Files
Texture/Source/Base/ASBaseDefines.h

163 lines
4.7 KiB
Objective-C
Executable File

//
// ASBaseDefines.h
// Texture
//
// Copyright (c) 2014-present, Facebook, Inc. All rights reserved.
// This source code is licensed under the BSD-style license found in the
// LICENSE file in the /ASDK-Licenses directory of this source tree. An additional
// grant of patent rights can be found in the PATENTS file in the same directory.
//
// Modifications to this file made after 4/13/2017 are: Copyright (c) 2017-present,
// Pinterest, Inc. Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
#import <AvailabilityMacros.h>
#import <CoreFoundation/CFBase.h>
#import <Foundation/NSObjCRuntime.h>
#define AS_EXTERN FOUNDATION_EXTERN
#define AS_INLINE NS_INLINE
#ifndef ASDISPLAYNODE_WARN_DEPRECATED
# define ASDISPLAYNODE_WARN_DEPRECATED 1
#endif
#if ASDISPLAYNODE_WARN_DEPRECATED
# define AS_DEPRECATED DEPRECATED_ATTRIBUTE
# define AS_DEPRECATED_MSG(msg) DEPRECATED_MSG_ATTRIBUTE(msg)
#else
# define AS_DEPRECATED
# define AS_DEPRECATED_MSG(msg)
#endif
#ifndef AS_ENABLE_TIPS
#define AS_ENABLE_TIPS 0
#endif
/**
* The event backtraces take a static 2KB of memory
* and retain all objects present in all the registers
* of the stack frames. The memory consumption impact
* is too significant even to be enabled during general
* development.
*/
#ifndef AS_SAVE_EVENT_BACKTRACES
# define AS_SAVE_EVENT_BACKTRACES 0
#endif
#if __has_attribute(unavailable)
# define AS_UNAVAILABLE_MSG(message) __attribute__((unavailable(message)))
#else
# define AS_UNAVAILABLE_MSG(message)
#endif
#if __has_attribute(warn_unused_result)
# define AS_WARN_UNUSED_RESULT __attribute__((warn_unused_result))
#else
# define AS_WARN_UNUSED_RESULT
#endif
#if __has_attribute(overloadable)
# define AS_OVERLOADABLE __attribute__((overloadable))
#else
# define AS_OVERLOADABLE
#endif
#if __has_attribute(objc_subclassing_restricted)
#define AS_SUBCLASSING_RESTRICTED __attribute__((objc_subclassing_restricted))
#else
#define AS_SUBCLASSING_RESTRICTED
#endif
#define ASCreateOnce(expr) ({ \
static dispatch_once_t onceToken; \
static __typeof__(expr) staticVar; \
dispatch_once(&onceToken, ^{ \
staticVar = expr; \
}); \
staticVar; \
})
/// Ensure that class is of certain kind
#define ASDynamicCast(x, c) ({ \
id __val = x;\
((c *) ([__val isKindOfClass:[c class]] ? __val : nil));\
})
/// Ensure that class is of certain kind, assuming it is subclass restricted
#define ASDynamicCastStrict(x, c) ({ \
id __val = x;\
((c *) ([__val class] == [c class] ? __val : nil));\
})
// Compare two primitives, assign if different. Returns whether the assignment happened.
#define ASCompareAssign(lvalue, newValue) ({ \
BOOL result = (lvalue != newValue); \
if (result) { lvalue = newValue; } \
result; \
})
#define ASCompareAssignObjects(lvalue, newValue) \
ASCompareAssignCustom(lvalue, newValue, ASObjectIsEqual)
// e.g. ASCompareAssignCustom(_myInsets, insets, UIEdgeInsetsEqualToEdgeInsets)
#define ASCompareAssignCustom(lvalue, newValue, isequal) ({ \
BOOL result = !(isequal(lvalue, newValue)); \
if (result) { lvalue = newValue; } \
result; \
})
#define ASCompareAssignCopy(lvalue, newValue) ({ \
BOOL result = !ASObjectIsEqual(lvalue, newValue); \
if (result) { lvalue = [newValue copyWithZone:NULL]; } \
result; \
})
/**
* Create a new set by mapping `collection` over `work`, ignoring nil.
*/
#define ASSetByFlatMapping(collection, decl, work) ({ \
NSMutableSet *s = [[NSMutableSet alloc] init]; \
for (decl in collection) {\
id result = work; \
if (result != nil) { \
[s addObject:result]; \
} \
} \
s; \
})
/**
* Create a new ObjectPointerPersonality NSHashTable by mapping `collection` over `work`, ignoring nil.
*
* capacity: 0 is taken from +hashTableWithOptions.
*/
#define ASPointerTableByFlatMapping(collection, decl, work) ({ \
NSHashTable *t = [[NSHashTable alloc] initWithOptions:NSHashTableObjectPointerPersonality capacity:0]; \
for (decl in collection) {\
id result = work; \
if (result != nil) { \
[t addObject:result]; \
} \
} \
t; \
})
/**
* Create a new array by mapping `collection` over `work`, ignoring nil.
*/
#define ASArrayByFlatMapping(collection, decl, work) ({ \
NSMutableArray *a = [[NSMutableArray alloc] init]; \
for (decl in collection) {\
id result = work; \
if (result != nil) { \
[a addObject:result]; \
} \
} \
a; \
})