We previously tried to optimize showing animated images (e.g. GIF) by calling
display link for updating the frame just when when we need the next frame, but
this resulted in some frames dropping when `frameInterval` wasn't respected like
you can find from this GIF:
https://i.pinimg.com/originals/58/9c/e8/589ce828d2ef0797da0e85b1c6d2f2b3.gif
Since the the display link fire method continues if we detect we're
at the same image index as before, let's just remove this optimization.
* Shrink ASImageNode by .6% and ASNetworkImageNode by 2.2%
ASImageNode goes from 1384 to 1376. ASNetworkImageNode goes from 1496 to 1464.
These objects accumulate in the heap, so reducing their size will allow more to accumulate before memory warnings.
Group the `BOOL`s into a struct. Shrink the various stored `enum`s to fit the size of their contents. Move the ivars around so that the smaller `enum` are near eachother and the bitfield struct.
* add comments as requested in garrett's review.
* access ivar directly since already locked as suggested in review.
* Rename ASDN C++ namespace to "AS." Referring to the framework as ASDisplayNode is pretty out-dated and verbose. See CoreAnimation which usees CA for their internal namespace.
More using
* More cases
* [License] Simplify the Texture license to be pure Apache 2 (removing ASDK-Licenses)
With permission of the Facebook Open Source team, we are simplifying the Texture
license so that clients can rely on the Apache 2 terms that most of Texture is
already covered by. This means that code originally forked from AsyncDisplayKit
will be re-licensed from "BSD 3-clause + PATENTS v2" to Apache 2 without a
PATENTS file.
After getting confirmation that the updates to these core files look good, we'll
propagate this new license header to all files (in this same PR) and get sign-off
from all parties before landing.
* [License] Update all Texture source files to be pure Apache 2.
* Changelog entry for Apache 2 license update.
* Revert "[License] Update all Texture source files to be pure Apache 2."
This reverts commit ffa0fbbba9.
* [License] Update all Texture source files to be pure Apache 2, maintaining copyrights.
* [License] Update CONTRIBUTING, README, Podspec & Dangerfile.
- Rename `ASDisplayNodeAssertLockUnownedByCurrentThread` to `ASAssertUnlocked`, and `ASDisplayNodeAssertLockOwnedByCurrentThread` to `ASAssertLocked` -> shorter and hopefully easier to distinguish between the two.
- Add assertions to `_locked_` and `_u_` (i.e "unlocked") methods.
- Turn `CHECK_LOCKING_SAFETY` flag on by default. After #1022 and #1023, we're in a good shape to actually enforce locked/unlocked requirements of internal methods. Our test suite passed, and we'll test more at Pinterest after the sync this week.
- Fix ASVideoNode to avoid calling `play` while holding the lock. That method inserts a subnode and must be called lock free.
- Simplify `_loaded(node)` to only nil-check `_layer` because regardless of whether the node is view or layer backed, the layer should always be set if loaded. Use it throughout.
- Other minor changes.
* [ASNetworkImageNodeTests] Add defaultImage test and improve image test. #trivial
* [ASImageNode+AnimatedImage] Fix early return when animatedImage is nil in setAnimatedImage. #trivial
* Make display node, layout spec, and style conform to NSLocking so that users/subclasses can access their locks
* Update the changelog
* Align slashes
* Put it back, when we're in ASDisplayNode
* Go a little further
* Put back the changes I didn't mean to commit
* Kick the CI
* Fix yoga build
* Put back non-locking change
* Address comments from Scott
* [tvOS] Fixes errors when building against tvOS SDK
* Update CHANGELOG.md
* [tvOS] Fixes implicit conversion between UIViewAnimationCurve +
UIViewAnimationOptions
* Enable tvOS deployment target in Texture.podspec (for CI)
* [ASMultiplexImageNode] Fixes typo
* [tvOS] Fixes warnings related to @available guards in Xcode 9
[ASMultiplexImageNode] Enables support for Photos framework on tvOS 10+
[ASMultiplexImageNode] Fixes comment depth
[ASAvailability] Adjust logic in AS_AVAILABLE_IOS_TVOS to account for
both versions
Adjusts API_AVAILABLE to minimum deployment target
* [ASAvailability] Update AS_AVAILABLE_XXX fallbacks to function more like
the built-in solution (more accurately target OS by checking target)
Change AS_AVAILABLE_IOS -> AS_AVAILABLE_IOS_TVOS in places that shoud
allow for both
[ASAvailability] Simplify AS_AVAILABLE_IOS_TVOS
* [ASControlNode] Adds missing 'super' call in -[ASControlNode didLoad]
when targeting tvOS
* Fix API_AVAILABLE iOS requirement
* [ASDisplayNode] Fixes last of the linker warnings related to category
overrides. Removes methods already implemented in
ASDisplayNode+UIViewBridge category.
[ASControlNode] Moves tvOS category declaration to ASControlNode header
[ASImageNode] Moves tvOS category declaration to ASImageNode header
[ASControlNode+Private] Adds private category for ASControlNode to
access private selectors
* [NSParagraphStyle+ASText] Fixes typo related to testing
* [ASControlNode] Re-add helpful comment
* [ASTextKitCoreTextAdditions] Adds mappings for kCTParagraphStyleSpecifierMinimumLineSpacing, kCTParagraphStyleSpecifierMaximumLineSpacing, kCTParagraphStyleSpecifierLineSpacingAdjustment when mapping CTParagraphStyle onto NSParagraphStyle
[ASTextNode] Uses CoreText-cleansed attributed string when assigning ascender/descender to avoid crash when a CTParagraphStyle is passed as an attribute
* [AsyncDisplayKit] Update project file to include new/deleted files
* [ASControlNode+tvOS] Add missing Foundation import (whoops!)
[ASImageNode+tvOS] Add missing Foundation import (whoops!)
* Update podspec to only link AssetsLibrary framework on iOS
* [ASTextKitCoreTextAdditions] If kCTParagraphStyleAttributeName key-value
evaluates to an NSParagraphStyle, pass through to cleansed attributes. This
fixes a bug that would occur if a CTParagraphStyle was passed as an
attribute _alone_ (would not be caught by unsupported attributes
check)
* [ASMultiplexImageNode] Bump availability check to support < Xcode 9
* [ASTraitCollection] Fixes typo that was causing build to fail
* Clean up formatting to adhere to character/line limit + braces
* Updating to support animated WebP
* Fix a deadlock with display link
* Fix playhead issue.
* Fix up timing on iOS 10 and above
* Don't redraw the same frame over and over
* Clear out layer contents if we're an animated GIF on exit range
* Clear out cover image on exit of visible range
* Don't set cover image if we're no longer in display range.
* Don't clear out image if we're not an animated image
* Only set image if we're not already animating
* Get rid of changes to podfile
* Add CHANGELOG entry
* Update license
* Update PINRemoteImage
* Remove commented out lines in example
* Need to check availability before use of macros.
* Get rid of PCH and enforce macro definition.
* Remove prefix
* Switch to global warning instead, much better.