* Node TintColor Tweaks
- If the tint color changes, be sure to call -setNeedsDisplay on the view.
- Explictly declare tintColor ivar and getter method.
- If the tintColor is the same as the existing one, early-exit.
- Use the ivar and not the property when setting the tintColor, just as is done for background color.
- Add tests (for non iOS13 and iOS13) that the tintColor will call -setNeedsDisplay
- Backfill tests to document/verify the tintColor behavior on a node.
* Set background color directly to view or layer depending on if the node
is layerBacked.
Summary:
UIColor can now be a dynamic color provider to support capabilities like Dark Mode in applications. UIKit is able to re-render views when a user enters dark mode but this dynamic capabilities is not handled at the layer level.
Currently this takes the recommendation in facebookarchive/AsyncDisplayKit#1537 (comment) to set background color on the view directly or layer depending on if the node is layer backed. This change allows UIKit to track these colors and update the UI when the UITraitCollection.userInterfaceStyle changes.
* Updates to UIViewBridge to fix tests
* Remove opaque
* Test fixes
* Revert change to test checker method
* Fix strange issue where setting UIView backgroundColor sets the layer to
opaque to false
* Address Huy comments
* Address last comment
* Add layer-action support to nodes, unify hierarchy notifications on it
* Better pending state
* Fix bool
* Skip extra copy
* Never run default actions
* Continue the search
* Improve separation of code for layout method types
* Address PR comments
- Delegate to layout spec engine if the node is a layout spec node but yoga engine was asked for calculate the layout
- Change ASLayoutType to ASLayoutEngineType
- Improve layout engine fall through code
* [License] Simplify the Texture license to be pure Apache 2 (removing ASDK-Licenses)
With permission of the Facebook Open Source team, we are simplifying the Texture
license so that clients can rely on the Apache 2 terms that most of Texture is
already covered by. This means that code originally forked from AsyncDisplayKit
will be re-licensed from "BSD 3-clause + PATENTS v2" to Apache 2 without a
PATENTS file.
After getting confirmation that the updates to these core files look good, we'll
propagate this new license header to all files (in this same PR) and get sign-off
from all parties before landing.
* [License] Update all Texture source files to be pure Apache 2.
* Changelog entry for Apache 2 license update.
* Revert "[License] Update all Texture source files to be pure Apache 2."
This reverts commit ffa0fbbba9.
* [License] Update all Texture source files to be pure Apache 2, maintaining copyrights.
* [License] Update CONTRIBUTING, README, Podspec & Dangerfile.
* Add move detection and support to ASLayoutTransition
...and NSArray+Diffing.
Add some tests.
* Update CHANGELOG.md
* Update CHANGELOG.md
* Update ASLayout+IGListKit.h
* Update ASLayout+IGListKit.mm
* Use std collections to avoid NSNumber boxing
* Update ASLayoutTransition.mm
* Code review updates.
* Use `unordered_multimap` on stack instead of unordered_map<id,queue> on heap
* Remove notFound BOOL (use NSNotFound sentinel value) and put some vars inside the if (insertions/moves) loop
* Don't copy defaultCompare block (redundant under ARC)
* Whitespace
* Remove unneeded mutableCopy-s in ArrayDiffingTests
* Code review updates.
* Type _subnodeMoves pair.first to ASDisplayNode * instead of id
* C++ enumeration
* unowned refs for adding previousLayout nodes to _subnodeMoves
* Remove unreleated ASDynamicCast that is probably right though
* Add commentary to NSArray+Diffing.h; make multimap elements unowned
* Use std::make_pair, optimize ASLayout+IGListKit
* Oops I thought I had added these headers but nope
* Simplify simplify
* Diff subnodes instead of sublayouts
* Another randomized test with actual ASLayouts
* [ASDisplayNode] Add safeAreaInsets, layoutMargins and related properties to ASDisplayNode
* Add layoutMargins bridged to the underlying view
* Add safeAreaInsets bridged to the underlying view
* Add fallback calculation of safeAreaInsets for old iOS versions
* Add automaticallyRelayoutOnSafeAreaChanges and automaticallyRelayoutOnLayoutMarginsChanges properties
* Add additionalSafeAreaInsets property to ASViewController for compatibility with old iOS versions
* Provide safeAreaInsets for layer-backed nodes.
