Commit Graph
198 Commits
Author SHA1 Message Date
Adlai Holler 9cd0d58373 Rename ASDN C++ namespace to AS (#1366)
* Rename ASDN C++ namespace to "AS." Referring to the framework as ASDisplayNode is pretty out-dated and verbose. See CoreAnimation which usees CA for their internal namespace.

More using

* More cases
2019-03-09 12:14:58 -08:00
Jacob Farkas a38b3f547e Add UIDataSourceModelAssociation to ASTableView and ASCollectionView (#1354)
* Add UIDataSourceModelAssociation protocol conformance to ASTableView and ASCollectionView.

* Implementing review feedback from @Adlai-Holler
2019-03-09 07:56:10 -08:00
Garrett Moon 9b80eabd8f Adds support for using UIGraphicsImageRenderer in ASTextNode. (#1384)
* Adds support for using UIGraphicsImageRenderer in ASTextNode.

In many cases this reduces the backing store of text nodes by 1/2.

* Guard for UIGraphicsRenderer availability.

* Comma
2019-03-09 07:55:46 -08:00
Kevin 3089a3e3b0 Expose initial constrained size before layout in case anyone is interested later during the layout on the same thread. (#1377)
Optionally, clients are expected to clean it up after usage to avoid accessing outdated data.
2019-03-08 08:26:35 -08:00
Garrett Moon 3547f5add3 Whoops, someone forgot an else! (#1385)
Luckily it seems this didn't cause huge memory bloat because there's
a check below that keeps the display flag from being set in low memory
conditions when the node is off the screen.
2019-03-08 08:18:11 -08:00
Huy Nguyen d102ec81ee Experiment with different strategies for image downloader priority (#1349)
Right now when an image node enters preload state, we kick off an image request with the default priority. Then when it enters display state, we change the priority to "imminent" which is mapped to the default priority as well. This means that requests from preload and display nodes have the same priority and are put to the same pool. The right behavior would be that preload requests should have a lower priority from the beginning.

Another problem is that, due to the execution order of -didEnter(Preload|Display|Visible)State calls, a node may kick off a low priority request when it enters preload state even though it knows that it's also visible. By the time -didEnterVisibleState is called, the low priority request may have already been consumed and the download/data task won't pick up the new higher priority, or some work needs to be done to move it to another queue. A better behavior would be to always use the current interface state to determine the priority. This means that visible nodes will kick off high priority requests as soon as -didEnterPreloadState is called.

The last (and smaller) issue is that a node marks its request as preload/low priority as soon as it exits visible state. I'd argue that this is too agressive. It may be reasonble for nodes in the trailing direction. Even so, we already handle this case by (almost always) have smaller trailing buffers. So this diff makes sure that nodes that exited visible state will have imminent/default priority if they remain in the display range.

All of these new behaviors are wrapped in an experiment and will be tested carefully before being rolled out.

* Add imports

* Fix build failure

* Encapsulate common logics into methods

* Address comments
2019-03-08 08:11:03 -08:00
Eric Scheers a0012d90c2 Add forwarding of UIAccessibilityAction methods (#1344)
* Add forwarding of UIAccessibilityAction methods

* Use OCMock for testing UIAccessibilityAction method forwarding
2019-03-06 10:02:50 -08:00
Xavier Deloge 2a9379248b _ASCollectionViewCell - The point isn't converted before to send to node, impossible to touch button into the node hierarchy (#1362)
* Revert node call, useless, the node has a ASDisplayView, and this view forward on the node in first.

* Use convertPoint to convert the given point in hittest & pointInside methods.
Keep the standard usage if the node didn't rasterized a view.

