Files
Texture/Tests/Common/ASTestCase.m
appleguy 465abb1ded [License] Simplify the Texture license to be pure Apache 2 (removing ASDK-Licenses). (#1077)
* [License] Simplify the Texture license to be pure Apache 2 (removing ASDK-Licenses)

With permission of the Facebook Open Source team, we are simplifying the Texture
license so that clients can rely on the Apache 2 terms that most of Texture is
already covered by. This means that code originally forked from AsyncDisplayKit
will be re-licensed from "BSD 3-clause + PATENTS v2" to Apache 2 without a
PATENTS file.

After getting confirmation that the updates to these core files look good, we'll
propagate this new license header to all files (in this same PR) and get sign-off
from all parties before landing.

* [License] Update all Texture source files to be pure Apache 2.

* Changelog entry for Apache 2 license update.

* Revert "[License] Update all Texture source files to be pure Apache 2."

This reverts commit ffa0fbbba9.

* [License] Update all Texture source files to be pure Apache 2, maintaining copyrights.

* [License] Update CONTRIBUTING, README, Podspec & Dangerfile.
2018-08-28 07:39:18 -07:00

110 lines
3.0 KiB
Objective-C

//
// ASTestCase.m
// Texture
//
// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
// Changes after 4/13/2017 are: Copyright (c) Pinterest, Inc. All rights reserved.
// Licensed under Apache 2.0: http://www.apache.org/licenses/LICENSE-2.0
//
#import "ASTestCase.h"
#import <objc/runtime.h>
#import <AsyncDisplayKit/AsyncDisplayKit.h>
#import <OCMock/OCMock.h>
#import "OCMockObject+ASAdditions.h"
static __weak ASTestCase *currentTestCase;
@implementation ASTestCase {
ASWeakSet *registeredMockObjects;
}
- (void)setUp
{
[super setUp];
currentTestCase = self;
registeredMockObjects = [ASWeakSet new];
}
- (void)tearDown
{
[ASConfigurationManager test_resetWithConfiguration:nil];
// Clear out all application windows. Note: the system will retain these sometimes on its
// own but we'll do our best.
for (UIWindow *window in [UIApplication sharedApplication].windows) {
[window resignKeyWindow];
window.hidden = YES;
window.rootViewController = nil;
for (UIView *view in window.subviews) {
[view removeFromSuperview];
}
}
// Set nil for all our subclasses' ivars. Use setValue:forKey: so memory is managed correctly.
// This is important to do _inside_ the test-perform, so that we catch any issues caused by the
// deallocation, and so that we're inside the @autoreleasepool for the test invocation.
Class c = [self class];
while (c != [ASTestCase class]) {
unsigned int ivarCount;
Ivar *ivars = class_copyIvarList(c, &ivarCount);
for (unsigned int i = 0; i < ivarCount; i++) {
Ivar ivar = ivars[i];
NSString *key = [NSString stringWithCString:ivar_getName(ivar) encoding:NSUTF8StringEncoding];
if (OCMIsObjectType(ivar_getTypeEncoding(ivar))) {
[self setValue:nil forKey:key];
}
}
if (ivars) {
free(ivars);
}
c = [c superclass];
}
for (OCMockObject *mockObject in registeredMockObjects) {
OCMVerifyAll(mockObject);
[mockObject stopMocking];
// Invocations retain arguments, which may cause retain cycles.
// Manually clear them all out.
NSMutableArray *invocations = object_getIvar(mockObject, class_getInstanceVariable(OCMockObject.class, "invocations"));
[invocations removeAllObjects];
}
// Go ahead and spin the run loop before finishing, so the system
// unregisters/cleans up whatever possible.
[NSRunLoop.mainRunLoop runMode:NSDefaultRunLoopMode beforeDate:NSDate.distantPast];
[super tearDown];
}
- (void)invokeTest
{
// This will call setup, run, then teardown.
@autoreleasepool {
[super invokeTest];
}
// Now that the autorelease pool is drained, drain the dealloc queue also.
[[ASDeallocQueue sharedDeallocationQueue] drain];
}
+ (ASTestCase *)currentTestCase
{
return currentTestCase;
}
@end
@implementation ASTestCase (OCMockObjectRegistering)
- (void)registerMockObject:(id)mockObject
{
@synchronized (registeredMockObjects) {
[registeredMockObjects addObject:mockObject];
}
}
@end