808 Commits
Author SHA1 Message Date
GianmarcoandGianmarco 34de002f79 Fix: Transfer leadingScreensForBatching from pending state on node load (#2130)
* Fix: Transfer leadingScreensForBatching from pending state on node load
and add tests

* Address PR comments

* try to fix build

* Adding whitespace to see if builds run

* Revert prev commit to check if builds are working

---------

Co-authored-by: Gianmarco <gfolchi@pinterest.com>
2025-11-19 11:27:15 -08:00
Andy Finnell e696302586 Add default image provider (#2127)
* Add default image provider

## Summary

Right now image nodes hardcode logic to use either PINRemoteImage or the basic image downloader. Additionally, Texture is missing annotations for nullability and sendable for several of the image blocks and types.

Introduce ASDefaultImageDownloader as a singleton. It takes blocks to return the default image downloader and image cache. Update both image nodes to use this. By default ASDefaultImageDownloader uses the same logic the image nodes used to, so change in behavior.

## Test plan

Run the Kittens example and verify it works.

* Appears we need Xcode 16.4

* And need at least 18.5
2025-10-22 12:36:55 -04:00
ricky 5d75e12fd3 [iOS26] Fix warning in iOS26 (#2126)
When compiling in Xcode 26 we get the warning `variable length array folded to constant array as an extension` for the arrays in this struct:
```
typedef struct ASLayoutElementStyleExtensions {
  // Values to store extensions
  BOOL boolExtensions[kMaxLayoutElementBoolExtensions];
  NSInteger integerExtensions[kMaxLayoutElementStateIntegerExtensions];
  UIEdgeInsets edgeInsetsExtensions[kMaxLayoutElementStateEdgeInsetExtensions];
} ASLayoutElementStyleExtensions;
```
To make it happy we could make these constants `#define` or stick them in an `enum`. I chose the latter.
2025-09-12 11:14:14 -07:00
Andy Finnell be0b74b4e2 Check for batch fetching on scroll (#2124)
## Summary

For collection views, we do not currently check for batch fetching on scroll. This appears to be a bug, as `scrollViewDidScroll:` does call `_checkForBatchFetching`, and [the commit that added it states it's trying to check on each scroll](https://github.com/TextureGroup/Texture/commit/df497b82c286771658a0ef0826945c716baaa783). Unfortunately, `_checkForBatchFetching` checks for `isTracking` and `isDragging` first and returns if either are `YES`. Since we're in a scroll, they are `YES`. So the call is effectively a no-op.

This bug has been around for 9 years and I'm unsure of the performance implications of turning the batch fetching check on for each scroll tick. Therefore, put the fix behind an experiment feature flag _and_ only call it on the first scroll tick for the scroll session, instead of every scroll tick. Finally, I moved the check after the delegate call, in case the delegate has logic in it to turn on or off the batch fetching.

## Test plan

Ran the app and manually tested batching getting called or not. Also ran `build.sh tests`.
2025-05-22 13:07:34 -04:00
Andy Finnell e894389a7e Add experimental feature of hierarchyDisplayDidFinish being recursive (#2123)
* Add experimental feature of hierarchyDisplayDidFinish being recursive

## Summary

`hierarchyDisplayDidFinish` is currently called when a node's immediate subnodes implement custom CALayer rendering. For example, ASNetworkImageNode and ASTextNode perform this sort of rendering. However, it can be useful -- and less fragile -- if `hierarchyDisplayDidFinish` is propagated further up the node hierarchy. That way, if a feature is refactored such that an extra node appears between the node implementing `hierarchyDisplayDidFinish` and the nodes doing CALayer rendering, we don't lose the callback.

## Test plan

Manually tested using a modified version of the Kittens example. Also ran `build.sh tests`.

* Revert SDK change since it's still Xcode 15
2025-05-08 13:19:07 -07:00
ricky 2a5ae7dd50 [ASDisplayNode] Fix a crash in insertSubnode (#2122)
* [ASDisplayNode] Fix a crash in insertSubnode

If a node is already a subnode to a supernode, Inserting it again can lead to a crash.

