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* [License] Simplify the Texture license to be pure Apache 2 (removing ASDK-Licenses)
With permission of the Facebook Open Source team, we are simplifying the Texture
license so that clients can rely on the Apache 2 terms that most of Texture is
already covered by. This means that code originally forked from AsyncDisplayKit
will be re-licensed from "BSD 3-clause + PATENTS v2" to Apache 2 without a
PATENTS file.
After getting confirmation that the updates to these core files look good, we'll
propagate this new license header to all files (in this same PR) and get sign-off
from all parties before landing.
* [License] Update all Texture source files to be pure Apache 2.
* Changelog entry for Apache 2 license update.
* Revert "[License] Update all Texture source files to be pure Apache 2."
This reverts commit ffa0fbbba9.
* [License] Update all Texture source files to be pure Apache 2, maintaining copyrights.
* [License] Update CONTRIBUTING, README, Podspec & Dangerfile.
36 lines
1.1 KiB
Objective-C
36 lines
1.1 KiB
Objective-C
//
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// ViewController.m
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// Texture
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//
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// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
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// Changes after 4/13/2017 are: Copyright (c) Pinterest, Inc. All rights reserved.
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// Licensed under Apache 2.0: http://www.apache.org/licenses/LICENSE-2.0
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//
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#import "ViewController.h"
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#import <AsyncDisplayKit/AsyncDisplayKit.h>
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@interface ViewController ()
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@end
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@implementation ViewController
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- (void)viewDidLoad {
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[super viewDidLoad];
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// Do any additional setup after loading the view, typically from a nib.
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ASNetworkImageNode *imageNode = [[ASNetworkImageNode alloc] init];
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imageNode.URL = [NSURL URLWithString:@"https://i.pinimg.com/originals/07/44/38/074438e7c75034df2dcf37ba1057803e.gif"];
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// Uncomment to see animated webp support
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// imageNode.URL = [NSURL URLWithString:@"https://storage.googleapis.com/downloads.webmproject.org/webp/images/dancing_banana2.lossless.webp"];
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imageNode.frame = self.view.bounds;
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imageNode.autoresizingMask = UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleHeight;
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imageNode.contentMode = UIViewContentModeScaleAspectFit;
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[self.view addSubnode:imageNode];
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}
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@end
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