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- Update all the tests identifiers in code to use `_` instead of `-`. -- Rename all the reference images with `_` instead of `-`. -- The above two changes are in preparation for iOSSnapshotTestsCase doing this for us. - Move all the reference images in the path "ReferenceImages_iOS_10" to "ReferenceImages_64". -- When copying these reference images, prefer the iOS10 reference images since we now run under iOS10. -- The exception is testRoundedCornerBlock where we prefer the 64 one. -- Remove "_iOS_10" as a suffix in code. Co-authored-by: Rahul Malik <rmalik@pinterest.com>
43 lines
1.6 KiB
Plaintext
43 lines
1.6 KiB
Plaintext
//
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// ASSnapshotTestCase.mm
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// Texture
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//
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// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
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// Changes after 4/13/2017 are: Copyright (c) Pinterest, Inc. All rights reserved.
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// Licensed under Apache 2.0: http://www.apache.org/licenses/LICENSE-2.0
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//
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#import "ASSnapshotTestCase.h"
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#import <AsyncDisplayKit/ASAvailability.h>
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#import <AsyncDisplayKit/ASDisplayNode+Beta.h>
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#import <AsyncDisplayKit/ASDisplayNodeExtras.h>
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#import <AsyncDisplayKit/ASDisplayNode+Subclasses.h>
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NSOrderedSet *ASSnapshotTestCaseDefaultSuffixes(void)
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{
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NSMutableOrderedSet *suffixesSet = [[NSMutableOrderedSet alloc] init];
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[suffixesSet addObject:@"_64"];
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return [suffixesSet copy];
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}
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@implementation ASSnapshotTestCase
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+ (void)hackilySynchronouslyRecursivelyRenderNode:(ASDisplayNode *)node
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{
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// Disable asynchronous display for rendering snapshots since things like UITraitCollection are thread-local
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// so changes to them (`-[UITraitCollection performAsCurrentTraitCollection]`) aren't preserved across threads.
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// Since the goal of this method is to just to ensure a node is rendered before snapshotting, this should be reasonable default for all callers.
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#if AS_AT_LEAST_IOS13
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if (@available(iOS 13.0, *)) {
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ASTraitCollectionPropagateDown(node, ASPrimitiveTraitCollectionFromUITraitCollection(UITraitCollection.currentTraitCollection));
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}
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#endif // #if AS_AT_LEAST_IOS13
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node.displaysAsynchronously = NO;
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ASDisplayNodePerformBlockOnEveryNode(nil, node, YES, ^(ASDisplayNode * _Nonnull node) {
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[node.layer setNeedsDisplay];
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});
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[node recursivelyEnsureDisplaySynchronously:YES];
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}
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@end
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