved.
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// Licensed under Apache 2.0: http://www.apache.org/licenses/LICENSE-2.0
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//
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#import <AsyncDisplayKit/ASAvailability.h>
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#import <AsyncDisplayKit/ASCollections.h>
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#import <AsyncDisplayKit/ASDisplayNodeExtras.h>
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#import <AsyncDisplayKit/ASDisplayNodeInternal.h>
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#import <AsyncDisplayKit/ASDisplayNode+FrameworkPrivate.h>
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#import <AsyncDisplayKit/ASDisplayNode+Subclasses.h>
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#import <AsyncDisplayKit/ASInternalHelpers.h>
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#import <AsyncDisplayKit/ASLayout.h>
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#import <AsyncDisplayKit/ASLayoutElementStylePrivate.h>
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#import <AsyncDisplayKit/ASLog.h>
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#import <AsyncDisplayKit/ASNodeController+Beta.h>
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#import <AsyncDisplayKit/ASDisplayNode+Yoga.h>
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#import <AsyncDisplayKit/NSArray+Diffing.h>
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using AS::MutexLocker;
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@interface ASDisplayNode (ASLayoutElementStyleDelegate) <ASLayoutElementStyleDelegate>
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@end
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@implementation ASDisplayNode (ASLayoutElementStyleDelegate)
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#pragma mark <ASLayoutElementStyleDelegate>
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- (void)style:(ASLayoutElementStyle *)style propertyDidChange:(NSString *)propertyName {
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[self setNeedsLayout];
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}
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@end
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#pragma mark - ASDisplayNode (ASLayoutElement)
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@implementation ASDisplayNode (ASLayoutElement)
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#pragma mark <ASLayoutElement>
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- (BOOL)implementsLayoutMethod
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{
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MutexLocker l(__instanceLock__);
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return (_methodOverrides & (ASDisplayNodeMethodOverrideLayoutSpecThatFits |
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ASDisplayNodeMethodOverrideCalcLayoutThatFits |
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ASDisplayNodeMethodOverrideCalcSizeThatFits)) != 0 || _layoutSpecBlock != nil;
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}
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- (ASLayoutElementStyle *)style
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{
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MutexLocker l(__instanceLock__);
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return [self _locked_style];
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}
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- (ASLayoutElementStyle *)_locked_style
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{
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ASAssertLocked(__instanceLock__);
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if (_style == nil) {
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#if YOGA
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// In Yoga mode we use the delegate to inform the tree if properties changes
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_style = [[ASLayoutElementStyle alloc] initWithDelegate:self];
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#else
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_style = [[ASLayoutElementStyle alloc] init];
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#endif
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}
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return _style;
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}
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- (ASLayoutElementType)layoutElementType
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{
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return ASLayoutElementTypeDisplayNode;
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}
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- (NSArray<id<ASLayoutElement>> *)sublayoutElements
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{
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return self.subnodes;
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}
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#pragma mark Measurement Pass
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- (ASLayout *)layoutThatFits:(ASSizeRange)constrainedSize
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{
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return [self layoutThatFits:constrainedSize parentSize:constrainedSize.max];
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}
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- (ASLayout *)layoutThatFits:(ASSizeRange)constrainedSize parentSize:(CGSize)parentSize
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{
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ASScopedLockSelfOrToRoot();
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// If one or multiple layout transitions are in flight it still can happen that layout information is requested
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// on other threads. As the pending and calculated layout to be updated in the layout transition in here just a
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// layout calculation wil be performed without side effect
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if ([self _isLayoutTransitionInvalid]) {
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return [self calculateLayoutThatFits:constrainedSize restrictedToSize:self.style.size relativeToParentSize:parentSize];
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}
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ASLayout *layout = nil;
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NSUInteger version = _layoutVersion;
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if (_calculatedDisplayNodeLayout.isValid(constrainedSize, parentSize, version)) {
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ASDisplayNodeAssertNotNil(_calculatedDisplayNodeLayout.layout, @"-[ASDisplayNode layoutThatFits:parentSize:] _calculatedDisplayNodeLayout.layout should not be nil! %@", self);
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layout = _calculatedDisplayNodeLayout.layout;
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} else if (_pendingDisplayNodeLayout.isValid(constrainedSize, parentSize, version)) {
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ASDisplayNodeAssertNotNil(_pendingDisplayNodeLayout.layout, @"-[ASDisplayNode layoutThatFits:parentSize:] _pendingDisplayNodeLayout.layout should not be nil! %@", self);
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layout = _pendingDisplayNodeLayout.layout;
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} else {
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// Create a pending display node layout for the layout pass
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layout = [self calculateLayoutThatFits:constrainedSize
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restrictedToSize:self.style.size
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relativeToParentSize:parentSize];
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as_log_verbose(ASLayoutLog(), "Established pending layout for %@ in %s", self, sel_getName(_cmd));
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_pendingDisplayNodeLayout = ASDisplayNodeLayout(layout, constrainedSize, parentSize,version);
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ASDisplayNodeAssertNotNil(layout, @"-[ASDisplayNode layoutThatFits:parentSize:] newly calculated layout should not be nil! %@", self);
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}
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return layout ?: [ASLayout layoutWithLayoutElement:self size:{0, 0}];
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}
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#pragma mark ASLayoutElementStyleExtensibility
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ASLayoutElementStyleExtensibilityForwarding
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#pragma mark ASPrimitiveTraitCollection
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- (ASPrimitiveTraitCollection)primitiveTraitCollection
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{
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return _primitiveTraitCollection.load();
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}
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- (void)setPrimitiveTraitCollection:(ASPrimitiveTraitCollection)traitCollection
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{
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if (ASPrimitiveTraitCollectionIsEqualToASPrimitiveTraitCollection(traitCollection, _primitiveTraitCollection.load()) == NO) {
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_primitiveTraitCollection = traitCollection;
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ASDisplayNodeLogEvent(self, @"asyncTraitCollectionDidChange: %@", NSStringFromASPrimitiveTraitCollection(traitCollection));
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[self asyncTraitCollectionDidChange];
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}
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}
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- (ASTraitCollection *)asyncTraitCollection
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{
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return [ASTraitCollection traitCollectionWithASPrimitiveTraitCollection:self.primitiveTraitCollection];
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}
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#pragma mark - ASLayoutElementAsciiArtProtocol
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- (NSString *)asciiArtString
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{
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return [ASLayoutSpec asciiArtStringForChildren:@[] parentName:[self asciiArtName]];
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}
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- (NSString *)asciiArtName
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{
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NSMutableString *result = [NSMutableString stringWithCString:object_getClassName(self) encoding:NSASCIIStringEncoding];
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if (_debugName) {
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[result appendFormat:@" (%@)", _debugName];
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}
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return result;
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}
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@end
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#pragma mark -
