- Address various issues with tint color on text nodes
- Avoid accessing `self.tintColor` off-main since this will trigger an
assertion and might be undefined behavior
- Trigger setNeedsDisplay in cases of hierarchy change and
tintColorDidChange in ASButtonNode, ASTextNode{1,2}
- Fix bug in _ASTableViewCell where we were overwriting the tint color
instead of inheriting the correct value
- Add tests for new logic in changing hierarchy
* Fix issue where UIGraphicsRendererFormat is mutated
As part of https://github.com/TextureGroup/Texture/pull/1629, we use the
preferred or default UIGraphicsRendererFormat. This was pointing to a
static variable which content scale was mutated across several graphic
render passes and lead to pixelated views.
* Update reference images with iOS 10.3
- Adding experiment to propagate older trait collections when trait
collections change
- Re-render nodes when user interface style changes (dark mode)
- Snapshot testing examples for dark mode
- Fixes for applying trait collection overrides in XCTest
- Create new define for gating Xcode 11 / iOS 13 features until CI is running it