* Removed isNodeLoaded, finally it's useless in this case
In these methods, we are on the mainThread, we can create the view if the view is not created.
2019-03-05 09:00:38 -08:00
Garrett Moon 999cb6e485 Don't return non-animated GIFs for animation (update to latest PINRemoteImage beta) (#940)
* Don't return non-animated GIFs for animation

* Update to latest PINRemoteImage beta
2019-02-21 15:21:19 -08:00
Max Wang 5f1dc2bc62 Fix a11y update when insert view (#1327)
* fix SIMULATE_WEB_RESPONSE not imported #449

* Fix to make rangeMode update in right time

* remove uncessary assert

* Fix collection cell editing bug for iOS 9 & 10

* Revert "Fix collection cell editing bug for iOS 9 & 10"

This reverts commit 06e18a1059.

* fix a11y update when insert view
2019-02-12 17:03:36 -08:00
Michael Schneider d4efe95ec5 Improve separation of code for layout method types (#1305)
* Improve separation of code for layout method types

* Address PR comments

- Delegate to layout spec engine if the node is a layout spec node but yoga engine was asked for calculate the layout
- Change ASLayoutType to ASLayoutEngineType
- Improve layout engine fall through code
2019-01-28 07:41:49 -08:00
Adlai Holler 2a4b77b6d5 Remove let and var macros now that we're all-C++ (#1312)
* Remove let and var macros now that we're all-C++

* Another fix

* More!

* And more!
2019-01-17 10:16:53 -08:00
dmaclach 0a48cd7371 Reduce startup time. (#1293)
Move file level static into a function so that it isn't being initialized pre-main.
2019-01-16 18:23:08 -08:00
Wu Zhong 351e402426 Remove UIKit header import in AsyncTransaction file (#1275) 2018-12-17 11:27:57 +01:00
Kevin 5ae6547f5f Move assertions so they are valid. (#1261)
If PIN_ANIMATED is enabled, the creation of a PINRemoteImageManager
will create a sharedDownloader also. Thus we cannot assert that it
doesn't exist. We will move this assertion up to the methods that
create the preconfiguredSharedManager and before said manager is
allocated.
2018-12-10 14:32:16 -08:00
Michael Schneider 82b4d34e5b Introduce ASCellLayoutMode (#1273)
* Introduce ASCellLayoutMode

* Some smaller improvements

* Improve logic around _superPerformBatchUpdates:completion:

* Add comment about default values for ASCellLayoutModeNone

* Always call _superReloadData:completion: within UICollectionView

* Add initial range test for ASCellLayoutModeNone
2018-12-09 23:39:28 -08:00
Max Wang 4d9d3c26d9 Disable a11y cache (#1274)
* disable a11y cache

* style update
2018-12-09 08:41:18 -08:00
Michael Schneider 86a853ea09 Forward hitTest:withEvent and piontInside:withEvent: to node within _ASCollectionViewCell (#1268) 2018-12-06 07:57:54 -08:00
ricky 3daa5ac538 [ASPrimitiveTraitCollection] Fix ASPrimitiveTraitCollectionMakeDefault and implement containerSize (#1256)
With the changes to `ASPrimitiveTraitCollection` in https://github.com/TextureGroup/Texture/commit/e392f832f42897da41a7c0106709b55427efcea4 a new `ASPrimitiveTraitCollectionMakeDefault` was created. The new method didn’t give all values in an `ASPrimitiveTraitCollection` a default value (or initialize the struct with `{}`). This was causing fields like `userInterfaceIdiom`, `forceTouchCapability`, and `displayScale` to be filled with garbage, leading to `ASPrimitiveTraitCollectionIsEqualToASPrimitiveTraitCollection` to return `YES` when the trait collection hadn’t really changed.

It also looks like the getter `containerSize` was not implemented.
2018-11-28 08:56:08 -08:00
Huy Nguyen a255953d34 Avoid using global Mutex variables (#1252)
After 5c9815f, some Mutexes are used as global C++ variables which are loaded before main(). Since the Mutex constructor checks for unfair lock experiment, it triggers an experiment configuration load, and our app isn't ready to respond that early in the process.
2018-11-26 17:25:38 -08:00
Michael Schneider 8029632460 Fix A11Y for horizontal collection nodes in Texture (#1217)
* Fix A11Y for horizontal collection nodes in Texture.

Collections have their own handling in UIKit that we shouldn't mess with. As such no nodes that contain CollectionNodes should ever be treated as AccessibilityContainers.