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#pragma mark - ASDisplayNode (ASLayout)
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@implementation ASDisplayNode (ASLayout)
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- (ASLayoutEngineType)layoutEngineType
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{
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#if YOGA
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MutexLocker l(__instanceLock__);
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YGNodeRef yogaNode = _style.yogaNode;
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BOOL hasYogaParent = (_yogaParent != nil);
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BOOL hasYogaChildren = (_yogaChildren.count > 0);
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if (yogaNode != NULL && (hasYogaParent || hasYogaChildren)) {
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return ASLayoutEngineTypeYoga;
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}
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#endif
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return ASLayoutEngineTypeLayoutSpec;
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}
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- (ASLayout *)calculatedLayout
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{
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MutexLocker l(__instanceLock__);
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return _calculatedDisplayNodeLayout.layout;
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}
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- (CGSize)calculatedSize
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{
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MutexLocker l(__instanceLock__);
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if (_pendingDisplayNodeLayout.isValid(_layoutVersion)) {
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return _pendingDisplayNodeLayout.layout.size;
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}
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return _calculatedDisplayNodeLayout.layout.size;
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}
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- (ASSizeRange)constrainedSizeForCalculatedLayout
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{
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MutexLocker l(__instanceLock__);
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return [self _locked_constrainedSizeForCalculatedLayout];
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}
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- (ASSizeRange)_locked_constrainedSizeForCalculatedLayout
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{
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ASAssertLocked(__instanceLock__);
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if (_pendingDisplayNodeLayout.isValid(_layoutVersion)) {
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return _pendingDisplayNodeLayout.constrainedSize;
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}
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return _calculatedDisplayNodeLayout.constrainedSize;
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}
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@end
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#pragma mark -
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#pragma mark - ASDisplayNode (ASLayoutElementStylability)
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@implementation ASDisplayNode (ASLayoutElementStylability)
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- (instancetype)styledWithBlock:(AS_NOESCAPE void (^)(__kindof ASLayoutElementStyle *style))styleBlock
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{
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styleBlock(self.style);
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return self;
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}
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@end
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#pragma mark -
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#pragma mark - ASDisplayNode (ASLayoutInternal)
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@implementation ASDisplayNode (ASLayoutInternal)
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/**
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* @abstract Informs the root node that the intrinsic size of the receiver is no longer valid.
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*
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* @discussion The size of a root node is determined by each subnode. Calling invalidateSize will let the root node know
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* that the intrinsic size of the receiver node is no longer valid and a resizing of the root node needs to happen.
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*/
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- (void)_u_setNeedsLayoutFromAbove
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{
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ASDisplayNodeAssertThreadAffinity(self);
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ASAssertUnlocked(__instanceLock__);
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as_activity_create_for_scope("Set needs layout from above");
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// Mark the node for layout in the next layout pass
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[self setNeedsLayout];
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__instanceLock__.lock();
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// Escalate to the root; entire tree must allow adjustments so the layout fits the new child.
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// Much of the layout will be re-used as cached (e.g. other items in an unconstrained stack)
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ASDisplayNode *supernode = _supernode;
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__instanceLock__.unlock();
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if (supernode) {
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// Threading model requires that we unlock before calling a method on our parent.
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[supernode _u_setNeedsLayoutFromAbove];
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} else {
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// Let the root node method know that the size was invalidated
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[self _rootNodeDidInvalidateSize];
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}
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}
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// TODO It would be easier to work with if we could `ASAssertUnlocked` here, but we
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// cannot due to locking to root in `_u_measureNodeWithBoundsIfNecessary`.
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- (void)_rootNodeDidInvalidateSize
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{
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ASDisplayNodeAssertThreadAffinity(self);
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__instanceLock__.lock();
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// We are the root node and need to re-flow the layout; at least one child needs a new size.
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CGSize boundsSizeForLayout = ASCeilSizeValues(self.bounds.size);
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// Figure out constrainedSize to use
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ASSizeRange constrainedSize = ASSizeRangeMake(boundsSizeForLayout);
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if (_pendingDisplayNodeLayout.layout != nil) {
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constrainedSize = _pendingDisplayNodeLayout.constrainedSize;
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} else if (_calculatedDisplayNodeLayout.layout != nil) {
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constrainedSize = _calculatedDisplayNodeLayout.constrainedSize;
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}
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__instanceLock__.unlock();
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// Perform a measurement pass to get the full tree layout, adapting to the child's new size.
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ASLayout *layout = [self layoutThatFits:constrainedSize];
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// Check if the returned layout has a different size than our current bounds.
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if (CGSizeEqualToSize(boundsSizeForLayout, layout.size) == NO) {
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// If so, inform our container we need an update (e.g Table, Collection, ViewController, etc).
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[self displayNodeDidInvalidateSizeNewSize:layout.size];
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}
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}
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// TODO
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// We should remove this logic, which is relatively new, and instead
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// rely on the parent / host of the root node to do this size change. That's always been the
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// expectation with other node containers like ASTableView, ASCollectionView, ASViewController, etc.
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// E.g. in ASCellNode the _interactionDelegate is a Table or Collection that will resize in this
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// case. By resizing without participating with the parent, we could get cases where our parent size
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// does not match, especially if there is a size constraint that is applied at that level.
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//
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// In general a node should never need to set its own size, instead allowing its parent to do so -
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// even in the root case. Anyhow this is a separate / pre-existing issue, but I think it could be
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// causing real issues in cases of resizing nodes.
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- (void)displayNodeDidInvalidateSizeNewSize:(CGSize)size
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{
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ASDisplayNodeAssertThreadAffinity(self);
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// The default implementation of display node changes the size of itself to the new size
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CGRect oldBounds = self.bounds;
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CGSize oldSize = oldBounds.size;
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CGSize newSize = size;
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if (! CGSizeEqualToSize(oldSize, newSize)) {
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self.bounds = (CGRect){ oldBounds.origin, newSize };
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// Frame's origin must be preserved. Since it is computed from bounds size, anchorPoint
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// and position (see frame setter in ASDisplayNode+UIViewBridge), position needs to be adjusted.
