87 Commits
Author SHA1 Message Date
Huy Nguyen f7a0ac9760 [ASThread][ASDisplayNode] Detect and avoid deadlocks caused by upward lock gathering in didEnter/Exit states (#2764)
* Implement mutex ownership and use it to check potential upward lock gathering

* Don't hold instance lock and call willEnterHierarchy/didExitHierarchy of ASDisplayNode
- This can cause deadlocks (e.g #2605) if subsequent methods, that are implemented by developers, walk up the node tree.
- This is a way to keep the optimizations introduced in 9e87813 while making sure the locking situation is a bit safer.

* More lock ownership assertions in ASDisplayNode

* Document main thread contract  of -clearContents

* ASNetworkImageNode shoud not call setNeedsPreload while holding instance lock
- This helps to avoid potentially deadlocks caused if the node (esp in case it's a subclass of ASNetworkImageNode) walks up the tree in didEnterPreloadState, for example to build logging context.

* ASVideoNode should not call setNeedsPreload while holding instance lock
- This helps to avoid potentially deadlocks caused if the node (esp. if it's a subclass of ASVideoNode) walks up the tree in didEnterPreloadState, for example to build logging context.

* Don't hold instance lock for the entire insert subnode operation
- The recursive lock should not be held throughout `_insertSubnode:atSubnodeIndex:sublayerIndex:andRemoveSubnode:`. The method instead should manage the lock itself and acquire it as shortly as possible. The reason is that this method calls many methods outside the scope of `self`. `[subnode __setSupernode:self]` is especially troublesome because it causes the subnode to migrate to new hierarchy and interface states, which triggers `didEnter/Exit(.*)State` methods. These methods are meant to be overriden by subclasses. Thus they might walk up the node tree and potentially cause deadlocks, or they perform expensive tasks and cause the lock to be held for too long.
- Other methods that call this method should release the lock before doing so.

* Lock getter and setter of `synchronous` flag

* Address comment in ASVideoNode

* Add main thread assertions to methods that change asset and assetURL of ASVideoNode

* Explain CHECK_LOCKING_SAFETY flag

* More thread and locking assertions in ASVideNode
- It's not safe to call `-[subnode __setSupernode:self]` while holding instance lock of soon-to-be supernode (e.g `self`).
- It's also not safe to call `[subnode __setSupernode:nil]` while holding the instance lock of the old supernode (e.g `self`).
- did(Enter|Exit)(.*)State methods are always called on main. Add main thread assertions to indicate that.

* Minor change in explanation of CHECK_LOCKING_SAFETY flag
2016-12-19 12:11:26 -08:00
Garrett Moon 6399a44444 Had the conditional in ASNetworkImageNode wrong (#2781) 2016-12-15 12:51:00 -08:00
Garrett Moon dabb69d461 Don't behave like an image node if URL is set. (#2774)
After much discussion I think this is the correct behavior. It seems
like it's much more likely to be the expected behavior but still enables
you to use the network image node like an regular image node.
2016-12-15 12:01:18 -08:00
Adlai Holler e9a3d3fd03 Remove a bunch cruft around removed methods (#2765) 2016-12-14 11:02:18 -08:00
appleguy eeb977e145 [ASDisplayNode] Ensure all subclasses are using base class __instanceLock__ and not re-defining their own. (#2754)
* [ASDisplayNode] Ensure all subclasses are using base class __instanceLock__ and not re-defining their own.

This also moves the @package definition of the instance variable to +FrameworkPrivate instead of Internal.h,
because Internal.h should ideally not be used outside of the ASDisplayNode file setup.  This has greatly reduced
the number of imports of Internal.h.

* [ASDisplayNode] Add ASDisplayNode+FrameworkSubclasses.h to share __instanceLock__ definition.
2016-12-12 19:42:41 -08:00
Michael Schneider ee0cc9b103 Further logic and documentation improvements 2016-12-06 14:19:54 -08:00
Michael Schneider ef84e99673 Tremendously make the implementation easier 2016-12-05 20:15:23 -08:00
Michael Schneider 018ad148bc Further work 2016-12-05 16:50:58 -08:00
Michael Schneider d57e33b2f0 Some further improvements 2016-12-05 16:43:46 -08:00
Michael Schneider 70b647c2b9 Add support for setting a static image to ASNetworkImageNode 2016-12-05 16:43:46 -08:00
Michael Schneider 9adb6554fc Add assertion against externally setting .image in specific ASImageNode subclasses 2016-12-05 16:43:46 -08:00
Garrett Moon ba2268ac99 2611 rename fetch data (#2689)
* Replace fetch data with preload terminology
- Deprecate `-fetchData` and `-clearFetchedData` in favor of `-preload` and `-clearPreloadedData`
- Move `-setNeedsPreload`, `-recursivelyPreload` and `-recursivelyClearPreloadedData` to ASDisplayNode+FrameworkPrivate.h
- Update internal implementation, comments and tests

* Folllow up on #2642:
- Remove -preload and -clearPreloadedData in favor of -didEnterPreloadState and -didExitPreloadState.
- -didEnterPreloadState and -didExitPreloadState call the deprecated -fetchData and -clearFetchedData methods if they are overriden.

