mirror of
https://github.com/TextureGroup/Texture.git
synced 2026-04-07 19:17:39 +00:00
* [License] Simplify the Texture license to be pure Apache 2 (removing ASDK-Licenses)
With permission of the Facebook Open Source team, we are simplifying the Texture
license so that clients can rely on the Apache 2 terms that most of Texture is
already covered by. This means that code originally forked from AsyncDisplayKit
will be re-licensed from "BSD 3-clause + PATENTS v2" to Apache 2 without a
PATENTS file.
After getting confirmation that the updates to these core files look good, we'll
propagate this new license header to all files (in this same PR) and get sign-off
from all parties before landing.
* [License] Update all Texture source files to be pure Apache 2.
* Changelog entry for Apache 2 license update.
* Revert "[License] Update all Texture source files to be pure Apache 2."
This reverts commit ffa0fbbba9.
* [License] Update all Texture source files to be pure Apache 2, maintaining copyrights.
* [License] Update CONTRIBUTING, README, Podspec & Dangerfile.
41 lines
1.4 KiB
Objective-C
41 lines
1.4 KiB
Objective-C
//
|
|
// ASSnapshotTestCase.m
|
|
// Texture
|
|
//
|
|
// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
|
|
// Changes after 4/13/2017 are: Copyright (c) Pinterest, Inc. All rights reserved.
|
|
// Licensed under Apache 2.0: http://www.apache.org/licenses/LICENSE-2.0
|
|
//
|
|
|
|
#import "ASSnapshotTestCase.h"
|
|
#import <AsyncDisplayKit/ASAvailability.h>
|
|
#import <AsyncDisplayKit/ASDisplayNode+Beta.h>
|
|
#import <AsyncDisplayKit/ASDisplayNodeExtras.h>
|
|
#import <AsyncDisplayKit/ASDisplayNode+Subclasses.h>
|
|
|
|
NSOrderedSet *ASSnapshotTestCaseDefaultSuffixes(void)
|
|
{
|
|
NSMutableOrderedSet *suffixesSet = [[NSMutableOrderedSet alloc] init];
|
|
// In some rare cases, slightly different rendering may occur on iOS 10 (text rasterization).
|
|
// If the test folders find any image that exactly matches, they pass;
|
|
// if an image is not present at all, or it fails, it moves on to check the others.
|
|
// This means the order doesn't matter besides reducing logging / performance.
|
|
if (AS_AT_LEAST_IOS10) {
|
|
[suffixesSet addObject:@"_iOS_10"];
|
|
}
|
|
[suffixesSet addObject:@"_64"];
|
|
return [suffixesSet copy];
|
|
}
|
|
|
|
@implementation ASSnapshotTestCase
|
|
|
|
+ (void)hackilySynchronouslyRecursivelyRenderNode:(ASDisplayNode *)node
|
|
{
|
|
ASDisplayNodePerformBlockOnEveryNode(nil, node, YES, ^(ASDisplayNode * _Nonnull node) {
|
|
[node.layer setNeedsDisplay];
|
|
});
|
|
[node recursivelyEnsureDisplaySynchronously:YES];
|
|
}
|
|
|
|
@end
|