Files
Texture/Source/Details/_ASDisplayLayer.mm
Huy Nguyen b721a911c8 Remove _ASDisplayLayer's delegateDidChangeBounds flag (#1618)
We rely on the delegate setter to be called to set the flag. However, recent change on iOS 13 causes the setter to not be called at all and thus we had to put up a workaround (https://github.com/TextureGroup/Texture/pull/1609). While the workaround works, the perf benefit of that the flag provides doesn't warranty the extra complexity IMO. So I think we should just remove everything.
2019-08-15 10:01:36 -07:00

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//
// _ASDisplayLayer.mm
// Texture
//
// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
// Changes after 4/13/2017 are: Copyright (c) Pinterest, Inc. All rights reserved.
// Licensed under Apache 2.0: http://www.apache.org/licenses/LICENSE-2.0
//
#import <AsyncDisplayKit/_ASDisplayLayer.h>
#import <AsyncDisplayKit/_ASAsyncTransactionContainer.h>
#import <AsyncDisplayKit/ASAssert.h>
#import <AsyncDisplayKit/ASDisplayNode.h>
#import <AsyncDisplayKit/ASDisplayNodeInternal.h>
@implementation _ASDisplayLayer
{
BOOL _attemptedDisplayWhileZeroSized;
}
@dynamic displaysAsynchronously;
#pragma mark - Properties
- (void)setDisplaySuspended:(BOOL)displaySuspended
{
ASDisplayNodeAssertMainThread();
if (_displaySuspended != displaySuspended) {
_displaySuspended = displaySuspended;
if (!displaySuspended) {
// If resuming display, trigger a display now.
[self setNeedsDisplay];
} else {
// If suspending display, cancel any current async display so that we don't have contents set on us when it's finished.
[self cancelAsyncDisplay];
}
}
}
- (void)setBounds:(CGRect)bounds
{
BOOL valid = ASDisplayNodeAssertNonFatal(ASIsCGRectValidForLayout(bounds), @"Caught attempt to set invalid bounds %@ on %@.", NSStringFromCGRect(bounds), self);
if (!valid) {
return;
}
if ([self.delegate respondsToSelector:@selector(layer:didChangeBoundsWithOldValue:newValue:)]) {
CGRect oldBounds = self.bounds;
[super setBounds:bounds];
self.asyncdisplaykit_node.threadSafeBounds = bounds;
[(id<ASCALayerExtendedDelegate>)self.delegate layer:self didChangeBoundsWithOldValue:oldBounds newValue:bounds];
} else {
[super setBounds:bounds];
self.asyncdisplaykit_node.threadSafeBounds = bounds;
}
if (_attemptedDisplayWhileZeroSized && CGRectIsEmpty(bounds) == NO && self.needsDisplayOnBoundsChange == NO) {
_attemptedDisplayWhileZeroSized = NO;
[self setNeedsDisplay];
}
}
#if DEBUG // These override is strictly to help detect application-level threading errors. Avoid method overhead in release.
- (void)setContents:(id)contents
{
ASDisplayNodeAssertMainThread();
[super setContents:contents];
}
- (void)setNeedsLayout
{
ASDisplayNodeAssertMainThread();
as_log_verbose(ASNodeLog(), "%s on %@", sel_getName(_cmd), self);
[super setNeedsLayout];
}
#endif
- (void)layoutSublayers
{
ASDisplayNodeAssertMainThread();
[super layoutSublayers];
[self.asyncdisplaykit_node __layout];
}
- (void)setNeedsDisplay
{
ASDisplayNodeAssertMainThread();
// FIXME: Reconsider whether we should cancel a display in progress.
// We should definitely cancel a display that is scheduled, but unstarted display.
[self cancelAsyncDisplay];
// Short circuit if display is suspended. When resumed, we will setNeedsDisplay at that time.
if (!_displaySuspended) {
[super setNeedsDisplay];
}
}
#pragma mark -
+ (id<CAAction>)defaultActionForKey:(NSString *)event
{
// We never want to run one of CA's root default actions. So if we return nil from actionForLayer:forKey:, and let CA
// dig into the actions dictionary, and it doesn't find it there, it will check here and we need to stop the search.
return (id)kCFNull;
}
+ (dispatch_queue_t)displayQueue
{
static dispatch_queue_t displayQueue = NULL;
static dispatch_once_t onceToken;
dispatch_once(&onceToken, ^{
displayQueue = dispatch_queue_create("org.AsyncDisplayKit.ASDisplayLayer.displayQueue", DISPATCH_QUEUE_CONCURRENT);
// we use the highpri queue to prioritize UI rendering over other async operations
dispatch_set_target_queue(displayQueue, dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_HIGH, 0));
});
return displayQueue;
}
+ (id)defaultValueForKey:(NSString *)key
{
if ([key isEqualToString:@"displaysAsynchronously"]) {
return @YES;
} else if ([key isEqualToString:@"opaque"]) {
return @YES;
} else {
return [super defaultValueForKey:key];
}
}
#pragma mark - Display
- (void)displayImmediately
{
// This method is a low-level bypass that avoids touching CA, including any reset of the
// needsDisplay flag, until the .contents property is set with the result.
// It is designed to be able to block the thread of any caller and fully execute the display.
ASDisplayNodeAssertMainThread();
[self display:NO];
}
- (void)_hackResetNeedsDisplay
{
ASDisplayNodeAssertMainThread();
// Don't listen to our subclasses crazy ideas about setContents by going through super
super.contents = super.contents;
}
- (void)display
{
ASDisplayNodeAssertMainThread();
[self _hackResetNeedsDisplay];
if (self.displaySuspended) {
return;
}
[self display:self.displaysAsynchronously];
}
- (void)display:(BOOL)asynchronously
{
if (CGRectIsEmpty(self.bounds)) {
_attemptedDisplayWhileZeroSized = YES;
}
[self.asyncDelegate displayAsyncLayer:self asynchronously:asynchronously];
}
- (void)cancelAsyncDisplay
{
ASDisplayNodeAssertMainThread();
[self.asyncDelegate cancelDisplayAsyncLayer:self];
}
// e.g. <MYTextNodeLayer: 0xFFFFFF; node = <MYTextNode: 0xFFFFFFE; name = "Username node for user 179">>
- (NSString *)description
{
NSMutableString *description = [[super description] mutableCopy];
ASDisplayNode *node = self.asyncdisplaykit_node;
if (node != nil) {
NSString *classString = [NSString stringWithFormat:@"%s-", object_getClassName(node)];
[description replaceOccurrencesOfString:@"_ASDisplay" withString:classString options:kNilOptions range:NSMakeRange(0, description.length)];
NSUInteger insertionIndex = [description rangeOfString:@">"].location;
if (insertionIndex != NSNotFound) {
NSString *nodeString = [NSString stringWithFormat:@"; node = %@", node];
[description insertString:nodeString atIndex:insertionIndex];
}
}
return description;
}
@end