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CGPoint anchorPoint = self.anchorPoint;
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CGPoint oldPosition = self.position;
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CGFloat xDelta = (newSize.width - oldSize.width) * anchorPoint.x;
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CGFloat yDelta = (newSize.height - oldSize.height) * anchorPoint.y;
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self.position = CGPointMake(oldPosition.x + xDelta, oldPosition.y + yDelta);
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}
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}
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- (void)_u_measureNodeWithBoundsIfNecessary:(CGRect)bounds
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{
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// ASAssertUnlocked(__instanceLock__);
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ASScopedLockSelfOrToRoot();
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// Check if we are a subnode in a layout transition.
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// In this case no measurement is needed as it's part of the layout transition
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if ([self _locked_isLayoutTransitionInvalid]) {
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return;
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}
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CGSize boundsSizeForLayout = ASCeilSizeValues(bounds.size);
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// Prefer a newer and not yet applied _pendingDisplayNodeLayout over _calculatedDisplayNodeLayout
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// If there is no such _pending, check if _calculated is valid to reuse (avoiding recalculation below).
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BOOL pendingLayoutIsPreferred = NO;
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if (_pendingDisplayNodeLayout.isValid(_layoutVersion)) {
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NSUInteger calculatedVersion = _calculatedDisplayNodeLayout.version;
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NSUInteger pendingVersion = _pendingDisplayNodeLayout.version;
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if (pendingVersion > calculatedVersion) {
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pendingLayoutIsPreferred = YES; // Newer _pending
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} else if (pendingVersion == calculatedVersion
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&& !ASSizeRangeEqualToSizeRange(_pendingDisplayNodeLayout.constrainedSize,
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_calculatedDisplayNodeLayout.constrainedSize)) {
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pendingLayoutIsPreferred = YES; // _pending with a different constrained size
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}
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}
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BOOL calculatedLayoutIsReusable = (_calculatedDisplayNodeLayout.isValid(_layoutVersion)
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&& (_calculatedDisplayNodeLayout.requestedLayoutFromAbove
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|| CGSizeEqualToSize(_calculatedDisplayNodeLayout.layout.size, boundsSizeForLayout)));
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if (!pendingLayoutIsPreferred && calculatedLayoutIsReusable) {
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return;
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}
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as_activity_create_for_scope("Update node layout for current bounds");
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as_log_verbose(ASLayoutLog(), "Node %@, bounds size %@, calculatedSize %@, calculatedIsDirty %d",
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self,
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NSStringFromCGSize(boundsSizeForLayout),
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NSStringFromCGSize(_calculatedDisplayNodeLayout.layout.size),
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_calculatedDisplayNodeLayout.version < _layoutVersion);
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// _calculatedDisplayNodeLayout is not reusable we need to transition to a new one
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[self cancelLayoutTransition];
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BOOL didCreateNewContext = NO;
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ASLayoutElementContext *context = ASLayoutElementGetCurrentContext();
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if (context == nil) {
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context = [[ASLayoutElementContext alloc] init];
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ASLayoutElementPushContext(context);
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didCreateNewContext = YES;
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}
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// Figure out previous and pending layouts for layout transition
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ASDisplayNodeLayout nextLayout = _pendingDisplayNodeLayout;
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#define layoutSizeDifferentFromBounds !CGSizeEqualToSize(nextLayout.layout.size, boundsSizeForLayout)
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// nextLayout was likely created by a call to layoutThatFits:, check if it is valid and can be applied.
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// If our bounds size is different than it, or invalid, recalculate. Use #define to avoid nullptr->
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BOOL pendingLayoutApplicable = NO;
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if (nextLayout.layout == nil) {
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as_log_verbose(ASLayoutLog(), "No pending layout.");
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} else if (!nextLayout.isValid(_layoutVersion)) {
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as_log_verbose(ASLayoutLog(), "Pending layout is stale.");
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} else if (layoutSizeDifferentFromBounds) {
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as_log_verbose(ASLayoutLog(), "Pending layout size %@ doesn't match bounds size.", NSStringFromCGSize(nextLayout.layout.size));
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} else {
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as_log_verbose(ASLayoutLog(), "Using pending layout %@.", nextLayout.layout);
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pendingLayoutApplicable = YES;
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}
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if (!pendingLayoutApplicable) {
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as_log_verbose(ASLayoutLog(), "Measuring with previous constrained size.");
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// Use the last known constrainedSize passed from a parent during layout (if never, use bounds).
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NSUInteger version = _layoutVersion;
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ASSizeRange constrainedSize = [self _locked_constrainedSizeForLayoutPass];
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#if YOGA
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// This flag indicates to the Texture+Yoga code that this next layout is intended to be
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// displayed (vs. just for measurement). This will cause it to call setNeedsLayout on any nodes
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// whose layout changes as a result of the Yoga recalculation. This is necessary because a
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// change in one Yoga node can change the layout for any other node in the tree.
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self.willApplyNextYogaCalculatedLayout = YES;
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#endif
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ASLayout *layout = [self calculateLayoutThatFits:constrainedSize
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restrictedToSize:self.style.size
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relativeToParentSize:boundsSizeForLayout];
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#if YOGA
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self.willApplyNextYogaCalculatedLayout = NO;
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#endif
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nextLayout = ASDisplayNodeLayout(layout, constrainedSize, boundsSizeForLayout, version);
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// Now that the constrained size of pending layout might have been reused, the layout is useless
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// Release it and any orphaned subnodes it retains
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_pendingDisplayNodeLayout.layout = nil;
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}
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if (didCreateNewContext) {
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ASLayoutElementPopContext();
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}
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// If our new layout's desired size for self doesn't match current size, ask our parent to update it.
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// This can occur for either pre-calculated or newly-calculated layouts.
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if (nextLayout.requestedLayoutFromAbove == NO
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&& CGSizeEqualToSize(boundsSizeForLayout, nextLayout.layout.size) == NO) {
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as_log_verbose(ASLayoutLog(), "Layout size doesn't match bounds size. Requesting layout from above.");
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// The layout that we have specifies that this node (self) would like to be a different size
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// than it currently is. Because that size has been computed within the constrainedSize, we
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// expect that calling setNeedsLayoutFromAbove will result in our parent resizing us to this.
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// However, in some cases apps may manually interfere with this (setting a different bounds).