* Missed one in a test

* Get rid of behavior change for now.

* Revert more behavior changes, fix tests.

* Don't need these anymore.
2016-12-01 13:41:22 -08:00
Michael Schneider fb92b448e0 [ASDisplayNode] Proper handling of constrainedSize (#2505)
* Check in ASLayout if size is valid for sizing instead of valid for layout

* Return constrainedSize from calculateSizeThatFits:

Remove invalid constrainedSize check within ASNetworkImageNode. Furthermore as ASDisplayNode does not return CGSizeZero anymore we have to give the display nodes we use in tests and are involving a stack spec an intrinsic content size.

* Remove extra constrainedSize handling in ASNetworkImageNode handling

* Change test to use FLT_MAX
2016-10-28 15:39:03 -07:00
appleguy 0a5c1f43a8 [ASRunLoopQueue - Performance] Add ASDeallocQueue for efficient object teardown. (#2399)
* [ASRunLoopQueue - Performance] Add ASDeallocQueue for efficient object teardown.

This measurably reduces block overhead and context switching.  In the layout benchmark,
it increases ops/s while actually reducing CPU utilization.  This suggests that we are
now at a lock-bounded local maximum, at least for tri-core devices.

* [ASDeallocQueue] Update convenience helper method and adopt in ASImageNode etc.

* [ASDeallocQueue] Reimplement the queue using a timer-based runloop.

* [Debugging] Re-enable ASDisplayNode Event Log.

* [ASDeallocQueue] Final refinements, comments, code minimization.

* [ASDeallocQueue] Fix for lock release needed in early return (refactoring typo from last commit)
2016-10-17 12:24:11 -07:00
Adlai Holler 0ed8ecb677 Test and improve the ASNetworkImageNode progress block handling (#2386) 2016-10-15 17:50:16 -07:00
Michael Schneider 3f11c67c82 Return CGSizeZero in case a ASNetworkImageNode is asked for the size and the image did not load yet (#2378) 2016-10-13 14:03:15 -07:00
appleguy 3f1f5667c3 [ASDisplayNode] Add -displayWillStartAsynchronously: method to allow skipping synchronous image cache check. (#2344) 2016-10-05 12:48:54 -04:00
Garrett Moon 5205ef6840 [API] Remove old deprecated methods. (#2312)
* Remove old deprecated methods. Will restore ones that were removed recently based on PR.

* Update example to use non-deprecated method.

* Don't remove locking / unlocking, insets or willDisplayNode deprecated methods yet.
2016-10-03 14:57:01 -04:00
Adlai Holler 33a680255c [ASDisplayNode] Add Convenience Interface State Accessors (#2168)
* Finish renaming fetchData range, add convenience accessors

* Update example

* Update new tests
2016-09-01 16:44:16 -07:00
Garrett Moon 645aa6f24b [ASDisplayNode] Renamed range update callbacks (#2130)
* Renamed range update callbacks

We finally settled on

didEnter/ExitDisplayState
didEnter/ExitPreloadState
didEnter/ExitVisibleState

This change is meant to unify the range update methods to relate to each
other and hopefully be a bit more self explanatory.

* Guarantee interface callbacks happen on main.

* move fetchData / clearFetchedData to default implementations

* Move deprecated methods to new deprecated category

* Don't bring in cocoapod change.

* Nits

* Capetalize
2016-08-26 20:18:38 -07:00
Garrett Moon e6e5c346de I wrote a bunch of code with the Mutex::Unlocker and didn't understand it. (#2150) 2016-08-26 14:07:18 -07:00
appleguy 74bf376b2f [ASDisplayNode] Rename _propertyLock to __instanceLock__ to avoid subclass naming collisions. (#1941) 2016-07-16 15:32:13 -07:00
Hannah Troisi f39c2ce7e3 [ASTextNode, ASImageNode, ASVideoNode] Use ASDisplayNode base class lock for subclass property synchronization (#1877)
* [ASTextNode, ASVideoNode] Use ASDisplayNode base class lock for subclass property synchronization