Here is a simple repro of the crash:
```
  ASDisplayNode *subnode = [[ASDisplayNode alloc] init];
  ASDisplayNode *supernode = [[ASDisplayNode alloc] init];

  [supernode addSubnode:subnode];
  // Crash on next line
  [supernode insertSubnode:subnode atIndex:1];
```

The issue is that all the checks around subnode array boundaries are done BEFORE `subnode` is removed from its `supernode`. If it happens that the `supernode` is self, then removing the `subnode` causes all our index checks to no longer be valid.

Here is the relevant code:

```
  __instanceLock__.lock();
    NSUInteger subnodesCount = _subnodes.count;
  __instanceLock__.unlock();
   ////// Here we check our indexes
  if (subnodeIndex > subnodesCount || subnodeIndex < 0) {
    ASDisplayNodeFailAssert(@"Cannot insert a subnode at index %ld. Count is %ld", (long)subnodeIndex, (long)subnodesCount);
    return;
  }

…

  ///////// Here our indexes could invalidate if self subnode’s supernode
  [subnode removeFromSupernode];
  [oldSubnode removeFromSupernode];

  __instanceLock__.lock();
    if (_subnodes == nil) {
      _subnodes = [[NSMutableArray alloc] init];
    }
    ////// Here would can crash if our index is too big
    [_subnodes insertObject:subnode atIndex:subnodeIndex];
    _cachedSubnodes = nil;
  __instanceLock__.unlock();
```

* add a separate check for this special case
2025-02-06 15:15:25 -08:00
ricky 83c6ff8440 Add NS_SWIFT_UI_ACTOR to methods always called on main (#2121)
* Add NS_SWIFT_UI_ACTOR to methods always called on main

* found a couple more main actor blocks/methods
2025-01-29 11:33:56 -08:00
ricky 2d7bf71e7c [_ASDisplayLayer] Add protection around setting a layer’s position and transform (#2116)
There is built in protection around setting invalid bounds for `_ASDisplayLayer`. Let’s extend this to also include protecting against setting an invalid position and an invalid transform.
2024-09-04 08:44:57 -07:00
Gabriel Liévano f8d91810fb Make ASInternalHelpers public (#2114) 2024-07-31 09:21:01 -07:00
Gabriel Liévano 9b2b01a57f Update umbrella header for completion (#2109) 2024-07-29 11:23:15 -07:00
Andy Finnell e9bd484149 Update to Xcode 15 (#2107)
* Update to Xcode 15

## Summary

We want to make Texture build with recent tools like Xcode 15. Part of this is bumping the minimum supported OS to iOS 14.

I only removed the dead code (i.e. code gated on versions older than iOS 14). There are still some warnings about outdated APIs in use, but they are non-trivial changes to fix.

## Test plan

Run all the examples. Run all the unit tests and make them pass.

* Use Xcode 15.3 so we have 17.4 simulators

* Fixing an asset catalog compiler error when building against iPhone SE

* Fix a couple of file extensions for assets

A couple of PNGs were marked as JPGs
2024-05-21 13:04:39 -04:00
Carlos Compean 923901a1ce Fix build errors and a crash in xcode 15 (#2093)
* Fix build errors and a crash in xcode 15

* early return if 0 or negative dimensions found
2023-09-11 10:43:37 -07:00
ricky 28e3baef76 [ASCellNodeVisibilityEvent] Add a new event when scrolling stops (#2084)
We have `ASCellNodeVisibilityEvent` events that roughly correlate to the scrollViewDid… delegate methods in UIScrollView. With the current events we get a callback when a user stops dragging a cell, but if the cell decelerates we do not get an event when it comes to a rest. I’ve added  `ASCellNodeVisibilityEventDidStopScrolling` to have both `ASTableView` and `ASCollectionView` send this event to the cells in `_cellsForVisibilityUpdates` in `- (void)scrollViewDidEndDecelerating:(UIScrollView *)scrollView`.

