* Update to Xcode 15
## Summary
We want to make Texture build with recent tools like Xcode 15. Part of this is bumping the minimum supported OS to iOS 14.
I only removed the dead code (i.e. code gated on versions older than iOS 14). There are still some warnings about outdated APIs in use, but they are non-trivial changes to fix.
## Test plan
Run all the examples. Run all the unit tests and make them pass.
* Use Xcode 15.3 so we have 17.4 simulators
* Fixing an asset catalog compiler error when building against iPhone SE
* Fix a couple of file extensions for assets
A couple of PNGs were marked as JPGs
* Adds possibility to have custom annotation pins on static map. This resolves#1889.
* Removes wrong example for map annotations and adds some annotations to correct map example. #1889
* Static map node now uses specific property block to get annotation views.
* Changes self to strongSelf inside of the snapshotters completion block.
* MapNode: Adds statement in documentation.
* MapNode: Block for annotation view/image now returns UIImage and center offset is returned in inout param.
* MapNode and map example: Fixes from review.
* MapNode example: Gets image directly from custom annotation, without creating annotation view.
[ASMapNode] Change map snapshot when updating it with a new region (#1754)
[ASMapNode] Commented out code that is causing inaccurate behavior
[ASMapNode] Added the ability to zoom in and show annotations, similar to showAnnotations:animated: of MKMapView.
Added a basic example for ASMapNode to try out the different changes