* Update braces
2018-11-14 08:11:32 -08:00
Adlai Holler 56e69eac78 Initialize mutex assertion variables (#1226) 2018-11-08 13:07:46 -08:00
Adlai Holler 4cfc333d81 Clean up our mutex, fix try_lock not hooking into assert mechanism (#1219)
* Clean up our mutex

* Placement new import

* Privatize
2018-11-07 10:47:48 -08:00
Adlai Holler e392f832f4 Rework ASTraitCollection to Fix Warnings and Remove Boilerplate (#1211)
* Clean up trait collection to fix a ton of warnings and remove code

* Support Xcode 9 (iOS 11 SDK)

* Hack harder
2018-11-06 08:31:09 -08:00
Adlai Holler 5c9815f46d ASThread: Remove Locker, Unlocker, and SharedMutex (#1213)
* ASThread: Remove Locker, Unlocker, and SharedMutex

* Remove extra line

* Kick the CI

* Move C++ down

* Fix thing
2018-11-05 13:26:36 -08:00
Kevin a3194f8757 Allow configuring imageCache when initializing ASPINRemoteImageDownloader. (#1197)
* Allow configuring imageCache along with NSURLSessionConfiguration when initializing ASPINRemoteImageDownloader.

* Update CHANGELOG.md

* Update Source/Details/ASPINRemoteImageDownloader.m

Co-Authored-By: wiseoldduck <kevin@wode.com>

* Put class linkage tests behind #if DEBUG

* Remove silly nil check

* Add non-nil assert

* Update documentation
2018-11-04 09:26:57 -08:00
Adlai Holler d0ba092a77 Convert the codebase to Objective-C++ (#1206)
* Convert the codebase to Objective-C++ throughout. One language is better than two.

* Put it back

* Fix linker

* Point explicitly to updated Weaver to unblock build

* Revert "Point explicitly to updated Weaver to unblock build"

This reverts commit fdc25296e8794d4e6e56c35f5fe6da2be3f71dbc.

* Revert "Fix linker"

This reverts commit 7be25f91519b8497ef42de79f115bcfbdb965c39.

* Add in the frameworks

* no message

* Address spec lint warnings

* Fix tvos build

* Put that back

* Address Michael's review

* Add comment to kick CI
2018-11-02 12:04:14 -07:00
Adlai Holler 0380b270bb Address Xcode warnings about unguarded availability and implicit self retains (#1207) 2018-11-01 19:40:16 -07:00
Max Wang 99fd25c5b8 A11y for scrollnode (#1188)
* fix SIMULATE_WEB_RESPONSE not imported #449

* Fix to make rangeMode update in right time

* remove uncessary assert

* Fix collection cell editing bug for iOS 9 & 10

* Revert "Fix collection cell editing bug for iOS 9 & 10"

This reverts commit 06e18a1059.

* Add a11y support for ASSCrollNode.

* Changelog

* Clean up.

* fix braces

* add test

* disable for ci
2018-10-29 16:07:50 -07:00
Michael Schneider 4260cc9828 Tweak a11y label aggregation behavior to enable container label overrides (#1199)
Modified the ASDisplayNode accessibility label to only aggregate its sub-nodes' labels when it doesn't have any explicit accessibility label set on itself. If an existing label is already present, it is instead treated as an override to the container's a11y label. Added relevant tests.
2018-10-29 08:35:00 -07:00
Michael Schneider dc49ce0615 Move import of stdatomic to ASRecursiveUnfairLock implementation file (#1180) 2018-10-19 10:41:17 -07:00
Max Wang affddb0e96 Set default tuning params (#1158)
* fix SIMULATE_WEB_RESPONSE not imported #449

* Fix to make rangeMode update in right time

* remove uncessary assert

* Fix collection cell editing bug for iOS 9 & 10

* Revert "Fix collection cell editing bug for iOS 9 & 10"

This reverts commit 06e18a1059.

* Only test when photo library is enabled.

