Files
Texture/Source/Private/ASDispatch.m

60 lines
1.9 KiB
Objective-C

//
// ASDispatch.m
// Texture
//
// Copyright (c) 2017-present, Pinterest, Inc. All rights reserved.
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
#import <AsyncDisplayKit/ASDispatch.h>
#import <stdatomic.h>
/**
* Like dispatch_apply, but you can set the thread count. 0 means 2*active CPUs.
*
* Note: The actual number of threads may be lower than threadCount, if libdispatch
* decides the system can't handle it. In reality this rarely happens.
*/
void ASDispatchApply(size_t iterationCount, dispatch_queue_t queue, NSUInteger threadCount, void(NS_NOESCAPE ^work)(size_t i)) {
if (threadCount == 0) {
threadCount = NSProcessInfo.processInfo.activeProcessorCount * 2;
}
dispatch_group_t group = dispatch_group_create();
__block atomic_size_t counter = ATOMIC_VAR_INIT(0);
for (NSUInteger t = 0; t < threadCount; t++) {
dispatch_group_async(group, queue, ^{
size_t i;
while ((i = atomic_fetch_add(&counter, 1)) < iterationCount) {
work(i);
}
});
}
dispatch_group_wait(group, DISPATCH_TIME_FOREVER);
};
/**
* Like dispatch_async, but you can set the thread count. 0 means 2*active CPUs.
*
* Note: The actual number of threads may be lower than threadCount, if libdispatch
* decides the system can't handle it. In reality this rarely happens.
*/
void ASDispatchAsync(size_t iterationCount, dispatch_queue_t queue, NSUInteger threadCount, void(NS_NOESCAPE ^work)(size_t i)) {
if (threadCount == 0) {
threadCount = NSProcessInfo.processInfo.activeProcessorCount * 2;
}
__block atomic_size_t counter = ATOMIC_VAR_INIT(0);
for (NSUInteger t = 0; t < threadCount; t++) {
dispatch_async(queue, ^{
size_t i;
while ((i = atomic_fetch_add(&counter, 1)) < iterationCount) {
work(i);
}
});
}
};