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// In this case, we need to detect that we've already asked to be resized to match this
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// particular ASLayout object, and shouldn't loop asking again unless we have a different ASLayout.
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nextLayout.requestedLayoutFromAbove = YES;
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{
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__instanceLock__.unlock();
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[self _u_setNeedsLayoutFromAbove];
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__instanceLock__.lock();
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}
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// If we request that our root layout we may generate a new _pendingDisplayNodeLayout.layout which has
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// requestedLayoutFromAbove set to NO. If the pending layout has a different constrained size than nextLayout's
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// and the layout sizes don't change we could end up back here asking the root to layout again causing an
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// infinite layout loop. Instead, we nil out the _pendingDisplayNodeLayout.layout here because it can be
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// considered an undesired artifact of the layout request. nextLayout will become _calculatedDisplayNodeLayout
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// when the pending layout transition which will be created later in this method is applied.
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// We will use _calculatedLayout the next time around, so requestedLayoutFromAbove will be set to YES and we
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// will break out of this layout loop.
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_pendingDisplayNodeLayout.layout = nil;
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// Update the layout's version here because _u_setNeedsLayoutFromAbove calls __setNeedsLayout which in turn increases _layoutVersion
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// Failing to do this will cause the layout to be invalid immediately
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nextLayout.version = _layoutVersion;
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}
|
|
|
|
// Prepare to transition to nextLayout
|
|
ASDisplayNodeAssertNotNil(nextLayout.layout, @"nextLayout.layout should not be nil! %@", self);
|
|
_pendingLayoutTransition = [[ASLayoutTransition alloc] initWithNode:self
|
|
pendingLayout:nextLayout
|
|
previousLayout:_calculatedDisplayNodeLayout];
|
|
|
|
// If a parent is currently executing a layout transition, perform our layout application after it.
|
|
if (ASHierarchyStateIncludesLayoutPending(_hierarchyState) == NO) {
|
|
// If no transition, apply our new layout immediately (common case).
|
|
[self _completePendingLayoutTransition];
|
|
}
|
|
}
|
|
|
|
- (ASSizeRange)_constrainedSizeForLayoutPass
|
|
{
|
|
MutexLocker l(__instanceLock__);
|
|
return [self _locked_constrainedSizeForLayoutPass];
|
|
}
|
|
|
|
- (ASSizeRange)_locked_constrainedSizeForLayoutPass
|
|
{
|
|
// TODO: The logic in -_u_setNeedsLayoutFromAbove seems correct and doesn't use this method.
|
|
// logic seems correct. For what case does -this method need to do the CGSizeEqual checks?
|
|
// IF WE CAN REMOVE BOUNDS CHECKS HERE, THEN WE CAN ALSO REMOVE "REQUESTED FROM ABOVE" CHECK
|
|
|
|
ASAssertLocked(__instanceLock__);
|
|
|
|
CGSize boundsSizeForLayout = ASCeilSizeValues(self.threadSafeBounds.size);
|
|
|
|
// Checkout if constrained size of pending or calculated display node layout can be used
|
|
if (_pendingDisplayNodeLayout.requestedLayoutFromAbove
|
|
|| CGSizeEqualToSize(_pendingDisplayNodeLayout.layout.size, boundsSizeForLayout)) {
|
|
// We assume the size from the last returned layoutThatFits: layout was applied so use the pending display node
|
|
// layout constrained size
|
|
return _pendingDisplayNodeLayout.constrainedSize;
|
|
} else if (_calculatedDisplayNodeLayout.layout != nil
|
|
&& (_calculatedDisplayNodeLayout.requestedLayoutFromAbove
|
|
|| CGSizeEqualToSize(_calculatedDisplayNodeLayout.layout.size, boundsSizeForLayout))) {
|
|
// We assume the _calculatedDisplayNodeLayout is still valid and the frame is not different
|
|
return _calculatedDisplayNodeLayout.constrainedSize;
|
|
} else {
|
|
// In this case neither the _pendingDisplayNodeLayout or the _calculatedDisplayNodeLayout constrained size can
|
|
// be reused, so the current bounds is used. This is usual the case if a frame was set manually that differs to
|
|
// the one returned from layoutThatFits: or layoutThatFits: was never called
|
|
return ASSizeRangeMake(boundsSizeForLayout);
|
|
}
|
|
}
|
|
|
|
- (void)_layoutSublayouts
|
|
{
|
|
ASDisplayNodeAssertThreadAffinity(self);
|
|
// ASAssertUnlocked(__instanceLock__);
|
|
|
|
ASLayout *layout;
|
|
{
|
|
MutexLocker l(__instanceLock__);
|
|
if (_calculatedDisplayNodeLayout.version < _layoutVersion) {
|
|
return;
|
|
}
|
|
layout = _calculatedDisplayNodeLayout.layout;
|
|
}
|
|
|
|
for (ASDisplayNode *node in self.subnodes) {
|
|
CGRect frame = [layout frameForElement:node];
|
|
if (CGRectIsNull(frame)) {
|
|
// There is no frame for this node in our layout.
|
|
// This currently can happen if we get a CA layout pass
|
|
// while waiting for the client to run animateLayoutTransition:
|
|
} else {
|
|
node.frame = frame;
|
|
}
|
|
}
|
|
}
|
|
|
|
@end
|
|
|
|
#pragma mark -
|
|
#pragma mark - ASDisplayNode (ASAutomatic Subnode Management)
|
|
|
|
@implementation ASDisplayNode (ASAutomaticSubnodeManagement)
|
|
|
|
#pragma mark Automatically Manages Subnodes
|
|
|
|
- (BOOL)automaticallyManagesSubnodes
|
|
{
|
|
MutexLocker l(__instanceLock__);
|
|
return _automaticallyManagesSubnodes;
|
|
}
|
|
|
|
- (void)setAutomaticallyManagesSubnodes:(BOOL)automaticallyManagesSubnodes
|
|
{
|
|
MutexLocker l(__instanceLock__);
|
|
_automaticallyManagesSubnodes = automaticallyManagesSubnodes;
|
|
}
|
|
|
|
@end
|
|
|
|
#pragma mark -
|
|
#pragma mark - ASDisplayNode (ASLayoutTransition)
|
|
|
|
@implementation ASDisplayNode (ASLayoutTransition)
|
|
|
|
- (BOOL)_isLayoutTransitionInvalid
|
|
{
|
|
MutexLocker l(__instanceLock__);
|
|
return [self _locked_isLayoutTransitionInvalid];
|
|
}
|
|
|
|
- (BOOL)_locked_isLayoutTransitionInvalid
|
|
{
|
|
ASAssertLocked(__instanceLock__);
|
|
if (ASHierarchyStateIncludesLayoutPending(_hierarchyState)) {
|
|
ASLayoutElementContext *context = ASLayoutElementGetCurrentContext();
|
|
if (context == nil || _pendingTransitionID != context.transitionID) {
|
|
return YES;
|
|
}
|
|
}
|
|
return NO;
|
|
}
|
|
|
|
/// Starts a new transition and returns the transition id
|
|
- (int32_t)_startNewTransition
|
|
{
|
|
static std::atomic<int32_t> gNextTransitionID;
|
|
int32_t newTransitionID = gNextTransitionID.fetch_add(1) + 1;
|
|
_transitionID = newTransitionID;
|
|
return newTransitionID;
|
|
}
|
|
|
|
/// Returns NO if there was no transition to cancel/finish.
