- In IGListDiff is no longer part of IGListKit as of 4.0. It has its own podspec now. After bumping our IGListKit dependency of our subspec, we got an "Undefined symbol: _IGListDiff" error which breaks podspec linting CI job (as well as some of our clients as reported in #1749).
- To fix it, we can either remove the IGListDiff dependency since it's used once in the entire project, or link to IGListDiffKit. I opt for the latter because I imagine many IGListKit users would have IGListDiffKit anyway so we can still take advantage of it (it's faster than our built in diffing algorithm). Plus, it's not a big dependency.
* Remove ASEventLog. We'll focus on ASLog for the future, possibly making it triggerable on a per-node basis
* See ya!
* Hello semicolon
* Remove refs to gone tree methods
* Fix
* Remove irrelevant change, kick CI
* Clean up
* Rename ASDN C++ namespace to "AS." Referring to the framework as ASDisplayNode is pretty out-dated and verbose. See CoreAnimation which usees CA for their internal namespace.
More using
* More cases
* Improve separation of code for layout method types
* Address PR comments
- Delegate to layout spec engine if the node is a layout spec node but yoga engine was asked for calculate the layout
- Change ASLayoutType to ASLayoutEngineType
- Improve layout engine fall through code
* [License] Simplify the Texture license to be pure Apache 2 (removing ASDK-Licenses)
With permission of the Facebook Open Source team, we are simplifying the Texture
license so that clients can rely on the Apache 2 terms that most of Texture is
already covered by. This means that code originally forked from AsyncDisplayKit
will be re-licensed from "BSD 3-clause + PATENTS v2" to Apache 2 without a
PATENTS file.
After getting confirmation that the updates to these core files look good, we'll
propagate this new license header to all files (in this same PR) and get sign-off
from all parties before landing.
* [License] Update all Texture source files to be pure Apache 2.
* Changelog entry for Apache 2 license update.
* Revert "[License] Update all Texture source files to be pure Apache 2."
This reverts commit ffa0fbbba9.
* [License] Update all Texture source files to be pure Apache 2, maintaining copyrights.
* [License] Update CONTRIBUTING, README, Podspec & Dangerfile.
* Add move detection and support to ASLayoutTransition
...and NSArray+Diffing.
Add some tests.
* Update CHANGELOG.md
* Update CHANGELOG.md
* Update ASLayout+IGListKit.h
* Update ASLayout+IGListKit.mm
* Use std collections to avoid NSNumber boxing
* Update ASLayoutTransition.mm
* Code review updates.
* Use `unordered_multimap` on stack instead of unordered_map<id,queue> on heap
* Remove notFound BOOL (use NSNotFound sentinel value) and put some vars inside the if (insertions/moves) loop
* Don't copy defaultCompare block (redundant under ARC)
* Whitespace
* Remove unneeded mutableCopy-s in ArrayDiffingTests
* Code review updates.
* Type _subnodeMoves pair.first to ASDisplayNode * instead of id
* C++ enumeration
* unowned refs for adding previousLayout nodes to _subnodeMoves
* Remove unreleated ASDynamicCast that is probably right though
* Add commentary to NSArray+Diffing.h; make multimap elements unowned
* Use std::make_pair, optimize ASLayout+IGListKit
* Oops I thought I had added these headers but nope
* Simplify simplify
* Diff subnodes instead of sublayouts
* Another randomized test with actual ASLayouts
Fixed removing node from supernode after layout transition when automaticallyManagesSubnodes is disabled. In case if developer prefer to manage subnodes by himself then he wants to be sure that stack will not change automatically.
We have to check in this case if the supernode of the subnode is indeed the _node that executes a layout transition. It can happen that a node already did a layout transition and added this subnode, in this case the subnode would would be removed from the new node instead of _node.