I created unit tests to ensure that the proper events are being called for the proper scroll delegate methods.
2023-07-26 14:43:46 -07:00
Koichiro Ueki 68dd71cf70 fix typo: ASStackLayoutElement.h (#2067) 2023-04-05 11:30:40 -07:00
ricky 2c7ba22347 [ASTextKitRenderer] Adding locking when accessing the text renderer cache (#2075)
While NSCache is thread safe, that alone does not make `rendererForAttributes` thread safe. This experiment will add a lock to `rendererForAttributes` to see how that affects performance/stability. As second experiment will forego the cache altogether to validate that we are getting some value out of having a renderer cache.
2023-01-24 16:07:19 -08:00
Garrett Moon c989e1ac06 Switch UITextWritingDirection to NSWritingDirection (#2071) 2022-12-13 14:18:13 -08:00
Mussa Charles fea847be55 Increase default diskCache byte limit from 20 to 50MB(PINCache default) (#2002) 2022-08-18 09:27:58 -07:00
ricky 50426db996 Bring back ASInitializeFrameworkMainThread so we don't break the API (#2050)
In PR 2032 we added alloc/dealloc texture initialization methods for the case where texture is automatically initializing. However, in doing so we have removed the `ASInitializeFrameworkMainThread` method that clients may already be using.

This PR brings back the `ASInitializeFrameworkMainThread` to live side by side with `ASInitializeFrameworkMainThreadOnConstructor` and `ASInitializeFrameworkMainThreadOnDestructor`. This should keep the old functionality in place for any client using `ASInitializeFrameworkMainThread` directly.
2021-12-06 14:32:22 -08:00
David Ha 053688bfb2 Xcode 13 ASLoadFrameworkInitializer dead lock fix on running unit test (#2032)
* replace destructor for after main execute

* separate ASLoadFrameworkInitializer between constructor and destructor

* AS_EXTERN -> ASDK_EXTERN

* initialSetNeedsDisplayCount should be called once on iOS 15

* Loaded node of contentsScale must be 2.0 on layer backed

* initialSetNeedsDisplayCount must called once
2021-12-03 09:32:05 -08:00
ricky 1ae1e9cef9 Rename ASNavigationController to ASDKNavigationController to fix name collision (#2020)
As of iOS15 the AuthenticationServices framework has a class named `ASNavigationController`. We need to rename our `ASNavigationController` to protect against undefined behavior.

Note: This change was based on this PR https://github.com/TextureGroup/Texture/pull/2014. We were slow in merging it and the author has not replied, so I'm making a new one to get this landed.
2021-09-08 16:15:37 -07:00
ricky 03e7d1fabd [RTL] Guard access of flipsHorizontallyInOppositeLayoutDirection for iOS >= 11 (#2003)
`flipsHorizontallyInOppositeLayoutDirection` is available in iOS11 and greater. Texture still supports iOS9 so we need to make sure not to call this it in those cases.
2021-06-03 11:19:45 -07:00
ricky 18d805f523 [RTL/Batching] Make ASDisplayShouldFetchBatchForScrollView aware of flipped CV layouts (#1985)
* [RTL/Batching] Make ASDisplayShouldFetchBatchForScrollView aware of flipped CV layouts

UICollectionViewLayout has a property called `flipsHorizontallyInOppositeLayoutDirection`. If this is set to `YES` then a RTL collectionView’s contentOffset behaves like it does in LTR. In other words, the first item is at contentOffset 0. In this case, the existing logic for `ASDisplayShouldFetchBatchForScrollView` works in RTL.

If you don’t override `flipsHorizontallyInOppositeLayoutDirection` to be `YES`, then it means that in RTL languages the first item in your collectionView will actually be at x offset `collectionView.contentSize.width - collectionView.frame.size.width`. As you scroll to the right, the content offset will decrease until you reach the end of the data at a content offset of 0,0. In this case, `ASDisplayShouldFetchBatchForScrollView` needs to know that you are in RTL and the layout is not flipped. It can then use the contentOffset as the `remainingDistance` to determine when to fetch.

* fix indentation

* assert that we are on main when accessing CV layout
2021-05-03 13:32:48 -07:00
ricky 8912ff1765 [Layout] Add RTL support to LayoutSpecs (#1983)
* [Layout] Add RTL support to LayoutSpecs

This is largely a slight update for https://github.com/TextureGroup/Texture/pull/1805. If RTL is enabled, `calculateLayoutLayoutSpec:` will flip the origin of all sublayouts.

The new part of the diff is that ASBatchFetching now supports proper fetching on RTL horizontal scrollViews.