|
|
- (BOOL)_finishOrCancelTransition
|
|
{
|
|
int32_t oldValue = _transitionID.exchange(ASLayoutElementContextInvalidTransitionID);
|
|
return oldValue != ASLayoutElementContextInvalidTransitionID;
|
|
}
|
|
|
|
#pragma mark Layout Transition
|
|
|
|
- (void)transitionLayoutWithAnimation:(BOOL)animated
|
|
shouldMeasureAsync:(BOOL)shouldMeasureAsync
|
|
measurementCompletion:(void(^)())completion
|
|
{
|
|
ASDisplayNodeAssertMainThread();
|
|
[self transitionLayoutWithSizeRange:[self _constrainedSizeForLayoutPass]
|
|
animated:animated
|
|
shouldMeasureAsync:shouldMeasureAsync
|
|
measurementCompletion:completion];
|
|
}
|
|
|
|
- (void)transitionLayoutWithSizeRange:(ASSizeRange)constrainedSize
|
|
animated:(BOOL)animated
|
|
shouldMeasureAsync:(BOOL)shouldMeasureAsync
|
|
measurementCompletion:(void(^)())completion
|
|
{
|
|
ASDisplayNodeAssertMainThread();
|
|
as_activity_create_for_scope("Transition node layout");
|
|
as_log_debug(ASLayoutLog(), "Transition layout for %@ sizeRange %@ anim %d asyncMeasure %d", self, NSStringFromASSizeRange(constrainedSize), animated, shouldMeasureAsync);
|
|
|
|
if (constrainedSize.max.width <= 0.0 || constrainedSize.max.height <= 0.0) {
|
|
// Using CGSizeZero for the sizeRange can cause negative values in client layout code.
|
|
// Most likely called transitionLayout: without providing a size, before first layout pass.
|
|
as_log_verbose(ASLayoutLog(), "Ignoring transition due to bad size range.");
|
|
return;
|
|
}
|
|
|
|
{
|
|
MutexLocker l(__instanceLock__);
|
|
|
|
// Check if we are a subnode in a layout transition.
|
|
// In this case no measurement is needed as we're part of the layout transition.
|
|
if ([self _locked_isLayoutTransitionInvalid]) {
|
|
return;
|
|
}
|
|
|
|
if (ASHierarchyStateIncludesLayoutPending(_hierarchyState)) {
|
|
ASDisplayNodeAssert(NO, @"Can't start a transition when one of the supernodes is performing one.");
|
|
return;
|
|
}
|
|
}
|
|
|
|
// Invalidate calculated layout because this method acts as an animated "setNeedsLayout" for nodes.
|
|
// If the user has reconfigured the node and calls this, we should never return a stale layout
|
|
// for subsequent calls to layoutThatFits: regardless of size range. We choose this method rather than
|
|
// -setNeedsLayout because that method also triggers a CA layout invalidation, which isn't necessary at this time.
|
|
// See https://github.com/TextureGroup/Texture/issues/463
|
|
[self invalidateCalculatedLayout];
|
|
|
|
// Every new layout transition has a transition id associated to check in subsequent transitions for cancelling
|
|
int32_t transitionID = [self _startNewTransition];
|
|
as_log_verbose(ASLayoutLog(), "Transition ID is %d", transitionID);
|
|
// NOTE: This block captures self. It's cheaper than hitting the weak table.
|
|
asdisplaynode_iscancelled_block_t isCancelled = ^{
|
|
BOOL result = (_transitionID != transitionID);
|
|
if (result) {
|
|
as_log_verbose(ASLayoutLog(), "Transition %d canceled, superseded by %d", transitionID, _transitionID.load());
|
|
}
|
|
return result;
|
|
};
|
|
|
|
// Move all subnodes in layout pending state for this transition
|
|
ASDisplayNodePerformBlockOnEverySubnode(self, NO, ^(ASDisplayNode * _Nonnull node) {
|
|
ASDisplayNodeAssert(node->_transitionID == ASLayoutElementContextInvalidTransitionID, @"Can't start a transition when one of the subnodes is performing one.");
|
|
node.hierarchyState |= ASHierarchyStateLayoutPending;
|
|
node->_pendingTransitionID = transitionID;
|
|
});
|
|
|
|
// Transition block that executes the layout transition
|
|
void (^transitionBlock)(void) = ^{
|
|
if (isCancelled()) {
|
|
return;
|
|
}
|
|
|
|
// Perform a full layout creation pass with passed in constrained size to create the new layout for the transition
|
|
NSUInteger newLayoutVersion = _layoutVersion;
|
|
ASLayout *newLayout;
|
|
{
|
|
ASScopedLockSelfOrToRoot();
|
|
|
|
ASLayoutElementContext *ctx = [[ASLayoutElementContext alloc] init];
|
|
ctx.transitionID = transitionID;
|
|
ASLayoutElementPushContext(ctx);
|
|
|
|
BOOL automaticallyManagesSubnodesDisabled = (self.automaticallyManagesSubnodes == NO);
|
|
self.automaticallyManagesSubnodes = YES; // Temporary flag for 1.9.x
|
|
newLayout = [self calculateLayoutThatFits:constrainedSize
|
|
restrictedToSize:self.style.size
|
|
relativeToParentSize:constrainedSize.max];
|
