- Followup to #1742
- At Pinterest this shipped with D516974 in late 02/2020
- As discussed in #858 this is iOS10 or later, so the runtime `gMutex_unfair` check is still necessary for Texture.
* [ASDisplayViewAccessibility] A few accessibility improvements
This diff includes a few improvements for accessibility in Texture.
* When determining a node’s accessibility elements, ignore any elements that are hidden, transparent, or out of the window. This matches UIKit’s behavior.
* When sorting the accessible elements and their origins are equal, give precedence to elements with shorter accessibility frames, followed by elements with narrower widths.
* Allow the ability to customize the comparator block that sorts the accessibility elements
* Create an experiment to stop caching accessibilityElements in `_ASDisplayView`. If we cache elements, we will require users to clear the cache (by calling `setAccessibilityElements` to get the side effect of clearing the cache) when nodes change their hidden state or opacity. This seems like a lot to request of the user. We will put this in an experiment so we can see the perf implication is both when using voice over and when not using voice over.
A few other notes:
* I got rid of the `ASAccessibilityElementPositioning` protocol in favor of passing `NSObjects` to the sort comparator. `NSObject` implements the informal `UIAccessibilityProtocol` and therefore has an `accessibilityFrame` property.
* I removed `static` from the `SortAccessibilityElements()` method definition. This allows me to declare it as `extern` in test it via unit tests.
* [ASDataController] Avoid flushing editing queue before starting data controller pipeline
Step 1 of the pipeline is on main thread and needs pendingMap which was updated by the end of step 1 of the run. And step 1 operates on data source index space. So it should be ok to start it ASAP -- without waiting for any running work on the background editing queue.
One potential race condition after this change is that it's possible for main thread to query the data source (step 1) while the editing queue consumes the last change set (step 3). However, as long as the client's each nodeBlock and the node's layout code capture/reference an individual model object (as opposed to the whole data set) -- which is what clients are supposed to do anyways, then everything should be fine.
The benefit of this diff is that the pipeline will be able to accept many more change sets within a short time window, for example when clients submit a burst of separate small updates.
I tested this diff against our test suite several times and smoke tested it in our code base without any issues.
* Wrap in an experiment
* Enable experiment in tests
* Minor change
* Remove the text rendering experiment. It decreased rendering speeds at a negligible improvement to OOMs.
* Adopt new ASGraphicsCreateImageWithOptions API
* Wrap transaction operation retain cycle fix in an experiment
This is a follow on to #1429.
* fix typo in experiment name. fix copyright in tests file.
* Remove experimental features
* prevent blocking main thread
* remove small content all together as none is the default
* Update ASExperimentalFeatures.h
* Adds support for using UIGraphicsImageRenderer in ASTextNode.
In many cases this reduces the backing store of text nodes by 1/2.
* Guard for UIGraphicsRenderer availability.
* Comma
Right now when an image node enters preload state, we kick off an image request with the default priority. Then when it enters display state, we change the priority to "imminent" which is mapped to the default priority as well. This means that requests from preload and display nodes have the same priority and are put to the same pool. The right behavior would be that preload requests should have a lower priority from the beginning.
Another problem is that, due to the execution order of -didEnter(Preload|Display|Visible)State calls, a node may kick off a low priority request when it enters preload state even though it knows that it's also visible. By the time -didEnterVisibleState is called, the low priority request may have already been consumed and the download/data task won't pick up the new higher priority, or some work needs to be done to move it to another queue. A better behavior would be to always use the current interface state to determine the priority. This means that visible nodes will kick off high priority requests as soon as -didEnterPreloadState is called.
The last (and smaller) issue is that a node marks its request as preload/low priority as soon as it exits visible state. I'd argue that this is too agressive. It may be reasonble for nodes in the trailing direction. Even so, we already handle this case by (almost always) have smaller trailing buffers. So this diff makes sure that nodes that exited visible state will have imminent/default priority if they remain in the display range.
All of these new behaviors are wrapped in an experiment and will be tested carefully before being rolled out.
* Add imports
* Fix build failure
* Encapsulate common logics into methods
* Address comments
* Add an experimental flag to use native dispatch_apply instead of our core count * 2 approach. This has shown performance wins in some profiling.
* Add in other places
* Add experiment to skip waiting until all updates of collection/table view are committed in -accessibilityElements
The wait was introduced in #1217 which blocks the main thread until updates are proccessed. We suspect this causes perf regressions accross the app and need to confirm this via an experiment.
* Add option to skip default behavior of ASCellLayoutMode
* Fix unit test
* Fix unit test in another way
* Remove import
* Minor change
* Add ASCellLayoutModeSyncForSmallContent
* Update unit tests
* Remove unnecessary change
* Remove unnecessary changes
* Convert the codebase to Objective-C++ throughout. One language is better than two.
* Put it back
* Fix linker
* Point explicitly to updated Weaver to unblock build
* Revert "Point explicitly to updated Weaver to unblock build"
This reverts commit fdc25296e8794d4e6e56c35f5fe6da2be3f71dbc.
* Revert "Fix linker"
This reverts commit 7be25f91519b8497ef42de79f115bcfbdb965c39.
* Add in the frameworks
* no message
* Address spec lint warnings
* Fix tvos build
* Put that back
* Address Michael's review
* Add comment to kick CI