* fix headers to match master

* address @appleguy, @maicki comments

* import header

* Swap lock in ASNetworkImageNode as well

* remove invalid comment

* more cleanup of locks
2016-07-09 22:08:34 -07:00
Flo 131dd25de3 [ASNetworkImageNode] Check that data is not nil before loading the animated image. (#1849) 2016-07-09 21:19:57 -07:00
appleguy 3b2af7eb6d [Build] Remove Unused Imports across all of AsyncDisplayKit. This uses a feature of AppCode. (#1875)
Details on the tool are here: https://www.jetbrains.com/help/idea/2016.1/optimizing-imports.html
2016-07-09 17:20:59 -07:00
Michael Schneider 9501299eed Use flags to cache instead of instance variables for caching respond to selector calls 2016-07-01 16:02:58 -07:00
Michael Schneider 2c6e810e26 Fix not handling imageNode:didLoadImage: from ASNetworkImageNodeDelegate as optional 2016-06-20 07:50:40 -07:00
Michael Schneider aa5d730eab Deallocate objects on a serial queue specific for deallocation (#1737)
[Performance] Prevent GCD thread explosion due to object deallocation workloads (serial deallocation queue).
2016-06-16 18:18:43 -07:00
Hannah Troisi c857e809f4 Clean up header comments (for consistent Facebook licensing info) (#1741)
[Licensing] Clean up header comments (for consistent Facebook licensing info)
2016-06-11 23:31:39 -07:00
appleguy a7128cd213 Merge pull request #1605 from lappp9/override-callback-for-display-range
[ASDisplayNode] Added callbacks for entering and exiting fetch data and display ranges
2016-06-11 22:21:20 -07:00
Eric Jensen 91e6df0af9 Add a way to check if data is in a format supported by a class implementing ASAnimatedImageProtocol 2016-06-09 10:36:18 -07:00
Eric Jensen 1fb3ffc6f8 Replace usage of imageWithData: with imageWithContentsOfFile: 2016-06-09 10:01:59 -07:00
Eric Jensen 7de82b0b5b Support loading animated images from the local filesystem 2016-06-08 11:34:56 -07:00
Luke Parham fc5467b110 fixed typo and added backwards compatibility for 'visibilityDidChange' 2016-06-06 02:02:23 -05:00
Luke Parham e510120031 changed '-visibilityDidChange:' to '-visiblieStateDidChange:' to match the others 2016-06-06 00:56:21 -05:00
Scott Goodson 783011bc0e [ASVideoNode] Added a couple comments for clarity and to identify future improvement areas. 2016-06-04 21:38:05 -07:00
Garrett Moon c0eb6cac09 Add support for disabling progressive image rendering
Differential Revision: https://phabricator.pinadmin.com/D89742
2016-05-09 15:01:05 -07:00
Wendy fd4d18259e Use dispatch_async for setting currentImageQuality to ensure current order 2016-04-29 22:30:56 -07:00
Wendy 492d0d7ad6 [ASNetworkImageNode] Fix threading issue in current image quality
Summary:
Because we trampoline to main when setting _currentImageQuality, there would be situations where displayWillStart was called, we get a cached image and set currentImageQuality to 1.0, and then a background thread calling setDefaultImage would enqueue an operation that sets currentImageQuality to 0 and overwrites the correct value
2016-04-28 14:52:31 -07:00
Wendy fe5c4caf90 Lock properly when setting currentImageQuality 2016-04-26 18:35:03 -07:00
Wendy 0b55df9649 Add the ability for ASNetworkImageNodes to keep track of their progressive image quality 2016-04-26 18:33:59 -07:00
Michael Schneider ce6e11c6d2 Fix deadlock in ASNetworkImageNode
Calling _updateProgressImageBlockOnDownloaderIfNeeded should be called without _lock held. We will lock super to read our interface state and it's best to avoid acquiring both locks.
2016-04-25 13:15:11 -07:00
Adlai Holler 05b22531e6 Include necessary header 2016-04-22 19:12:38 -05:00
Adlai Holler a216b17b01 Merge branch 'master' into ImageNodeImprovements
Conflicts:
	AsyncDisplayKit/ASNetworkImageNode.mm
2016-04-22 12:36:58 -05:00
Adlai Holler bc8a2b19ef [ASNetworkImageNode] Carry recent progress image block changes over from multiplex image node 2016-04-22 12:34:13 -05:00
Garrett Moon 0fc39d1ccd Follow up to animated GIF PR 2016-04-19 13:43:41 -07:00
Garrett Moon b56e20853b Prevent retain cycle, clear out animatedImage on _clearImage. 2016-04-13 14:23:02 -07:00
Garrett Moon f4b526a8db Fix non example build 2016-04-13 14:23:02 -07:00
Garrett Moon 1b316217ef Downstream ASAnimatedImage 2016-04-13 14:23:02 -07:00
Garrett Moon 3bcbfb149d Add support for animated GIFs
Summary:
Use NSData as key

Add chunking of files

Add support for Animated Images

This adds support for GIF playback in ASDK. It's not currently ready
for merging to public ASDK – for one the GIF decompression may make
more sense in PINRemoteImage.

Removed duration as it wasn't used

Make cover image lazily loaded

Differential Revision: https://phabricator.pinadmin.com/D82033
2016-04-13 14:23:02 -07:00