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* [License] Simplify the Texture license to be pure Apache 2 (removing ASDK-Licenses)
With permission of the Facebook Open Source team, we are simplifying the Texture
license so that clients can rely on the Apache 2 terms that most of Texture is
already covered by. This means that code originally forked from AsyncDisplayKit
will be re-licensed from "BSD 3-clause + PATENTS v2" to Apache 2 without a
PATENTS file.
After getting confirmation that the updates to these core files look good, we'll
propagate this new license header to all files (in this same PR) and get sign-off
from all parties before landing.
* [License] Update all Texture source files to be pure Apache 2.
* Changelog entry for Apache 2 license update.
* Revert "[License] Update all Texture source files to be pure Apache 2."
This reverts commit ffa0fbbba9.
* [License] Update all Texture source files to be pure Apache 2, maintaining copyrights.
* [License] Update CONTRIBUTING, README, Podspec & Dangerfile.
41 lines
809 B
Objective-C
41 lines
809 B
Objective-C
//
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// ViewController.m
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// Texture
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//
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// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
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// Changes after 4/13/2017 are: Copyright (c) Pinterest, Inc. All rights reserved.
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// Licensed under Apache 2.0: http://www.apache.org/licenses/LICENSE-2.0
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//
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#import "ViewController.h"
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#import "ScreenNode.h"
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@interface ViewController()
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{
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ScreenNode *_screenNode;
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}
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@end
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@implementation ViewController
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- (instancetype)init
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{
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ScreenNode *node = [[ScreenNode alloc] init];
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if (!(self = [super initWithNode:node]))
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return nil;
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_screenNode = node;
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return self;
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}
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- (void)viewWillAppear:(BOOL)animated
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{
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// This should be done before calling super's viewWillAppear which triggers data fetching on the node.
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[_screenNode start];
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[super viewWillAppear:animated];
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}
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@end
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