|
if (automaticallyManagesSubnodesDisabled) {
|
|
self.automaticallyManagesSubnodes = NO; // Temporary flag for 1.9.x
|
|
}
|
|
|
|
ASLayoutElementPopContext();
|
|
}
|
|
|
|
if (isCancelled()) {
|
|
return;
|
|
}
|
|
|
|
ASPerformBlockOnMainThread(^{
|
|
if (isCancelled()) {
|
|
return;
|
|
}
|
|
as_activity_create_for_scope("Commit layout transition");
|
|
ASLayoutTransition *pendingLayoutTransition;
|
|
_ASTransitionContext *pendingLayoutTransitionContext;
|
|
{
|
|
// Grab __instanceLock__ here to make sure this transition isn't invalidated
|
|
// right after it passed the validation test and before it proceeds
|
|
MutexLocker l(__instanceLock__);
|
|
|
|
// Update calculated layout
|
|
const auto previousLayout = _calculatedDisplayNodeLayout;
|
|
const auto pendingLayout = ASDisplayNodeLayout(newLayout,
|
|
constrainedSize,
|
|
constrainedSize.max,
|
|
newLayoutVersion);
|
|
[self _locked_setCalculatedDisplayNodeLayout:pendingLayout];
|
|
|
|
// Setup pending layout transition for animation
|
|
_pendingLayoutTransition = pendingLayoutTransition = [[ASLayoutTransition alloc] initWithNode:self
|
|
pendingLayout:pendingLayout
|
|
previousLayout:previousLayout];
|
|
// Setup context for pending layout transition. we need to hold a strong reference to the context
|
|
_pendingLayoutTransitionContext = pendingLayoutTransitionContext = [[_ASTransitionContext alloc] initWithAnimation:animated
|
|
layoutDelegate:_pendingLayoutTransition
|
|
completionDelegate:self];
|
|
}
|
|
|
|
// Apply complete layout transitions for all subnodes
|
|
{
|
|
as_activity_create_for_scope("Complete pending layout transitions for subtree");
|
|
ASDisplayNodePerformBlockOnEverySubnode(self, NO, ^(ASDisplayNode * _Nonnull node) {
|
|
[node _completePendingLayoutTransition];
|
|
node.hierarchyState &= (~ASHierarchyStateLayoutPending);
|
|
});
|
|
}
|
|
|
|
// Measurement pass completion
|
|
// Give the subclass a change to hook into before calling the completion block
|
|
[self _layoutTransitionMeasurementDidFinish];
|
|
if (completion) {
|
|
completion();
|
|
}
|
|
|
|
// Apply the subnode insertion immediately to be able to animate the nodes
|
|
[pendingLayoutTransition applySubnodeInsertionsAndMoves];
|
|
|
|
// Kick off animating the layout transition
|
|
{
|
|
as_activity_create_for_scope("Animate layout transition");
|
|
[self animateLayoutTransition:pendingLayoutTransitionContext];
|
|
}
|
|
|
|
// Mark transaction as finished
|
|
[self _finishOrCancelTransition];
|
|
});
|
|
};
|
|
|
|
// Start transition based on flag on current or background thread
|
|
if (shouldMeasureAsync) {
|
|
ASPerformBlockOnBackgroundThread(transitionBlock);
|
|
} else {
|
|
transitionBlock();
|
|
}
|
|
}
|
|
|
|
- (void)cancelLayoutTransition
|
|
{
|
|
if ([self _finishOrCancelTransition]) {
|
|
// Tell subnodes to exit layout pending state and clear related properties
|
|
ASDisplayNodePerformBlockOnEverySubnode(self, NO, ^(ASDisplayNode * _Nonnull node) {
|
|
node.hierarchyState &= (~ASHierarchyStateLayoutPending);
|
|
});
|
|
}
|
|
}
|
|
|
|
- (void)setDefaultLayoutTransitionDuration:(NSTimeInterval)defaultLayoutTransitionDuration
|
|
{
|
|
MutexLocker l(__instanceLock__);
|
|
_defaultLayoutTransitionDuration = defaultLayoutTransitionDuration;
|
|
}
|
|
|
|
- (NSTimeInterval)defaultLayoutTransitionDuration
|
|
{
|
|
MutexLocker l(__instanceLock__);
|
|
return _defaultLayoutTransitionDuration;
|
|
}
|
|
|
|
- (void)setDefaultLayoutTransitionDelay:(NSTimeInterval)defaultLayoutTransitionDelay
|
|
{
|
|
MutexLocker l(__instanceLock__);
|
|
_defaultLayoutTransitionDelay = defaultLayoutTransitionDelay;
|
|
}
|
|
|
|
- (NSTimeInterval)defaultLayoutTransitionDelay
|
|
{
|
|
MutexLocker l(__instanceLock__);
|
|
return _defaultLayoutTransitionDelay;
|
|
}
|
|
|
|
- (void)setDefaultLayoutTransitionOptions:(UIViewAnimationOptions)defaultLayoutTransitionOptions
|
|
{
|
|
MutexLocker l(__instanceLock__);
|
|
_defaultLayoutTransitionOptions = defaultLayoutTransitionOptions;
|
|
}
|
|
|
|
- (UIViewAnimationOptions)defaultLayoutTransitionOptions
|
|
{
|
|
MutexLocker l(__instanceLock__);
|
|
return _defaultLayoutTransitionOptions;
|
|
}
|
|
|
|
#pragma mark <LayoutTransitioning>
|
|
|
|
/*
|
|
* Hook for subclasses to perform an animation based on the given ASContextTransitioning. By default a fade in and out
|
|
* animation is provided.
