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* Update to Xcode 15 ## Summary We want to make Texture build with recent tools like Xcode 15. Part of this is bumping the minimum supported OS to iOS 14. I only removed the dead code (i.e. code gated on versions older than iOS 14). There are still some warnings about outdated APIs in use, but they are non-trivial changes to fix. ## Test plan Run all the examples. Run all the unit tests and make them pass. * Use Xcode 15.3 so we have 17.4 simulators * Fixing an asset catalog compiler error when building against iPhone SE * Fix a couple of file extensions for assets A couple of PNGs were marked as JPGs
22 lines
305 B
JSON
22 lines
305 B
JSON
{
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"images" : [
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{
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"filename" : "image_0.png",
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"idiom" : "universal",
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"scale" : "1x"
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},
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{
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"idiom" : "universal",
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"scale" : "2x"
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},
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{
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"idiom" : "universal",
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"scale" : "3x"
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}
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],
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"info" : {
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"author" : "xcode",
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"version" : 1
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}
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}
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