* Do not expose tgmath.h to all clients of Texture
- tgmath.h #undef the `log` macro for mathematical reasons. Code that may also use a log name (such as CocoaLumberjack) will get confused by this when they try to use `NS_SWIFT_NAME` with `log` as part of the name.
- `ABS` from NSObjCRuntime.h is what is typically used for abs on `CGFloat`.
- Note: removing tgmath.h from the Texture umbrella header may expose clients that implicitly depended upon it being imported. Sources may have to be updated after this to `#import <tgmath.h>` explicitly.
* [License] Simplify the Texture license to be pure Apache 2 (removing ASDK-Licenses)
With permission of the Facebook Open Source team, we are simplifying the Texture
license so that clients can rely on the Apache 2 terms that most of Texture is
already covered by. This means that code originally forked from AsyncDisplayKit
will be re-licensed from "BSD 3-clause + PATENTS v2" to Apache 2 without a
PATENTS file.
After getting confirmation that the updates to these core files look good, we'll
propagate this new license header to all files (in this same PR) and get sign-off
from all parties before landing.
* [License] Update all Texture source files to be pure Apache 2.
* Changelog entry for Apache 2 license update.
* Revert "[License] Update all Texture source files to be pure Apache 2."
This reverts commit ffa0fbbba9.
* [License] Update all Texture source files to be pure Apache 2, maintaining copyrights.
* [License] Update CONTRIBUTING, README, Podspec & Dangerfile.