- Add the ability to specify a tintColor for images / buttons that behave similarly to how they would under UIKit.
- Add flag to control if tint color is applied to ASTextNode to match how
UIKit controls if it is .applied to UILabel.
- Update tests for not-tinting automatic render mode for UIImage.
- Add property on ASTextNode2.
- Add tint color support to ASTextNode2.
* Rename ASDN C++ namespace to "AS." Referring to the framework as ASDisplayNode is pretty out-dated and verbose. See CoreAnimation which usees CA for their internal namespace.
More using
* More cases
After 5c9815f, some Mutexes are used as global C++ variables which are loaded before main(). Since the Mutex constructor checks for unfair lock experiment, it triggers an experiment configuration load, and our app isn't ready to respond that early in the process.
* [License] Simplify the Texture license to be pure Apache 2 (removing ASDK-Licenses)
With permission of the Facebook Open Source team, we are simplifying the Texture
license so that clients can rely on the Apache 2 terms that most of Texture is
already covered by. This means that code originally forked from AsyncDisplayKit
will be re-licensed from "BSD 3-clause + PATENTS v2" to Apache 2 without a
PATENTS file.
After getting confirmation that the updates to these core files look good, we'll
propagate this new license header to all files (in this same PR) and get sign-off
from all parties before landing.
* [License] Update all Texture source files to be pure Apache 2.
* Changelog entry for Apache 2 license update.
* Revert "[License] Update all Texture source files to be pure Apache 2."
This reverts commit ffa0fbbba9.
* [License] Update all Texture source files to be pure Apache 2, maintaining copyrights.
* [License] Update CONTRIBUTING, README, Podspec & Dangerfile.
* Fix crashes caused by failing to unlock or destroy a static mutex while the app is being terminated
* Allocate static mutexes on the heap memory to avoid destruction at app exit
* ASThread to use ASDisplayNodeCAssert() instead of assert()