10 Commits
Author SHA1 Message Date
Greg Bolsinga 44c68a3fef Update Texture Xcode project to 11.4 and fix resulting warnings - 4 (#1838)
* Update Texture Xcode project to 11.4 and fix resulting warnings - 4

* Some tests require testing deprecated functionality
2020-05-26 13:55:16 -07:00
Hanton Yang 6a2fdb2606 Use queue in ASMainSerialQueue (#1738)
For removing the first element, time complexity of `NSMutableArray` is O(n) while `queue` is O(1), which is more efficient.
2019-12-28 00:02:26 -08:00
Huy Nguyen e3ae6635c7 Avoid an unnecessary lock & unlock pair in ASMainSerialQueue (#1409) 2019-03-16 09:34:39 -07:00
Adlai Holler 9cd0d58373 Rename ASDN C++ namespace to AS (#1366)
* Rename ASDN C++ namespace to "AS." Referring to the framework as ASDisplayNode is pretty out-dated and verbose. See CoreAnimation which usees CA for their internal namespace.

More using

* More cases
2019-03-09 12:14:58 -08:00
Adlai Holler 5c9815f46d ASThread: Remove Locker, Unlocker, and SharedMutex (#1213)
* ASThread: Remove Locker, Unlocker, and SharedMutex

* Remove extra line

* Kick the CI

* Move C++ down

* Fix thing
2018-11-05 13:26:36 -08:00
Adlai Holler 0380b270bb Address Xcode warnings about unguarded availability and implicit self retains (#1207) 2018-11-01 19:40:16 -07:00
appleguy 465abb1ded [License] Simplify the Texture license to be pure Apache 2 (removing ASDK-Licenses). (#1077)
* [License] Simplify the Texture license to be pure Apache 2 (removing ASDK-Licenses)

With permission of the Facebook Open Source team, we are simplifying the Texture
license so that clients can rely on the Apache 2 terms that most of Texture is
already covered by. This means that code originally forked from AsyncDisplayKit
will be re-licensed from "BSD 3-clause + PATENTS v2" to Apache 2 without a
PATENTS file.

After getting confirmation that the updates to these core files look good, we'll
propagate this new license header to all files (in this same PR) and get sign-off
from all parties before landing.

* [License] Update all Texture source files to be pure Apache 2.

* Changelog entry for Apache 2 license update.

* Revert "[License] Update all Texture source files to be pure Apache 2."

This reverts commit ffa0fbbba9.

* [License] Update all Texture source files to be pure Apache 2, maintaining copyrights.

* [License] Update CONTRIBUTING, README, Podspec & Dangerfile.
2018-08-28 07:39:18 -07:00
appleguy ccc5786032 [ASCollectionNode] Add -isProcessingUpdates and -onDidFinishProcessingUpdates: APIs. (#522)
* [ASCollectionNode] Add -isProcessingUpdates and -onDidFinishProcessingUpdates: APIs.

Over time, there have actually been a lot of legitimate uses for an API like this.
In fact, I'm not quite sure what has held us back from adding one!

I believe that at least some portion of -wait calls (even if less than 50%) could be
replaced with -onDidFinishProcessingUpdates:, which could potentially improve the
performance of applications using -wait by a significant amount.

Please take a close look at implementation correctness. Although I'm in a bit of a
rush, I'm aiming to make this properly documented and added a basic test -- but it
could certainly use some more detailed testing as a followup.

* [ASCollectionNode] Improvements to the implementation of -isProcessingUpdates and -onDidFinishProcessingUpdates:

* Add lock to ASMainSerialQueue count method.

* [ASTableNode] Implement -isProcessingUpdates and -onDidFinishProcessingUpdates:. Rename -waitUntil to consistent naming.
2017-08-23 11:16:21 +01:00
Garrett Moon 8013e25524 Update license v2 (#67)
* Fixed license

* Update all licenses

* Update Dangerfile for new license

* Update already updated licenses

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2017-04-24 16:59:57 -07:00
Adlai Holler 73ca6ab514 Shuffle & Cleanup Stuff (#3080) 2017-02-26 18:14:13 -08:00