* Update to Xcode 15
## Summary
We want to make Texture build with recent tools like Xcode 15. Part of this is bumping the minimum supported OS to iOS 14.
I only removed the dead code (i.e. code gated on versions older than iOS 14). There are still some warnings about outdated APIs in use, but they are non-trivial changes to fix.
## Test plan
Run all the examples. Run all the unit tests and make them pass.
* Use Xcode 15.3 so we have 17.4 simulators
* Fixing an asset catalog compiler error when building against iPhone SE
* Fix a couple of file extensions for assets
A couple of PNGs were marked as JPGs
* Try to get CI to work
* update to xcode that exists
* Use a more recent sim; update podfiles not to use github as source
* fix clang 10 error about 10 being extern
* don’t override deprecated method
* Fix tests and snapshot tests
* [License] Simplify the Texture license to be pure Apache 2 (removing ASDK-Licenses)
With permission of the Facebook Open Source team, we are simplifying the Texture
license so that clients can rely on the Apache 2 terms that most of Texture is
already covered by. This means that code originally forked from AsyncDisplayKit
will be re-licensed from "BSD 3-clause + PATENTS v2" to Apache 2 without a
PATENTS file.
After getting confirmation that the updates to these core files look good, we'll
propagate this new license header to all files (in this same PR) and get sign-off
from all parties before landing.
* [License] Update all Texture source files to be pure Apache 2.
* Changelog entry for Apache 2 license update.
* Revert "[License] Update all Texture source files to be pure Apache 2."
This reverts commit ffa0fbbba9.
* [License] Update all Texture source files to be pure Apache 2, maintaining copyrights.
* [License] Update CONTRIBUTING, README, Podspec & Dangerfile.
* Fix for Video Table Example Building
* Adjust to use setPreferredSize
* Change video URLs out for ones that still exist
* Update header
* Forgot to remove setHeight:
* Extract URLs
* Update license
* Fix
* Add building extra examples to build.sh
* Fix example projects
* Fix CarthageBuildTest
* Export NSArray+Diffing.h to fix life without cocoapods
* Initial commit for adding a size constraint to ASLayoutable's
* Some more commits
* Fix sample projects in extra/
* Remove preferredFrameSize test of ASEditableTextNode
* Remove preferredFrameSize from examples_extra
* Add deprecation warning to -[ASDisplayNode preferredFrameSize]
* Add deprecation warning to -[ASDisplayNode measureWithSizeRange:]
* Commit
* Commit
* Remove ASRelativeSizeRange
* Make ASRelativeSize private
* Adjust examples
* Improve setting of -[ASLayoutable size] with points or fractions
* Add ASWrapperLayoutSpec
* Improve creation of ASRelativeDimension
* Add `preferredFrameSize` back and add deprecated logging
* Add `layoutSpecBlock` setter and getter and add locking for it
* Add better documentation and fix macros to create ASRelativeDimension
* Create new ASSizeRangeMake with just a CGSize as parameter
* Update Kitten and Social App Layout example
* Add layoutThatFits: and deprecate measure:
* Rename ASRelativeDimension to ASDimension
* Fix examples for ASDimension renaming
* Remove fancy height and width setter
* Fix ASDimension helper
* Rename -[ASLayout layoutableObject] to -[ASLayout layoutable]
* Update layout related methods and more clearer documentation around how to use it
* Deprecate old ASLayout class constructors
* Don't unnecessary recalculate layout if constrained or parent size did not change
* Use shared pointer for ASDisplayNodeLayout
* Fix rebase conflicts
* Add documentation and move implementation in mm file of ASDisplayNodeLayout
* Fix test errors
* Rename ASSize to ASLayoutableSize
* Address comments
* Rename setSizeFromCGSize to setSizeWithCGSize
* Improve inline functions in ASDimension
* Fix rebase conflicts