* [License] Simplify the Texture license to be pure Apache 2 (removing ASDK-Licenses)
With permission of the Facebook Open Source team, we are simplifying the Texture
license so that clients can rely on the Apache 2 terms that most of Texture is
already covered by. This means that code originally forked from AsyncDisplayKit
will be re-licensed from "BSD 3-clause + PATENTS v2" to Apache 2 without a
PATENTS file.
After getting confirmation that the updates to these core files look good, we'll
propagate this new license header to all files (in this same PR) and get sign-off
from all parties before landing.
* [License] Update all Texture source files to be pure Apache 2.
* Changelog entry for Apache 2 license update.
* Revert "[License] Update all Texture source files to be pure Apache 2."
This reverts commit ffa0fbbba9.
* [License] Update all Texture source files to be pure Apache 2, maintaining copyrights.
* [License] Update CONTRIBUTING, README, Podspec & Dangerfile.
* Fixed breaking issue where completeBatchFetching is called on a background thread when no items are added to the collection
* Changed spaces to tabs for consistency
* Moved return statement for Code Review feedback
* Fixed the same issue in the Objective-C version of ASDKgram
* One more
* Update PhotoFeedModel.m
Fix header
- Fix an insta-crash that's caused by Webservice.load method to call its completion block off the main thread.
- Fix incorrect http status code check.
- Bump the deployment target to get the project compiling.