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* [License] Simplify the Texture license to be pure Apache 2 (removing ASDK-Licenses)
With permission of the Facebook Open Source team, we are simplifying the Texture
license so that clients can rely on the Apache 2 terms that most of Texture is
already covered by. This means that code originally forked from AsyncDisplayKit
will be re-licensed from "BSD 3-clause + PATENTS v2" to Apache 2 without a
PATENTS file.
After getting confirmation that the updates to these core files look good, we'll
propagate this new license header to all files (in this same PR) and get sign-off
from all parties before landing.
* [License] Update all Texture source files to be pure Apache 2.
* Changelog entry for Apache 2 license update.
* Revert "[License] Update all Texture source files to be pure Apache 2."
This reverts commit ffa0fbbba9.
* [License] Update all Texture source files to be pure Apache 2, maintaining copyrights.
* [License] Update CONTRIBUTING, README, Podspec & Dangerfile.
41 lines
1.0 KiB
Objective-C
41 lines
1.0 KiB
Objective-C
//
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// ASDisplayNode+Convenience.m
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// Texture
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//
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// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
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// Changes after 4/13/2017 are: Copyright (c) Pinterest, Inc. All rights reserved.
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// Licensed under Apache 2.0: http://www.apache.org/licenses/LICENSE-2.0
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//
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#import "ASDisplayNode+Convenience.h"
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#import <UIKit/UIViewController.h>
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#import <AsyncDisplayKit/ASDisplayNodeExtras.h>
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#import <AsyncDisplayKit/ASResponderChainEnumerator.h>
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@implementation ASDisplayNode (Convenience)
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- (__kindof UIViewController *)closestViewController
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{
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ASDisplayNodeAssertMainThread();
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// Careful not to trigger node loading here.
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if (!self.nodeLoaded) {
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return nil;
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}
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// Get the closest view.
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UIView *view = ASFindClosestViewOfLayer(self.layer);
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// Travel up the responder chain to find a view controller.
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for (UIResponder *responder in [view asdk_responderChainEnumerator]) {
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UIViewController *vc = ASDynamicCast(responder, UIViewController);
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if (vc != nil) {
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return vc;
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}
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}
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return nil;
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}
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@end
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