|
|
*/
|
|
- (void)animateLayoutTransition:(id<ASContextTransitioning>)context
|
|
{
|
|
if ([context isAnimated] == NO) {
|
|
[self _layoutSublayouts];
|
|
[context completeTransition:YES];
|
|
return;
|
|
}
|
|
|
|
ASDisplayNode *node = self;
|
|
|
|
NSAssert(node.isNodeLoaded == YES, @"Invalid node state");
|
|
|
|
NSArray<ASDisplayNode *> *removedSubnodes = [context removedSubnodes];
|
|
NSMutableArray<ASDisplayNode *> *insertedSubnodes = [[context insertedSubnodes] mutableCopy];
|
|
const auto movedSubnodes = [[NSMutableArray<ASDisplayNode *> alloc] init];
|
|
|
|
const auto insertedSubnodeContexts = [[NSMutableArray<_ASAnimatedTransitionContext *> alloc] init];
|
|
const auto removedSubnodeContexts = [[NSMutableArray<_ASAnimatedTransitionContext *> alloc] init];
|
|
|
|
for (ASDisplayNode *subnode in [context subnodesForKey:ASTransitionContextToLayoutKey]) {
|
|
if ([insertedSubnodes containsObject:subnode] == NO) {
|
|
// This is an existing subnode, check if it is resized, moved or both
|
|
CGRect fromFrame = [context initialFrameForNode:subnode];
|
|
CGRect toFrame = [context finalFrameForNode:subnode];
|
|
if (CGSizeEqualToSize(fromFrame.size, toFrame.size) == NO) {
|
|
[insertedSubnodes addObject:subnode];
|
|
}
|
|
if (CGPointEqualToPoint(fromFrame.origin, toFrame.origin) == NO) {
|
|
[movedSubnodes addObject:subnode];
|
|
}
|
|
}
|
|
}
|
|
|
|
// Create contexts for inserted and removed subnodes
|
|
for (ASDisplayNode *insertedSubnode in insertedSubnodes) {
|
|
[insertedSubnodeContexts addObject:[_ASAnimatedTransitionContext contextForNode:insertedSubnode alpha:insertedSubnode.alpha]];
|
|
}
|
|
for (ASDisplayNode *removedSubnode in removedSubnodes) {
|
|
[removedSubnodeContexts addObject:[_ASAnimatedTransitionContext contextForNode:removedSubnode alpha:removedSubnode.alpha]];
|
|
}
|
|
|
|
// Fade out inserted subnodes
|
|
for (ASDisplayNode *insertedSubnode in insertedSubnodes) {
|
|
insertedSubnode.frame = [context finalFrameForNode:insertedSubnode];
|
|
insertedSubnode.alpha = 0;
|
|
}
|
|
|
|
// Adjust groupOpacity for animation
|
|
BOOL originAllowsGroupOpacity = node.allowsGroupOpacity;
|
|
node.allowsGroupOpacity = YES;
|
|
|
|
[UIView animateWithDuration:self.defaultLayoutTransitionDuration delay:self.defaultLayoutTransitionDelay options:self.defaultLayoutTransitionOptions animations:^{
|
|
// Fade removed subnodes and views out
|
|
for (ASDisplayNode *removedSubnode in removedSubnodes) {
|
|
removedSubnode.alpha = 0;
|
|
}
|
|
|
|
// Fade inserted subnodes in
|
|
for (_ASAnimatedTransitionContext *insertedSubnodeContext in insertedSubnodeContexts) {
|
|
insertedSubnodeContext.node.alpha = insertedSubnodeContext.alpha;
|
|
}
|
|
|
|
// Update frame of self and moved subnodes
|
|
CGSize fromSize = [context layoutForKey:ASTransitionContextFromLayoutKey].size;
|
|
CGSize toSize = [context layoutForKey:ASTransitionContextToLayoutKey].size;
|
|
BOOL isResized = (CGSizeEqualToSize(fromSize, toSize) == NO);
|
|
if (isResized == YES) {
|
|
CGPoint position = node.frame.origin;
|
|
node.frame = CGRectMake(position.x, position.y, toSize.width, toSize.height);
|
|
}
|
|
for (ASDisplayNode *movedSubnode in movedSubnodes) {
|
|
movedSubnode.frame = [context finalFrameForNode:movedSubnode];
|
|
}
|
|
} completion:^(BOOL finished) {
|
|
// Restore all removed subnode alpha values
|
|
for (_ASAnimatedTransitionContext *removedSubnodeContext in removedSubnodeContexts) {
|
|
removedSubnodeContext.node.alpha = removedSubnodeContext.alpha;
|
|
}
|
|
|
|
// Restore group opacity
|
|
node.allowsGroupOpacity = originAllowsGroupOpacity;
|
|
|
|
// Subnode removals are automatically performed
|
|
[context completeTransition:finished];
|
|
}];
|
|
}
|
|
|
|
/**
|
|
* Hook for subclasses to clean up nodes after the transition happened. Furthermore this can be used from subclasses
|
|
* to manually perform deletions.
|
|
*/
|
|
- (void)didCompleteLayoutTransition:(id<ASContextTransitioning>)context
|
|
{
|
|
ASDisplayNodeAssertMainThread();
|
|
|
|
__instanceLock__.lock();
|
|
ASLayoutTransition *pendingLayoutTransition = _pendingLayoutTransition;
|
|
__instanceLock__.unlock();
|
|
|
|
[pendingLayoutTransition applySubnodeRemovals];
|
|
}
|
|
|
|
/**
|
|
* Completes the pending layout transition immediately without going through the the Layout Transition Animation API
|
|
*/
|
|
- (void)_completePendingLayoutTransition
|
|
{
|
|
__instanceLock__.lock();
|
|
ASLayoutTransition *pendingLayoutTransition = _pendingLayoutTransition;
|
|
__instanceLock__.unlock();
|
|
|
|
if (pendingLayoutTransition != nil) {
|
|
[self _setCalculatedDisplayNodeLayout:pendingLayoutTransition.pendingLayout];
|
|
[self _completeLayoutTransition:pendingLayoutTransition];
|
|
[self _pendingLayoutTransitionDidComplete];
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Can be directly called to commit the given layout transition immediately to complete without calling through to the
|
|
* Layout Transition Animation API
|
|
*/
|
|
- (void)_completeLayoutTransition:(ASLayoutTransition *)layoutTransition
|
|
{
|
|
// Layout transition is not supported for nodes that do not have automatic subnode management enabled
|
|
if (layoutTransition == nil || self.automaticallyManagesSubnodes == NO) {
|
|
return;
|
|
}
|
|
|
|
// Trampoline to the main thread if necessary
|
|
if (ASDisplayNodeThreadIsMain() || layoutTransition.isSynchronous == NO) {
|
|
// Committing the layout transition will result in subnode insertions and removals, both of which must be called without the lock held
|
|
// TODO: Disabled due to PR: https://github.com/TextureGroup/Texture/pull/1204
|
|
// ASAssertUnlocked(__instanceLock__);
|
|
[layoutTransition commitTransition];
|
|
} else {
|
|
// Subnode insertions and removals need to happen always on the main thread if at least one subnode is already loaded
|
|
ASPerformBlockOnMainThread(^{
|
|
[layoutTransition commitTransition];
|
|
});
|
|
}
|
|
}
|
|
|
|
- (void)_assertSubnodeState
|
|
{
|
|
// Verify that any orphaned nodes are removed.
