* Update to Xcode 15
## Summary
We want to make Texture build with recent tools like Xcode 15. Part of this is bumping the minimum supported OS to iOS 14.
I only removed the dead code (i.e. code gated on versions older than iOS 14). There are still some warnings about outdated APIs in use, but they are non-trivial changes to fix.
## Test plan
Run all the examples. Run all the unit tests and make them pass.
* Use Xcode 15.3 so we have 17.4 simulators
* Fixing an asset catalog compiler error when building against iPhone SE
* Fix a couple of file extensions for assets
A couple of PNGs were marked as JPGs
* Try to get CI to work
* update to xcode that exists
* Use a more recent sim; update podfiles not to use github as source
* fix clang 10 error about 10 being extern
* don’t override deprecated method
* Fix tests and snapshot tests
* Update FBSnapshotTestCase to iOSSnapshotTestCase (=6.1)
* be explicit about iOSSnapshotTestCase 6.2
* get rid of iOS_10 suffix and move all the reference images from there into the true reference directory
Co-authored-by: Rahul Malik <rmalik@pinterest.com>
- I tried to make these tests work with OCMock, but that only ever saw 1 call.
- All these do is count `-reloadData` calls. I'm not sure why so many other methods are recorded.
- Why we are doing this is the library targets iOS 5 and is flagged as a warning in builds.
- The issues in #1038 are not explained.
- In `ASCollectionViewTests` do not mock every `collectionViewLayout`, only do it for the test that requires it. In addition, call `-stopMocking` when done. OCMock 3.6 found this code using stuff after it should have been.
- 5c42bb4e2f says the layer tests are not typically run, but they are in the project. That diff refers to ASUIViewTests being skipped, but those tests do not exist. So I've just disabled them in this diff. It is not clear how they ever worked.
* Updating to support animated WebP
* Fix a deadlock with display link
* Fix playhead issue.
* Fix up timing on iOS 10 and above
* Don't redraw the same frame over and over
* Clear out layer contents if we're an animated GIF on exit range
* Clear out cover image on exit of visible range
* Don't set cover image if we're no longer in display range.
* Don't clear out image if we're not an animated image
* Only set image if we're not already animating
* Get rid of changes to podfile
* Add CHANGELOG entry
* Update license
* Update PINRemoteImage
* Remove commented out lines in example
* Update OCMock 2.2 -> 3.4
* Clean up and port ASMultiplexImageNodeTests
* Clean up
* Be stricter about order
* Log change
* Update the licenses #important
* Update the license headers more