* Fix build and add RTL batch fetching tests
2021-04-14 11:20:42 -07:00
Sylvain Defresne 39ea9fe2f2 Remove trailing semicolons between method parameters and body (#1973)
Having a semi-colon between a method parameters list and a method
body is not not correct and is usually caused by a copy and paste
error while creating the method definition from its declaration.

Fixes the following compilation warnings when building with
-Wsemicolon-before-method-body (which is part of -Wextra):

  ASPINRemoteImageDownloader.mm:230:85: error: semicolon before method body is ignored [-Werror,-Wsemicolon-before-method-body]
  - (id <ASImageContainerProtocol>)synchronouslyFetchedCachedImageWithURL:(NSURL *)URL;
                                                                                      ^
  ASPINRemoteImageDownloader.mm:275:76: error: semicolon before method body is ignored [-Werror,-Wsemicolon-before-method-body]
                           completion:(ASImageDownloaderCompletion)completion;
                                                                             ^
  2 errors generated.

Fixes applied to both code, examples and samples in documentation.
2021-03-26 11:07:31 -07:00
rqueue dca5a223b7 Expand ASExperimentalRangeUpdateOnChangesetUpdate to ASTableView (#1979)
A previous commit
(https://github.com/TextureGroup/Texture/commit/8f7444e0ece61d6ab12ecceb590be26d8d7cc99d)
aimed to fix a preloading bug for ASCollectionView. This commit expands this
fix to ASTableView as the bug occurs there too.

Previous commit message for context:

This experiment makes sure a ASCollectionView's `rangeController` updates when
a changeset WITH updates is applied. Currently it is possible for nodes
inserted into the preload range to not get preloaded when performing a batch
update.

For example, suppose a collection node has:
- Tuning parameters with a preload range of 1 screenful for the given range
  mode.
- Nodes A and B where A is visible and B is off screen.
Currently if node B is deleted and a new node C is inserted in its place, node
C will not get preloaded until the collection node is scrolled. This is because
the preloading mechanism relies on a `setNeedsUpdate` call on the range
controller as part of the `-collectionView:willDisplayCell:forItemAtIndexPath:`
delegate method when the batch update is submitted. However, in the example
outlined above, this sometimes doesn't happen automtically, causing the range
update to be delayed until the next the view scrolls.
2021-03-25 16:20:29 -07:00
rqueue 8f7444e0ec Add experiment to ensure ASCollectionView's range controller updates on changeset updates (#1976)
This experiment makes sure a ASCollectionView's `rangeController` updates when
a changeset WITH updates is applied. Currently it is possible for nodes
inserted into the preload range to not get preloaded when performing a batch
update.

For example, suppose a collection node has:
- Tuning parameters with a preload range of 1 screenful for the given range
  mode.
- Nodes A and B where A is visible and B is off screen.
Currently if node B is deleted and a new node C is inserted in its place, node
C will not get preloaded until the collection node is scrolled. This is because
the preloading mechanism relies on a `setNeedsUpdate` call on the range
controller as part of the `-collectionView:willDisplayCell:forItemAtIndexPath:`
delegate method when the batch update is submitted. However, in the example
outlined above, this sometimes doesn't happen automtically, causing the range
update to be delayed until the next the view scrolls.
2021-03-25 11:45:20 -07:00
Christos Gkekas 17d4d13463 Exposes a new option in ASImageDownloaderProtocol to retry image downloads (#1948)
* Exposes a new option in ASImageDownloaderProtocol to retry image downloads

At the moment the ASBasicImageDownloader does not automatically retry image downloads if the remote
host is unreachable. On the contrary the ASPINRemoteImageDownloader automatically retries. Retrying is
something that ultimately clients need to be able to control, for example to fail fast to an alternative image
rather than keep retrying for more than one minute while not displaying any image. This change exposes
a new option in the ASImageDownloaderProtocol to retry image downloads. It also uses this new option
in both ASNetworkImageNode and also ASMultiplexImageNode, setting it to YES to preserve the current
behaviour.

* Fixes a failing test in ASMultiplexImageNodeTests

* Fixes ScreenNode.m

ScreenNode.m is implementing ASImageDownloaderProtocol and needs to
be fixed to reflect changes in the latter.
2021-02-19 08:23:01 -08:00
Zev Eisenberg 9e8de03845 Fix WKWebView Accessibility (#1955)
* Return nil instead of empty array when no accessibility elements are found. Fixes #1954.