|
|
// This can occur in rare cases if main thread layout is flushed while a background layout is calculating.
|
|
|
|
if (self.automaticallyManagesSubnodes == NO) {
|
|
return;
|
|
}
|
|
|
|
MutexLocker l(__instanceLock__);
|
|
NSArray<ASLayout *> *sublayouts = _calculatedDisplayNodeLayout.layout.sublayouts;
|
|
unowned ASLayout *cSublayouts[sublayouts.count];
|
|
[sublayouts getObjects:cSublayouts range:NSMakeRange(0, AS_ARRAY_SIZE(cSublayouts))];
|
|
|
|
// Fast-path if we are in the correct state (likely).
|
|
if (_subnodes.count == AS_ARRAY_SIZE(cSublayouts)) {
|
|
NSUInteger i = 0;
|
|
BOOL matches = YES;
|
|
for (ASDisplayNode *subnode in _subnodes) {
|
|
if (subnode != cSublayouts[i].layoutElement) {
|
|
matches = NO;
|
|
}
|
|
i++;
|
|
}
|
|
if (matches) {
|
|
return;
|
|
}
|
|
}
|
|
|
|
NSArray<ASDisplayNode *> *layoutNodes = ASArrayByFlatMapping(sublayouts, ASLayout *layout, (ASDisplayNode *)layout.layoutElement);
|
|
NSIndexSet *insertions, *deletions;
|
|
[_subnodes asdk_diffWithArray:layoutNodes insertions:&insertions deletions:&deletions];
|
|
if (insertions.count > 0) {
|
|
NSLog(@"Warning: node's layout includes subnode that has not been added: node = %@, subnodes = %@, subnodes in layout = %@", self, _subnodes, layoutNodes);
|
|
}
|
|
|
|
// Remove any nodes that are in the tree but should not be.
|
|
// Go in reverse order so we don't shift our indexes.
|
|
if (deletions) {
|
|
for (NSUInteger i = deletions.lastIndex; i != NSNotFound; i = [deletions indexLessThanIndex:i]) {
|
|
NSLog(@"Automatically removing orphaned subnode %@, from parent %@", _subnodes[i], self);
|
|
[_subnodes[i] removeFromSupernode];
|
|
}
|
|
}
|
|
}
|
|
|
|
- (void)_pendingLayoutTransitionDidComplete
|
|
{
|
|
// This assertion introduces a breaking behavior for nodes that has ASM enabled but also manually manage some subnodes.
|
|
// Let's gate it behind YOGA flag.
|
|
#if YOGA
|
|
[self _assertSubnodeState];
|
|
#endif
|
|
|
|
// Subclass hook
|
|
// TODO: Disabled due to PR: https://github.com/TextureGroup/Texture/pull/1204
|
|
// ASAssertUnlocked(__instanceLock__);
|
|
[self calculatedLayoutDidChange];
|
|
|
|
// Grab lock after calling out to subclass
|
|
MutexLocker l(__instanceLock__);
|
|
|
|
// We generate placeholders at -layoutThatFits: time so that a node is guaranteed to have a placeholder ready to go.
|
|
// This is also because measurement is usually asynchronous, but placeholders need to be set up synchronously.
|
|
// First measurement is guaranteed to be before the node is onscreen, so we can create the image async. but still have it appear sync.
|
|
if (_placeholderEnabled && !_placeholderImage && [self _locked_displaysAsynchronously]) {
|
|
|
|
// Zero-sized nodes do not require a placeholder.
|
|
CGSize layoutSize = _calculatedDisplayNodeLayout.layout.size;
|
|
if (layoutSize.width * layoutSize.height <= 0.0) {
|
|
return;
|
|
}
|
|
|
|
// If we've displayed our contents, we don't need a placeholder.
|
|
// Contents is a thread-affined property and can't be read off main after loading.
|
|
if (self.isNodeLoaded) {
|
|
ASPerformBlockOnMainThread(^{
|
|
if (self.contents == nil) {
|
|
_placeholderImage = [self placeholderImage];
|
|
}
|
|
});
|
|
} else {
|
|
if (self.contents == nil) {
|
|
_placeholderImage = [self placeholderImage];
|
|
}
|
|
}
|
|
}
|
|
|
|
// Cleanup pending layout transition
|
|
_pendingLayoutTransition = nil;
|
|
}
|
|
|
|
- (void)_setCalculatedDisplayNodeLayout:(const ASDisplayNodeLayout &)displayNodeLayout
|
|
{
|
|
MutexLocker l(__instanceLock__);
|
|
[self _locked_setCalculatedDisplayNodeLayout:displayNodeLayout];
|
|
}
|
|
|
|
- (void)_locked_setCalculatedDisplayNodeLayout:(const ASDisplayNodeLayout &)displayNodeLayout
|
|
{
|
|
ASAssertLocked(__instanceLock__);
|
|
ASDisplayNodeAssertTrue(displayNodeLayout.layout.layoutElement == self);
|
|
ASDisplayNodeAssertTrue(displayNodeLayout.layout.size.width >= 0.0);
|
|
ASDisplayNodeAssertTrue(displayNodeLayout.layout.size.height >= 0.0);
|
|
|
|
_calculatedDisplayNodeLayout = displayNodeLayout;
|
|
}
|
|
|
|
@end
|
|
|
|
#pragma mark -
|
|
#pragma mark - ASDisplayNode (YogaLayout)
|
|
|
|
@implementation ASDisplayNode (YogaLayout)
|
|
|
|
- (BOOL)locked_shouldLayoutFromYogaRoot {
|
|
#if YOGA
|
|
YGNodeRef yogaNode = _style.yogaNode;
|
|
BOOL hasYogaParent = (_yogaParent != nil);
|
|
BOOL hasYogaChildren = (_yogaChildren.count > 0);
|
|
BOOL usesYoga = (yogaNode != NULL && (hasYogaParent || hasYogaChildren));
|
|
if (usesYoga) {
|
|
if ([self shouldHaveYogaMeasureFunc] == NO) {
|
|
return YES;
|
|
} else {
|
|
return NO;
|
|
}
|
|
} else {
|
|
return NO;
|
|
}
|
|
#else
|
|
return NO;
|
|
#endif
|
|
}
|
|
|
|
@end
|