This also fixes tests.
* Fix crash when insetsLayoutMarginsFromSafeArea is set from a background thread
* Changes requested at code review:
* Update documentation for layoutMargins and safeAreaInsets properties. Suggest that users set the automaticallyRelayout* flags to ensure that their layout is synchronized to the margin's values.
* Fix accessing ASDisplayNode internal structures without a lock.
* Add shortcut in -[ASDisplayNode _fallbackUpdateSafeAreaOnChildren] to skip a child when possible.
* Add shortcut in ASViewController to avoid fallback safe area insets recalculation in iOS 11. Fix fallback safe area insets recalculation when the additionalSafeAreaInsets are set.
* Add debug check that a view controller's node is never reused without its view controller, so the viewControllerRoot flag value is always consistent.
* Use getters instead of reading ivars directly in -layoutMarginsDidChange and -safeAreaInsetsDidChange.
* Minor change in CHANGELOG
* Minor change in ASDisplayNodeTests.mm
* Update the dangerfile
* Make a trivial change to test new dangerfile
* Try out the new value with another trivial change
* Add a configuration API to make a unified place for pulling config from clients safely
* Specify properties for delegate
* Finish removing text experiment global enable
* Generate the config file
* Clean up configuration to fix tests
* Work on making it serializable
* Finish it up
* Fix example code
* Update sample project
* Clean up a few things
* Align with new project order
* Make it faster and update license header
* Add an option to specify your config at compile time
* Update another license header
* Add a version field, and bring interface state coalescing into configuration
* Update CA queue code
* Update CATransactionQueue tests
* Turn transaction queue on by default (for now, see comment)
* Update the tests
* Update the tests AGAIN
* Remove unused ordered set
* fix SIMULATE_WEB_RESPONSE not imported #449
* Coalesce interface state updates to ASCATransactionQueue before CATransaction commit.
This will avoid duplicate interface state delegate calls caused by view repeatly added/removed to/from hierarchy during controller animation transition.
* fix tests for new run loop queue
* Support for disabling ASCATransactionQueue
* Fix didExitHierarchy to use ASCATransactionQueue.
* merge range managed and none range managed for didExitHierarchy
* Revert "merge range managed and none range managed for didExitHierarchy"
This reverts commit f807efaa65.
* merge range managed and none range managed for didExitHierarchy
* remove metadata
* abstract queue to impl class methods
* Add tests
* Fix test fail because of shared object.
* guard _pendingInterfaceState access with lock
* name refactor
* Refactor from comments https://github.com/TextureGroup/Texture/pull/788/\#pullrequestreview-94849919
* Apply InterfaceState immediately after ASCATranactionQueue is processed and before next runloop started.
* refactor
* no op to start CI build
* remove unused var and kick off tests
* change lisence
* remove code for weak ref
* add change log and adjust license
* Rolling back CI to known version for now
* Fix availability in tests
* Commenting out for now to see if it builds
* Fix up the Swift framework test
* Fix availability
* Added attributed versions of accessibilityLabel, accessibilityHint and accessibilityValue
* Follow conventions for property types
* Use curly braces
* Update changelog
* Follow conventions for property types in UIView+ASConvenience.h
* Add compatibility for Xcode 8
* Use isEqualToString instead of pointer comparison
* Only allocate attributed strings once. Use _setAttributedAccessibilityToViewAndProperty only for attributed properties.
* Notify rasterized subsides that render pass has completed
* Traverse entire subnode tree notifying all subnodes
* Add entry in changelog
* Retrieve rasterizesSubtree flag while holding instance lock
* Balance display delegate calls for rasterized subnodes
* Clean up snapshot test cases:
- Drop 32bit snapshots
- Update iOS 9 snapshots and move some others to the correct directory
- Remove `setUp` overrides in subclasses of `ASLayoutSpecSnapshotTestCase` that set `recordMode` flag. Doing so in multiple places make it difficult to enable/dis
able the flag for all layout spec test cases. It can always be overridden locally if need
to.
- Fix BUCK build
* Fix testThatOnDidLoadThrowsIfCalledOnLoadedOffMain of ASDisplayNodeTests