* Use nullability annotations to fix static analyzer warnings.

* Add UI test target.

* Add UI test to make sure web view stays accessible.

* Revert "Add UI test to make sure web view stays accessible."

This reverts commit 00253f49a0af329602b0d9709b58bc92dcd90147.

* Revert "Add UI test target."

This reverts commit 288b5e0f564ef3ba3fb5568baa832bc03124cdc9.

* Add unit test to make sure accessibility elements are correct when a WKWebView is wrapped in an ASDisplayNode.
2021-02-03 13:24:39 -08:00
Zev Eisenberg f91e733b04 Fix mutation of variable that is never read. (#1961) 2021-02-01 10:55:35 -08:00
Zev Eisenberg b2b996e761 Remove redundant assignment. (#1960) 2021-01-30 13:57:48 -08:00
Douglas Poveda 823ac0a6f3 Set ASTableView isAccessibilityElement, accessibilityElementsHidden properties from its Element's node (#1941) 2020-12-16 16:11:41 -08:00
ricky 68a1bec062 [ASTextNode2] Make some ASTextNode2 layout files public (#1939)
* Trying to make ASTextLinePositionModifier public

* d’oh

* be a little more restrictive on the files we pull into the pod

* Never mind, I guess we need all of these

* update the project file as well

* try this again

* I think this will work this time.
2020-12-14 12:30:25 -08:00
Huy Nguyen ec19b928a8 Ship ASExperimentalDispatchApply (#1924)
Closes #1850.
2020-10-06 11:42:37 -07:00
Ben Dolman efdd8acd99 Fix hit point when ASCollectionNode inverted set to true (#1781)
* Account for possible inverted transform during hit test

When ASCollectionNode has the `inverted` flag set, a transform gets
set on the cell node. We need to make sure that we account for that
when dealing in the view coordinates.

* Store self.node and self.node.view in local variables for better readability.

* Add a test for hit testing in an inverted ASCollectionNode
2020-10-06 09:36:43 -07:00
Huy Nguyen 2758ff18d9 More on ASDataController's main-thread-only mode (#1915)
Follow up on #1911: it's not enough to execute step 3 on the main thread because -_allocateNodesFromElements: uses ASDispatchApply to offload the work to other threads. So this diff adds a flag to tell that method to do everything serially on the calling thread.
2020-09-18 10:08:21 -07:00
Huy Nguyen 32679feb84 Add an experiment that makes ASDataController to do everything on main thread (#1911)
* Add an experiment that makes ASDataController to do everything on main thread

Under this experiment, ASDataController will allocate and layout all nodes on the main thread. This helps to avoid deadlocks that would otherwise occur if some of the node allocations or layouts caused ASDataController's background queue to block on main thread. As a bonus, this experiment also helps to measure how much performance wins we get from doing the work off main.

* Remove ASSERT_ON_EDITING_QUEUE
2020-09-17 18:04:17 -07:00
Garrett Moon 35093fb2fb Disable text kit lock (#1910)
* Add experiment to disable global textkit lock

* Forgot the bang
2020-09-17 14:15:55 -07:00
Greg Bolsinga 45c0f19ae1 Do not expose tgmath.h to all clients of Texture (#1900)
* Do not expose tgmath.h to all clients of Texture

- tgmath.h #undef the `log` macro for mathematical reasons. Code that may also use a log name (such as CocoaLumberjack) will get confused by this when they try to use `NS_SWIFT_NAME` with `log` as part of the name.
- `ABS` from NSObjCRuntime.h is what is typically used for abs on `CGFloat`.
- Note: removing tgmath.h from the Texture umbrella header may expose clients that implicitly depended upon it being imported. Sources may have to be updated after this to `#import <tgmath.h>` explicitly.
2020-08-21 14:22:34 -07:00
Garrett Moon d608bb9829 Call will / did display node for ASTextNode. Fixes #1680 (#1893) 2020-08-14 11:37:44 -07:00
Greg Bolsinga 9ef97f4965 Remove background deallocation helper code (#1890)
* Remove background deallocation helper code

Last use removed in Texture with #1840, now PINS no longer uses it either. Less OOMs is so nice.

