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* [License] Simplify the Texture license to be pure Apache 2 (removing ASDK-Licenses)
With permission of the Facebook Open Source team, we are simplifying the Texture
license so that clients can rely on the Apache 2 terms that most of Texture is
already covered by. This means that code originally forked from AsyncDisplayKit
will be re-licensed from "BSD 3-clause + PATENTS v2" to Apache 2 without a
PATENTS file.
After getting confirmation that the updates to these core files look good, we'll
propagate this new license header to all files (in this same PR) and get sign-off
from all parties before landing.
* [License] Update all Texture source files to be pure Apache 2.
* Changelog entry for Apache 2 license update.
* Revert "[License] Update all Texture source files to be pure Apache 2."
This reverts commit ffa0fbbba9.
* [License] Update all Texture source files to be pure Apache 2, maintaining copyrights.
* [License] Update CONTRIBUTING, README, Podspec & Dangerfile.
"Life Without CocoaPods"
This is a very simple pseudo-"integration test" project that links against AsyncDisplayKit manually, rather than using CocoaPods. If it fails to compile, Travis CI builds will fail. To escape from such dire straits:
-
If you've added a new class intended for public use, make sure you added its header to the "Public" group of the "Headers" build phase in the AsyncDisplayKit target. Note that this smoke test will only fail if you remembered to add your new file to the umbrella helper.
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If you added a new framework dependency (like AssetsLibrary or Photos), add it to this project's Link Binary With Libraries build phase and update the project README (both README.md and docs/index.md).