It will fail to build if photo library is disabled cause the test is
depending on it.

* Add ChangeLog.

* set default tuning parameters for collection/table node

* add change log

* Move to framework private.

* Apply to tableNode

* trigger ci

* fix directory

* fix file link
2018-10-10 10:46:33 -07:00
Eric Jensen 696f344301 Fix compilation warnings #trivial (#1132)
* Apply recommended warnings

* Squelch designated initializer warning in ASViewController

* Remove unused compiler flag

clang: warning: argument unused during compilation: '-fno-objc-arc-exceptions' [-Wunused-command-line-argument]

* Fix warning about overriding an instance variable within a category

Instance method 'methodOverrides' in category from _ASDisplayView.o overrides method from class in ASDisplayNode.o
2018-09-20 07:54:10 -07:00
ernestmama 71ef0fc3ed Fix downloader method name mismatch #trivial (#1134) 2018-09-19 13:07:06 -07:00
Huy Nguyen 47e2b9c0de [ASPINRemoteImageDownloader] Fix +setSharedPreconfiguredRemoteImageManager:'s doc #trivial (#1126) 2018-09-18 07:12:01 -07:00
ernestmama 1452b31a24 Add a method for setting preconfigured PINRemoteImageManager to ASPINRemoteImageManager (#1124)
* add a method for setting preconfigured PINRemoteImageManager instead of using the self-created ASPINRemoteImageManager

* update preconfigured image manager where it can only be set once

* fix spacing in downloader

* Fix doc/comments on new api

* adding assertion to ensure either only configuration or preconfigure image manager can be set at a time

* adding assertion to ensure either only configuration or preconfigure image manager can be set at a time

* fix assertion condition

* Update CHANGELOG.md

* Remove unnecessary change
2018-09-17 17:15:43 -07:00
Huy Nguyen f161665f5f Fix typos and minor code cleanups #trivial (#1120)
- Fix typos in ASEditableTextNode.h and ASDisplayNode+FrameworkPrivate.h.
- Remove unnecessary declaration for ASPINRemoteImageDownloader's sharedDownloader class property.
- Remove unnecessary empty lines in ASPINRemoteImageDownloader.m and ASEditableTextNode.h.
2018-09-17 13:35:00 -07:00
Michael Schneider f759d5cc7d Improve locking around clearContents (#1107)
* Improve locking around clearContents

* Add changelog
2018-09-14 08:48:19 -07:00
appleguy 465abb1ded [License] Simplify the Texture license to be pure Apache 2 (removing ASDK-Licenses). (#1077)
* [License] Simplify the Texture license to be pure Apache 2 (removing ASDK-Licenses)

With permission of the Facebook Open Source team, we are simplifying the Texture
license so that clients can rely on the Apache 2 terms that most of Texture is
already covered by. This means that code originally forked from AsyncDisplayKit
will be re-licensed from "BSD 3-clause + PATENTS v2" to Apache 2 without a
PATENTS file.

After getting confirmation that the updates to these core files look good, we'll
propagate this new license header to all files (in this same PR) and get sign-off
from all parties before landing.

* [License] Update all Texture source files to be pure Apache 2.

* Changelog entry for Apache 2 license update.

* Revert "[License] Update all Texture source files to be pure Apache 2."

This reverts commit ffa0fbbba9.

* [License] Update all Texture source files to be pure Apache 2, maintaining copyrights.

* [License] Update CONTRIBUTING, README, Podspec & Dangerfile.
2018-08-28 07:39:18 -07:00
Jia Wern Lim 1d31fc21d4 Refactored accessibleElements to accessibilityElements (#1069)
* Refactored `accessibleElements` to `accessibilityElements`, and removed the re-definition of the property.

With this refactor, the field can now be used as a single access point into the accessibility elements of a view. Also, removing the re-definition of the property in _ASDisplayViewAccessibility.h enables us to make use of the field and its associated helper methods directly from the `UIAccessibilityContainer` API rather than rolling our own implementation.

* Added tests for the accessors to ASDisplayView.accessibilityElements.