* remove methods from docs
2020-07-30 12:02:46 -07:00
ricky f56a4dd1dd [Accessibility] Ship ASExperimentalDoNotCacheAccessibilityElements (#1888)
We did not notice any effect on performance of the Pinterest app by not caching `accessibilityElements` in `_ASDisplayView`. By not caching the elements, we can be sure that the elements will be correct even when nodes change visibility state. There will be a performance impact when voice over is enabled, but providing the correct elements for the current state of a view is more important than performance in this case.

https://github.com/TextureGroup/Texture/issues/1853
2020-07-23 15:21:07 -07:00
Garrett Moon c5f69f0b01 Renames AS_EXTERN and ASViewController (#1876)
* Renames AS_EXTERN and ASViewController

To ASDK_EXTERN and ASDKViewController.
This is to avoid conflicting with AuthenticationServices in
Xcode 12

* Fix up examples and docs

* Add bit about updating ASViewController rename
2020-06-29 12:49:59 -07:00
Garrett Moon dbb06bf58f Fix all the warnings and re-enable on CI (#1872) 2020-06-25 11:54:00 -07:00
_ivanC 5651826c05 -[ASNetworkImageNode setURL:resetToDefault:] forget to reset animatedImage (#1861)
* Fix -[ASNetworkImageNode setURL:resetToDefault:] forget to reset animatedImage

* add ASNetworkImageNodeTest for reset with animatedImage
2020-06-16 14:07:27 -07:00
ricky e16fdd67e1 [ASDisplayNode] Implement accessibilityElementsHidden (#1859)
Most of this code comes from an old PR that @fruitcoder put up https://github.com/TextureGroup/Texture/pull/795 2 years ago.

When creating our array of accessibilityElements, we need to respect the value of `accessibilityElementsHidden`. If the value of this property changes, we need to invalidate the cached accessibility elements (unless we are in the experiment that doesn’t cache `accessibilityElements`).

I created a simple test app and made sure this matched UIKit’s implementation. I also added a test case that changes the value of `accessibilityElementsHidden` and makes sure the proper accessibilityElements are returned.
2020-06-03 16:16:43 -07:00
Christos Gkekas 8b9683d02c Fix documentation for ASCornerRoundingTypeClipping (#1863) 2020-06-02 08:51:18 -07:00
_ivanC e56c047489 Add iOS13 UIContextMenu api to ASCommonCollectionDelegate (#1860) 2020-06-02 08:46:52 -07:00
ricky 08bd6f6e3b [ASDisplayNode] Implement accessibilityViewIsModal (#1858)
* [ASDisplayNode] Implement accessibilityViewIsModal

A PR to add support for `accessibilityViewIsModal` in `CollectAccessibilityElements`.

If in a list of subnodes more than 1 subnode has `accessibilityViewIsModal` marked as `YES`, then the node with the highest index in `subnodes` will be the one that is considered modal. This behavior matches UIKit.

If the value of `accessibilityViewIsModal` changes, we need to clear all the cached `accessibilityElements` from that view up. I added this in ASDisplayNode’s `setAccessibilityViewIsModal` method. Note that if we ship `ASExperimentalDoNotCacheAccessibilityElements` then we can remove the invalidation step.

Finally, I changed all the tests to ask the view for accessibilityElements, not the node. This is a better representation of what will really happen when UIKit asks a node’s view for its accessibility elements. It also allowed me to test that clearing the accessibilityElements was working.

* add some experiment checks

* fix tests and address jon’s comment

* Fix tests

* remove debug code
2020-06-01 12:58:44 -07:00
Greg Bolsinga bbb03b1e56 Ship ASExperimentalTraitCollectionDidChangeWithPreviousCollection (#1842)
- PINS shipped this experiment in 08/2019
2020-05-27 08:01:06 -07:00
Greg Bolsinga a6f9ceec71 Ship ASExperimentalUnfairLock experiment (#1841)
- Followup to #1742
- At Pinterest this shipped with D516974 in late 02/2020
- As discussed in #858 this is iOS10 or later, so the runtime `gMutex_unfair` check is still necessary for Texture.
2020-05-26 20:56:28 -07:00