* Convert the codebase to Objective-C++ throughout. One language is better than two.
* Put it back
* Fix linker
* Point explicitly to updated Weaver to unblock build
* Revert "Point explicitly to updated Weaver to unblock build"
This reverts commit fdc25296e8794d4e6e56c35f5fe6da2be3f71dbc.
* Revert "Fix linker"
This reverts commit 7be25f91519b8497ef42de79f115bcfbdb965c39.
* Add in the frameworks
* no message
* Address spec lint warnings
* Fix tvos build
* Put that back
* Address Michael's review
* Add comment to kick CI
* fix SIMULATE_WEB_RESPONSE not imported #449
* Fix to make rangeMode update in right time
* remove uncessary assert
* Fix collection cell editing bug for iOS 9 & 10
* Revert "Fix collection cell editing bug for iOS 9 & 10"
This reverts commit 06e18a1059.
* Add a11y support for ASSCrollNode.
* Changelog
* Clean up.
* fix braces
* add test
* disable for ci
Modified the ASDisplayNode accessibility label to only aggregate its sub-nodes' labels when it doesn't have any explicit accessibility label set on itself. If an existing label is already present, it is instead treated as an override to the container's a11y label. Added relevant tests.
* fix SIMULATE_WEB_RESPONSE not imported #449
* Fix to make rangeMode update in right time
* remove uncessary assert
* Fix collection cell editing bug for iOS 9 & 10
* Revert "Fix collection cell editing bug for iOS 9 & 10"
This reverts commit 06e18a1059.
* Only test when photo library is enabled.
It will fail to build if photo library is disabled cause the test is
depending on it.
* Add ChangeLog.
* set default tuning parameters for collection/table node
* add change log
* Move to framework private.
* Apply to tableNode
* trigger ci
* fix directory
* fix file link
* Apply recommended warnings
* Squelch designated initializer warning in ASViewController
* Remove unused compiler flag
clang: warning: argument unused during compilation: '-fno-objc-arc-exceptions' [-Wunused-command-line-argument]
* Fix warning about overriding an instance variable within a category
Instance method 'methodOverrides' in category from _ASDisplayView.o overrides method from class in ASDisplayNode.o
* add a method for setting preconfigured PINRemoteImageManager instead of using the self-created ASPINRemoteImageManager
* update preconfigured image manager where it can only be set once
* fix spacing in downloader
* Fix doc/comments on new api
* adding assertion to ensure either only configuration or preconfigure image manager can be set at a time
* adding assertion to ensure either only configuration or preconfigure image manager can be set at a time
* fix assertion condition
* Update CHANGELOG.md
* Remove unnecessary change
- Fix typos in ASEditableTextNode.h and ASDisplayNode+FrameworkPrivate.h.
- Remove unnecessary declaration for ASPINRemoteImageDownloader's sharedDownloader class property.
- Remove unnecessary empty lines in ASPINRemoteImageDownloader.m and ASEditableTextNode.h.
* [License] Simplify the Texture license to be pure Apache 2 (removing ASDK-Licenses)
With permission of the Facebook Open Source team, we are simplifying the Texture
license so that clients can rely on the Apache 2 terms that most of Texture is
already covered by. This means that code originally forked from AsyncDisplayKit
will be re-licensed from "BSD 3-clause + PATENTS v2" to Apache 2 without a
PATENTS file.
After getting confirmation that the updates to these core files look good, we'll
propagate this new license header to all files (in this same PR) and get sign-off
from all parties before landing.
* [License] Update all Texture source files to be pure Apache 2.
* Changelog entry for Apache 2 license update.
* Revert "[License] Update all Texture source files to be pure Apache 2."
This reverts commit ffa0fbbba9.
* [License] Update all Texture source files to be pure Apache 2, maintaining copyrights.
* [License] Update CONTRIBUTING, README, Podspec & Dangerfile.
* Refactored `accessibleElements` to `accessibilityElements`, and removed the re-definition of the property.
With this refactor, the field can now be used as a single access point into the accessibility elements of a view. Also, removing the re-definition of the property in _ASDisplayViewAccessibility.h enables us to make use of the field and its associated helper methods directly from the `UIAccessibilityContainer` API rather than rolling our own implementation.
* Added tests for the accessors to ASDisplayView.accessibilityElements.
* Commented out tests for older a11y accessors & added relevant warnings.
Also added assertions that the getter and setter for the accessibilityElements
property are used only on the main thread.
- Rename `ASDisplayNodeAssertLockUnownedByCurrentThread` to `ASAssertUnlocked`, and `ASDisplayNodeAssertLockOwnedByCurrentThread` to `ASAssertLocked` -> shorter and hopefully easier to distinguish between the two.
- Add assertions to `_locked_` and `_u_` (i.e "unlocked") methods.
- Turn `CHECK_LOCKING_SAFETY` flag on by default. After #1022 and #1023, we're in a good shape to actually enforce locked/unlocked requirements of internal methods. Our test suite passed, and we'll test more at Pinterest after the sync this week.
- Fix ASVideoNode to avoid calling `play` while holding the lock. That method inserts a subnode and must be called lock free.