* Commented out tests for older a11y accessors & added relevant warnings.

Also added assertions that the getter and setter for the accessibilityElements
property are used only on the main thread.
2018-08-24 20:41:27 +02:00
Adlai Holler 2bb216b02e Readability improvements in ASDataController #trivial (#1067) 2018-08-05 17:24:13 -07:00
Michael Schneider 9e2947e7fb Revert "Optimize drawing code + add examples how to round corners (#996)" (#1055)
This reverts commit eb4c21c545.
2018-07-31 04:40:18 -07:00
Michael Schneider eb4c21c545 Optimize drawing code + add examples how to round corners (#996)
* Use CoreGraphics for drawing and cropping of node content

* Smaller fixes
2018-07-26 09:44:10 -07:00
Adlai Holler f2912ecb48 Update lock-checking flag logic (#1032) 2018-07-15 19:57:12 -07:00
Adlai Holler 5cad23b925 Split framework dependencies into separate subspecs to reduce binary size and dynamic linking time when they're not needed (#1028) 2018-07-14 11:10:19 -07:00
Huy Nguyen 0dc97fbb2f Stricter locking assertions (#1024)
- Rename `ASDisplayNodeAssertLockUnownedByCurrentThread` to `ASAssertUnlocked`, and `ASDisplayNodeAssertLockOwnedByCurrentThread` to `ASAssertLocked` -> shorter and hopefully easier to distinguish between the two.
- Add assertions to `_locked_` and `_u_` (i.e "unlocked") methods.
- Turn `CHECK_LOCKING_SAFETY` flag on by default. After #1022 and #1023, we're in a good shape to actually enforce locked/unlocked requirements of internal methods. Our test suite passed, and we'll test more at Pinterest after the sync this week.
- Fix ASVideoNode to avoid calling `play` while holding the lock. That method inserts a subnode and must be called lock free.
- Simplify `_loaded(node)` to only nil-check `_layer` because regardless of whether the node is view or layer backed, the layer should always be set if loaded. Use it throughout.
- Other minor changes.
2018-07-13 14:58:16 -07:00
Adlai Holler af7f71f92d Address warnings in Xcode >= 9.3 about using %zd for NSInteger (#1026) 2018-07-13 11:56:54 -07:00
Kevin 8986838b48 Add move detection and support to ASLayoutTransition (#1006)
* Add move detection and support to ASLayoutTransition

...and NSArray+Diffing.
Add some tests.

* Update CHANGELOG.md

* Update CHANGELOG.md

* Update ASLayout+IGListKit.h

* Update ASLayout+IGListKit.mm

* Use std collections to avoid NSNumber boxing

* Update ASLayoutTransition.mm

* Code review updates.

* Use `unordered_multimap` on stack instead of unordered_map<id,queue> on heap
* Remove notFound BOOL (use NSNotFound sentinel value) and put some vars inside the if (insertions/moves) loop
* Don't copy defaultCompare block (redundant under ARC)
* Whitespace
* Remove unneeded mutableCopy-s in ArrayDiffingTests

* Code review updates.

* Type _subnodeMoves pair.first to ASDisplayNode * instead of id
* C++ enumeration
* unowned refs for adding previousLayout nodes to _subnodeMoves
* Remove unreleated ASDynamicCast that is probably right though

* Add commentary to NSArray+Diffing.h; make multimap elements unowned

* Use std::make_pair, optimize ASLayout+IGListKit

* Oops I thought I had added these headers but nope

* Simplify simplify

* Diff subnodes instead of sublayouts

* Another randomized test with actual ASLayouts
2018-07-13 10:19:03 -07:00
Michael Schneider 55abeed743 Introduce let / var macros and some further cleanup (#1012)
* Introduce let / var and some further cleanup

* Address first comments

* Update changelog

* Move the const before auto
2018-07-10 09:37:53 -07:00
Michael Schneider 6c487dd26c Properly consider node for responder methods (#1008)
* Properly consider node for responder methods

* Add changelog
2018-07-06 08:32:03 -07:00