Files
Texture/Tests/ASSnapshotTestCase.mm
Andy Finnell e9bd484149 Update to Xcode 15 (#2107)
* Update to Xcode 15

## Summary

We want to make Texture build with recent tools like Xcode 15. Part of this is bumping the minimum supported OS to iOS 14.

I only removed the dead code (i.e. code gated on versions older than iOS 14). There are still some warnings about outdated APIs in use, but they are non-trivial changes to fix.

## Test plan

Run all the examples. Run all the unit tests and make them pass.

* Use Xcode 15.3 so we have 17.4 simulators

* Fixing an asset catalog compiler error when building against iPhone SE

* Fix a couple of file extensions for assets

A couple of PNGs were marked as JPGs
2024-05-21 13:04:39 -04:00

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//
// ASSnapshotTestCase.mm
// Texture
//
// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
// Changes after 4/13/2017 are: Copyright (c) Pinterest, Inc. All rights reserved.
// Licensed under Apache 2.0: http://www.apache.org/licenses/LICENSE-2.0
//
#import "ASSnapshotTestCase.h"
#import <AsyncDisplayKit/ASAvailability.h>
#import <AsyncDisplayKit/ASDisplayNode+Beta.h>
#import <AsyncDisplayKit/ASDisplayNodeExtras.h>
#import <AsyncDisplayKit/ASDisplayNode+Subclasses.h>
NSOrderedSet *ASSnapshotTestCaseDefaultSuffixes(void)
{
NSMutableOrderedSet *suffixesSet = [[NSMutableOrderedSet alloc] init];
[suffixesSet addObject:@"_64"];
return [suffixesSet copy];
}
@implementation ASSnapshotTestCase
+ (void)hackilySynchronouslyRecursivelyRenderNode:(ASDisplayNode *)node
{
// Disable asynchronous display for rendering snapshots since things like UITraitCollection are thread-local
// so changes to them (`-[UITraitCollection performAsCurrentTraitCollection]`) aren't preserved across threads.
// Since the goal of this method is to just to ensure a node is rendered before snapshotting, this should be reasonable default for all callers.
ASTraitCollectionPropagateDown(node, ASPrimitiveTraitCollectionFromUITraitCollection(UITraitCollection.currentTraitCollection));
node.displaysAsynchronously = NO;
ASDisplayNodePerformBlockOnEveryNode(nil, node, YES, ^(ASDisplayNode * _Nonnull node) {
[node.layer setNeedsDisplay];
});
[node recursivelyEnsureDisplaySynchronously:YES];
}
@end