- Simplify `_loaded(node)` to only nil-check `_layer` because regardless of whether the node is view or layer backed, the layer should always be set if loaded. Use it throughout.
- Other minor changes.
* Add move detection and support to ASLayoutTransition
...and NSArray+Diffing.
Add some tests.
* Update CHANGELOG.md
* Update CHANGELOG.md
* Update ASLayout+IGListKit.h
* Update ASLayout+IGListKit.mm
* Use std collections to avoid NSNumber boxing
* Update ASLayoutTransition.mm
* Code review updates.
* Use `unordered_multimap` on stack instead of unordered_map<id,queue> on heap
* Remove notFound BOOL (use NSNotFound sentinel value) and put some vars inside the if (insertions/moves) loop
* Don't copy defaultCompare block (redundant under ARC)
* Whitespace
* Remove unneeded mutableCopy-s in ArrayDiffingTests
* Code review updates.
* Type _subnodeMoves pair.first to ASDisplayNode * instead of id
* C++ enumeration
* unowned refs for adding previousLayout nodes to _subnodeMoves
* Remove unreleated ASDynamicCast that is probably right though
* Add commentary to NSArray+Diffing.h; make multimap elements unowned
* Use std::make_pair, optimize ASLayout+IGListKit
* Oops I thought I had added these headers but nope
* Simplify simplify
* Diff subnodes instead of sublayouts
* Another randomized test with actual ASLayouts
* fix SIMULATE_WEB_RESPONSE not imported #449
* Fix to make rangeMode update in right time
* Renew supplementary node on relayout.
* Add support for layoutDelegate (ASCollectionLayout).
* revert space
* Update change log
* fix build error
* refactor
* set default size
* return early when can delegate
* fix SIMULATE_WEB_RESPONSE not imported #449
* Fix to make rangeMode update in right time
* Match interface update closer to UIKit.
* allow the correct exiting sequence for thrashing
* refactor
* [ASTextNode2] Upgrade lock safety by protecting all ivars (including rarely-changed ones).
Although I don't know of any specific crashes caused by this, I think we should
lock all properties by default. There are also some indications of premature
optimization in keeping lock scope small, where it is actually important to
have transactional integrity, and also where the ASDisplayNode base class is
otherwise going to repeatedly re-lock the object anyway.
I think this will remain pretty efficient, especially with os_unfair_lock enabled.
* Use compare-assign macros
* Introduce ASRecursiveUnfairLock and tests
* Document it and put underscores to scare people away
* Increment changelog
* Integrate it with ASDN::Mutex behind experiment
* Rename the experiment
* Love these license headers oh so much
* Move internal header because we have to
* Address Jon's feedback
* [ASDisplayNode] Add safeAreaInsets, layoutMargins and related properties to ASDisplayNode
* Add layoutMargins bridged to the underlying view
* Add safeAreaInsets bridged to the underlying view
* Add fallback calculation of safeAreaInsets for old iOS versions
* Add automaticallyRelayoutOnSafeAreaChanges and automaticallyRelayoutOnLayoutMarginsChanges properties
* Add additionalSafeAreaInsets property to ASViewController for compatibility with old iOS versions
* Provide safeAreaInsets for layer-backed nodes.
This also fixes tests.
* Fix crash when insetsLayoutMarginsFromSafeArea is set from a background thread
* Changes requested at code review:
* Update documentation for layoutMargins and safeAreaInsets properties. Suggest that users set the automaticallyRelayout* flags to ensure that their layout is synchronized to the margin's values.
* Fix accessing ASDisplayNode internal structures without a lock.
* Add shortcut in -[ASDisplayNode _fallbackUpdateSafeAreaOnChildren] to skip a child when possible.
* Add shortcut in ASViewController to avoid fallback safe area insets recalculation in iOS 11. Fix fallback safe area insets recalculation when the additionalSafeAreaInsets are set.
* Add debug check that a view controller's node is never reused without its view controller, so the viewControllerRoot flag value is always consistent.
* Use getters instead of reading ivars directly in -layoutMarginsDidChange and -safeAreaInsetsDidChange.
* Minor change in CHANGELOG
* Minor change in ASDisplayNodeTests.mm
* Update the dangerfile
* Make a trivial change to test new dangerfile
* Try out the new value with another trivial change
* Add a configuration API to make a unified place for pulling config from clients safely
* Specify properties for delegate
* Finish removing text experiment global enable
* Generate the config file
* Clean up configuration to fix tests
* Work on making it serializable
* Finish it up
* Fix example code
* Update sample project
* Clean up a few things
* Align with new project order
* Make it faster and update license header
* Add an option to specify your config at compile time
* Update another license header
* Add a version field, and bring interface state coalescing into configuration
* Update CA queue code
* Update CATransactionQueue tests
* Turn transaction queue on by default (for now, see comment)
* Update the tests
* Update the tests AGAIN
* Remove unused ordered set
* Make display node, layout spec, and style conform to NSLocking so that users/subclasses can access their locks
* Update the changelog
* Align slashes
* Put it back, when we're in ASDisplayNode
* Go a little further
* Put back the changes I didn't mean to commit
* Kick the CI
* Fix yoga build
* Put back non-locking change
* Address comments from Scott