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Texture/Source/Details/ASGraphicsContext.mm

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//
// ASGraphicsContext.mm
// Texture
//
// Copyright (c) Pinterest, Inc. All rights reserved.
// Licensed under Apache 2.0: http://www.apache.org/licenses/LICENSE-2.0
//
#import <AsyncDisplayKit/ASGraphicsContext.h>
#import <AsyncDisplayKit/ASAssert.h>
#import <AsyncDisplayKit/ASConfigurationInternal.h>
#import <AsyncDisplayKit/ASInternalHelpers.h>
#import <AsyncDisplayKit/ASAvailability.h>
#if AS_AT_LEAST_IOS13
#define PERFORM_WORK_WITH_TRAIT_COLLECTION(work, traitCollection) \
if (@available(iOS 13.0, *)) { \
UITraitCollection *uiTraitCollection = ASPrimitiveTraitCollectionToUITraitCollection(traitCollection); \
[uiTraitCollection performAsCurrentTraitCollection:^{ \
work(); \
}];\
} else { \
work(); \
}
#else
#define PERFORM_WORK_WITH_TRAIT_COLLECTION(work, traitCollection) work();
#endif
NS_AVAILABLE_IOS(10)
NS_INLINE void ASConfigureExtendedRange(UIGraphicsImageRendererFormat *format)
{
if (AS_AVAILABLE_IOS_TVOS(12, 12)) {
// nop. We always use automatic range on iOS >= 12.
} else {
// Currently we never do wide color. One day we could pipe this information through from the ASImageNode if it was worth it.
format.prefersExtendedRange = NO;
}
}
UIImage *ASGraphicsCreateImageWithOptions(CGSize size, BOOL opaque, CGFloat scale, UIImage *sourceImage,
asdisplaynode_iscancelled_block_t NS_NOESCAPE isCancelled,
void (^NS_NOESCAPE work)())
{
return ASGraphicsCreateImageWithTraitCollectionAndOptions(ASPrimitiveTraitCollectionMakeDefault(), size, opaque, scale, sourceImage, work);
}
UIImage *ASGraphicsCreateImageWithTraitCollectionAndOptions(ASPrimitiveTraitCollection traitCollection, CGSize size, BOOL opaque, CGFloat scale, UIImage * sourceImage, void (NS_NOESCAPE ^work)()) {
if (AS_AVAILABLE_IOS_TVOS(10, 10)) {
if (ASActivateExperimentalFeature(ASExperimentalDrawingGlobal)) {
// If they used default scale, reuse one of two preferred formats.
static UIGraphicsImageRendererFormat *defaultFormat;
static UIGraphicsImageRendererFormat *opaqueFormat;
static dispatch_once_t onceToken;
dispatch_once(&onceToken, ^{
if (AS_AVAILABLE_IOS_TVOS(11, 11)) {
defaultFormat = [UIGraphicsImageRendererFormat preferredFormat];
opaqueFormat = [UIGraphicsImageRendererFormat preferredFormat];
} else {
defaultFormat = [UIGraphicsImageRendererFormat defaultFormat];
opaqueFormat = [UIGraphicsImageRendererFormat defaultFormat];
}
opaqueFormat.opaque = YES;
ASConfigureExtendedRange(defaultFormat);
ASConfigureExtendedRange(opaqueFormat);
});
UIGraphicsImageRendererFormat *format;
if (sourceImage) {
if (sourceImage.renderingMode == UIImageRenderingModeAlwaysTemplate) {
// Template images will be black and transparent, so if we use
// sourceImage.imageRenderFormat it will assume a grayscale color space.
// This is not good because a template image should be able to tint to any color,
// so we'll just use the default here.
if (AS_AVAILABLE_IOS_TVOS(11, 11)) {
format = [UIGraphicsImageRendererFormat preferredFormat];
} else {
format = [UIGraphicsImageRendererFormat defaultFormat];
}
} else {
format = sourceImage.imageRendererFormat;
}
// We only want the private bits (color space and bits per component) from the image.
// We have our own ideas about opacity and scale.
format.opaque = opaque;
format.scale = scale;
} else if (scale == 0 || scale == ASScreenScale()) {
format = opaque ? opaqueFormat : defaultFormat;
} else {
if (AS_AVAILABLE_IOS_TVOS(11, 11)) {
format = [UIGraphicsImageRendererFormat preferredFormat];
} else {
format = [UIGraphicsImageRendererFormat defaultFormat];
}
if (opaque) format.opaque = YES;
format.scale = scale;
ASConfigureExtendedRange(format);
}
return [[[UIGraphicsImageRenderer alloc] initWithSize:size format:format] imageWithActions:^(UIGraphicsImageRendererContext *rendererContext) {
ASDisplayNodeCAssert(UIGraphicsGetCurrentContext(), @"Should have a context!");
PERFORM_WORK_WITH_TRAIT_COLLECTION(work, traitCollection)
}];
}
}
// Bad OS or experiment flag. Use UIGraphics* API.
UIGraphicsBeginImageContextWithOptions(size, opaque, scale);
PERFORM_WORK_WITH_TRAIT_COLLECTION(work, traitCollection)
UIImage *image = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return image;
}